pub struct AnimationProcessCallback { /* private fields */ }Implementations§
Source§impl AnimationProcessCallback
impl AnimationProcessCallback
Sourcepub const PHYSICS: AnimationProcessCallback
pub const PHYSICS: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_PHYSICS
Sourcepub const IDLE: AnimationProcessCallback
pub const IDLE: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_IDLE
Sourcepub const MANUAL: AnimationProcessCallback
pub const MANUAL: AnimationProcessCallback
Godot enumerator name: ANIMATION_PROCESS_MANUAL
Trait Implementations§
Source§impl Clone for AnimationProcessCallback
impl Clone for AnimationProcessCallback
Source§fn clone(&self) -> AnimationProcessCallback
fn clone(&self) -> AnimationProcessCallback
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AnimationProcessCallback
impl Debug for AnimationProcessCallback
Source§impl EngineEnum for AnimationProcessCallback
impl EngineEnum for AnimationProcessCallback
fn try_from_ord(ord: i32) -> Option<AnimationProcessCallback>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [AnimationProcessCallback]
fn values() -> &'static [AnimationProcessCallback]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
fn all_constants() -> &'static [EnumConstant<AnimationProcessCallback>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for AnimationProcessCallback
impl FromGodot for AnimationProcessCallback
Source§fn try_from_godot(
via: <AnimationProcessCallback as GodotConvert>::Via,
) -> Result<AnimationProcessCallback, ConvertError>
fn try_from_godot( via: <AnimationProcessCallback as GodotConvert>::Via, ) -> Result<AnimationProcessCallback, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for AnimationProcessCallback
impl GodotConvert for AnimationProcessCallback
Source§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§impl Hash for AnimationProcessCallback
impl Hash for AnimationProcessCallback
Source§impl PartialEq for AnimationProcessCallback
impl PartialEq for AnimationProcessCallback
Source§impl ToGodot for AnimationProcessCallback
impl ToGodot for AnimationProcessCallback
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
fn to_godot(&self) -> <AnimationProcessCallback as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
Source§impl Var for AnimationProcessCallback
impl Var for AnimationProcessCallback
Source§type PubType = AnimationProcessCallback
type PubType = AnimationProcessCallback
Type used in generated Rust getters/setters for
#[var(pub)].Source§fn var_get(
field: &AnimationProcessCallback,
) -> <AnimationProcessCallback as GodotConvert>::Via
fn var_get( field: &AnimationProcessCallback, ) -> <AnimationProcessCallback as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.Source§fn var_set(
field: &mut AnimationProcessCallback,
value: <AnimationProcessCallback as GodotConvert>::Via,
)
fn var_set( field: &mut AnimationProcessCallback, value: <AnimationProcessCallback as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Source§fn var_pub_get(
field: &AnimationProcessCallback,
) -> <AnimationProcessCallback as Var>::PubType
fn var_pub_get( field: &AnimationProcessCallback, ) -> <AnimationProcessCallback as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.Source§fn var_pub_set(
field: &mut AnimationProcessCallback,
value: <AnimationProcessCallback as Var>::PubType,
)
fn var_pub_set( field: &mut AnimationProcessCallback, value: <AnimationProcessCallback as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for AnimationProcessCallback
impl Element for AnimationProcessCallback
impl Eq for AnimationProcessCallback
impl Export for AnimationProcessCallback
impl StructuralPartialEq for AnimationProcessCallback
Auto Trait Implementations§
impl Freeze for AnimationProcessCallback
impl RefUnwindSafe for AnimationProcessCallback
impl Send for AnimationProcessCallback
impl Sync for AnimationProcessCallback
impl Unpin for AnimationProcessCallback
impl UnsafeUnpin for AnimationProcessCallback
impl UnwindSafe for AnimationProcessCallback
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more