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ShadingMode

Struct ShadingMode 

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pub struct ShadingMode { /* private fields */ }

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impl ShadingMode

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pub const UNSHADED: ShadingMode

Godot enumerator name: SHADING_MODE_UNSHADED

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pub const PER_PIXEL: ShadingMode

Godot enumerator name: SHADING_MODE_PER_PIXEL

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pub const PER_VERTEX: ShadingMode

Godot enumerator name: SHADING_MODE_PER_VERTEX

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pub const MAX: ShadingMode

Godot enumerator name: SHADING_MODE_MAX

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impl Clone for ShadingMode

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fn clone(&self) -> ShadingMode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShadingMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl EngineEnum for ShadingMode

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fn try_from_ord(ord: i32) -> Option<ShadingMode>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
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fn values() -> &'static [ShadingMode]

Returns a slice of distinct enum values. Read more
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fn all_constants() -> &'static [EnumConstant<ShadingMode>]

Returns metadata for all enum constants. Read more
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fn from_ord(ord: i32) -> Self

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impl FromGodot for ShadingMode

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fn try_from_godot( via: <ShadingMode as GodotConvert>::Via, ) -> Result<ShadingMode, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a Variant, returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a Variant. Read more
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impl GodotConvert for ShadingMode

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type Via = i32

The type through which Self is represented in Godot.
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fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
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impl Hash for ShadingMode

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IndexEnum for ShadingMode

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const ENUMERATOR_COUNT: usize = 3usize

Number of distinct enumerators in the enum. Read more
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fn to_index(self) -> usize

Converts the enumerator to usize, which can be used as an array index. Read more
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impl PartialEq for ShadingMode

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fn eq(&self, other: &ShadingMode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for ShadingMode

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type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
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fn to_godot(&self) -> <ShadingMode as GodotConvert>::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
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fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
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fn to_variant(&self) -> Variant

Converts this type to a Variant.
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impl Var for ShadingMode

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type PubType = ShadingMode

Type used in generated Rust getters/setters for #[var(pub)].
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fn var_get(field: &ShadingMode) -> <ShadingMode as GodotConvert>::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
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fn var_set(field: &mut ShadingMode, value: <ShadingMode as GodotConvert>::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
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fn var_pub_get(field: &ShadingMode) -> <ShadingMode as Var>::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
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fn var_pub_set(field: &mut ShadingMode, value: <ShadingMode as Var>::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
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impl Copy for ShadingMode

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impl Element for ShadingMode

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impl Eq for ShadingMode

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impl Export for ShadingMode

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impl StructuralPartialEq for ShadingMode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

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fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

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impl<T> AsArg<Variant> for T
where T: ToGodot<Pass = ByValue>,

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fn into_arg<'arg>(self) -> CowArg<'arg, Variant>
where T: 'arg,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,