Environment

Struct Environment 

Source
pub struct Environment { /* private fields */ }
Expand description

Godot class Environment.

Inherits Resource.

Related symbols:

See also Godot docs for Environment.

§Construction

This class is reference-counted. You can create a new instance using Environment::new_gd().

Implementations§

Source§

impl Environment

Source

pub fn set_background(&mut self, mode: BgMode)

Source

pub fn get_background(&self) -> BgMode

Source

pub fn set_sky(&mut self, sky: impl AsArg<Option<Gd<Sky>>>)

Source

pub fn get_sky(&self) -> Option<Gd<Sky>>

Source

pub fn set_sky_custom_fov(&mut self, scale: f32)

Source

pub fn get_sky_custom_fov(&self) -> f32

Source

pub fn set_sky_rotation(&mut self, euler_radians: Vector3)

Source

pub fn get_sky_rotation(&self) -> Vector3

Source

pub fn set_bg_color(&mut self, color: Color)

Source

pub fn get_bg_color(&self) -> Color

Source

pub fn set_bg_energy_multiplier(&mut self, energy: f32)

Source

pub fn get_bg_energy_multiplier(&self) -> f32

Source

pub fn set_bg_intensity(&mut self, energy: f32)

Source

pub fn get_bg_intensity(&self) -> f32

Source

pub fn set_canvas_max_layer(&mut self, layer: i32)

Source

pub fn get_canvas_max_layer(&self) -> i32

Source

pub fn set_camera_feed_id(&mut self, id: i32)

Source

pub fn get_camera_feed_id(&self) -> i32

Source

pub fn set_ambient_light_color(&mut self, color: Color)

Source

pub fn get_ambient_light_color(&self) -> Color

Source

pub fn set_ambient_source(&mut self, source: AmbientSource)

Source

pub fn get_ambient_source(&self) -> AmbientSource

Source

pub fn set_ambient_light_energy(&mut self, energy: f32)

Source

pub fn get_ambient_light_energy(&self) -> f32

Source

pub fn set_ambient_light_sky_contribution(&mut self, ratio: f32)

Source

pub fn get_ambient_light_sky_contribution(&self) -> f32

Source

pub fn set_reflection_source(&mut self, source: ReflectionSource)

Source

pub fn get_reflection_source(&self) -> ReflectionSource

Source

pub fn set_tonemapper(&mut self, mode: ToneMapper)

Source

pub fn get_tonemapper(&self) -> ToneMapper

Source

pub fn set_tonemap_exposure(&mut self, exposure: f32)

Source

pub fn get_tonemap_exposure(&self) -> f32

Source

pub fn set_tonemap_white(&mut self, white: f32)

Source

pub fn get_tonemap_white(&self) -> f32

Source

pub fn set_ssr_enabled(&mut self, enabled: bool)

Source

pub fn is_ssr_enabled(&self) -> bool

Source

pub fn set_ssr_max_steps(&mut self, max_steps: i32)

Source

pub fn get_ssr_max_steps(&self) -> i32

Source

pub fn set_ssr_fade_in(&mut self, fade_in: f32)

Source

pub fn get_ssr_fade_in(&self) -> f32

Source

pub fn set_ssr_fade_out(&mut self, fade_out: f32)

Source

pub fn get_ssr_fade_out(&self) -> f32

Source

pub fn set_ssr_depth_tolerance(&mut self, depth_tolerance: f32)

Source

pub fn get_ssr_depth_tolerance(&self) -> f32

Source

pub fn set_ssao_enabled(&mut self, enabled: bool)

Source

pub fn is_ssao_enabled(&self) -> bool

Source

pub fn set_ssao_radius(&mut self, radius: f32)

Source

pub fn get_ssao_radius(&self) -> f32

Source

pub fn set_ssao_intensity(&mut self, intensity: f32)

Source

pub fn get_ssao_intensity(&self) -> f32

Source

pub fn set_ssao_power(&mut self, power: f32)

Source

pub fn get_ssao_power(&self) -> f32

Source

pub fn set_ssao_detail(&mut self, detail: f32)

Source

pub fn get_ssao_detail(&self) -> f32

Source

pub fn set_ssao_horizon(&mut self, horizon: f32)

Source

pub fn get_ssao_horizon(&self) -> f32

Source

pub fn set_ssao_sharpness(&mut self, sharpness: f32)

Source

pub fn get_ssao_sharpness(&self) -> f32

Source

pub fn set_ssao_direct_light_affect(&mut self, amount: f32)

Source

pub fn get_ssao_direct_light_affect(&self) -> f32

Source

pub fn set_ssao_ao_channel_affect(&mut self, amount: f32)

Source

pub fn get_ssao_ao_channel_affect(&self) -> f32

Source

pub fn set_ssil_enabled(&mut self, enabled: bool)

Source

pub fn is_ssil_enabled(&self) -> bool

Source

pub fn set_ssil_radius(&mut self, radius: f32)

Source

pub fn get_ssil_radius(&self) -> f32

Source

pub fn set_ssil_intensity(&mut self, intensity: f32)

Source

pub fn get_ssil_intensity(&self) -> f32

Source

pub fn set_ssil_sharpness(&mut self, sharpness: f32)

Source

pub fn get_ssil_sharpness(&self) -> f32

Source

pub fn set_ssil_normal_rejection(&mut self, normal_rejection: f32)

Source

pub fn get_ssil_normal_rejection(&self) -> f32

Source

pub fn set_sdfgi_enabled(&mut self, enabled: bool)

Source

pub fn is_sdfgi_enabled(&self) -> bool

Source

pub fn set_sdfgi_cascades(&mut self, amount: i32)

Source

pub fn get_sdfgi_cascades(&self) -> i32

Source

pub fn set_sdfgi_min_cell_size(&mut self, size: f32)

Source

pub fn get_sdfgi_min_cell_size(&self) -> f32

Source

pub fn set_sdfgi_max_distance(&mut self, distance: f32)

Source

pub fn get_sdfgi_max_distance(&self) -> f32

Source

pub fn set_sdfgi_cascade0_distance(&mut self, distance: f32)

Source

pub fn get_sdfgi_cascade0_distance(&self) -> f32

Source

pub fn set_sdfgi_y_scale(&mut self, scale: SdfgiYScale)

Source

pub fn get_sdfgi_y_scale(&self) -> SdfgiYScale

Source

pub fn set_sdfgi_use_occlusion(&mut self, enable: bool)

Source

pub fn is_sdfgi_using_occlusion(&self) -> bool

Source

pub fn set_sdfgi_bounce_feedback(&mut self, amount: f32)

Source

pub fn get_sdfgi_bounce_feedback(&self) -> f32

Source

pub fn set_sdfgi_read_sky_light(&mut self, enable: bool)

Source

pub fn is_sdfgi_reading_sky_light(&self) -> bool

Source

pub fn set_sdfgi_energy(&mut self, amount: f32)

Source

pub fn get_sdfgi_energy(&self) -> f32

Source

pub fn set_sdfgi_normal_bias(&mut self, bias: f32)

Source

pub fn get_sdfgi_normal_bias(&self) -> f32

Source

pub fn set_sdfgi_probe_bias(&mut self, bias: f32)

Source

pub fn get_sdfgi_probe_bias(&self) -> f32

Source

pub fn set_glow_enabled(&mut self, enabled: bool)

Source

pub fn is_glow_enabled(&self) -> bool

Source

pub fn set_glow_level(&mut self, idx: i32, intensity: f32)

Source

pub fn get_glow_level(&self, idx: i32) -> f32

Source

pub fn set_glow_normalized(&mut self, normalize: bool)

Source

pub fn is_glow_normalized(&self) -> bool

Source

pub fn set_glow_intensity(&mut self, intensity: f32)

Source

pub fn get_glow_intensity(&self) -> f32

Source

pub fn set_glow_strength(&mut self, strength: f32)

Source

pub fn get_glow_strength(&self) -> f32

Source

pub fn set_glow_mix(&mut self, mix: f32)

Source

pub fn get_glow_mix(&self) -> f32

Source

pub fn set_glow_bloom(&mut self, amount: f32)

Source

pub fn get_glow_bloom(&self) -> f32

Source

pub fn set_glow_blend_mode(&mut self, mode: GlowBlendMode)

Source

pub fn get_glow_blend_mode(&self) -> GlowBlendMode

Source

pub fn set_glow_hdr_bleed_threshold(&mut self, threshold: f32)

Source

pub fn get_glow_hdr_bleed_threshold(&self) -> f32

Source

pub fn set_glow_hdr_bleed_scale(&mut self, scale: f32)

Source

pub fn get_glow_hdr_bleed_scale(&self) -> f32

Source

pub fn set_glow_hdr_luminance_cap(&mut self, amount: f32)

Source

pub fn get_glow_hdr_luminance_cap(&self) -> f32

Source

pub fn set_glow_map_strength(&mut self, strength: f32)

Source

pub fn get_glow_map_strength(&self) -> f32

Source

pub fn set_glow_map(&mut self, mode: impl AsArg<Option<Gd<Texture>>>)

Source

pub fn get_glow_map(&self) -> Option<Gd<Texture>>

Source

pub fn set_fog_enabled(&mut self, enabled: bool)

Source

pub fn is_fog_enabled(&self) -> bool

Source

pub fn set_fog_mode(&mut self, mode: FogMode)

Source

pub fn get_fog_mode(&self) -> FogMode

Source

pub fn set_fog_light_color(&mut self, light_color: Color)

Source

pub fn get_fog_light_color(&self) -> Color

Source

pub fn set_fog_light_energy(&mut self, light_energy: f32)

Source

pub fn get_fog_light_energy(&self) -> f32

Source

pub fn set_fog_sun_scatter(&mut self, sun_scatter: f32)

Source

pub fn get_fog_sun_scatter(&self) -> f32

Source

pub fn set_fog_density(&mut self, density: f32)

Source

pub fn get_fog_density(&self) -> f32

Source

pub fn set_fog_height(&mut self, height: f32)

Source

pub fn get_fog_height(&self) -> f32

Source

pub fn set_fog_height_density(&mut self, height_density: f32)

Source

pub fn get_fog_height_density(&self) -> f32

Source

pub fn set_fog_aerial_perspective(&mut self, aerial_perspective: f32)

Source

pub fn get_fog_aerial_perspective(&self) -> f32

Source

pub fn set_fog_sky_affect(&mut self, sky_affect: f32)

Source

pub fn get_fog_sky_affect(&self) -> f32

Source

pub fn set_fog_depth_curve(&mut self, curve: f32)

Source

pub fn get_fog_depth_curve(&self) -> f32

Source

pub fn set_fog_depth_begin(&mut self, begin: f32)

Source

pub fn get_fog_depth_begin(&self) -> f32

Source

pub fn set_fog_depth_end(&mut self, end: f32)

Source

pub fn get_fog_depth_end(&self) -> f32

Source

pub fn set_volumetric_fog_enabled(&mut self, enabled: bool)

Source

pub fn is_volumetric_fog_enabled(&self) -> bool

Source

pub fn set_volumetric_fog_emission(&mut self, color: Color)

Source

pub fn get_volumetric_fog_emission(&self) -> Color

Source

pub fn set_volumetric_fog_albedo(&mut self, color: Color)

Source

pub fn get_volumetric_fog_albedo(&self) -> Color

Source

pub fn set_volumetric_fog_density(&mut self, density: f32)

Source

pub fn get_volumetric_fog_density(&self) -> f32

Source

pub fn set_volumetric_fog_emission_energy(&mut self, begin: f32)

Source

pub fn get_volumetric_fog_emission_energy(&self) -> f32

Source

pub fn set_volumetric_fog_anisotropy(&mut self, anisotropy: f32)

Source

pub fn get_volumetric_fog_anisotropy(&self) -> f32

Source

pub fn set_volumetric_fog_length(&mut self, length: f32)

Source

pub fn get_volumetric_fog_length(&self) -> f32

Source

pub fn set_volumetric_fog_detail_spread(&mut self, detail_spread: f32)

Source

pub fn get_volumetric_fog_detail_spread(&self) -> f32

Source

pub fn set_volumetric_fog_gi_inject(&mut self, gi_inject: f32)

Source

pub fn get_volumetric_fog_gi_inject(&self) -> f32

Source

pub fn set_volumetric_fog_ambient_inject(&mut self, enabled: f32)

Source

pub fn get_volumetric_fog_ambient_inject(&self) -> f32

Source

pub fn set_volumetric_fog_sky_affect(&mut self, sky_affect: f32)

Source

pub fn get_volumetric_fog_sky_affect(&self) -> f32

Source

pub fn set_volumetric_fog_temporal_reprojection_enabled( &mut self, enabled: bool, )

Source

pub fn is_volumetric_fog_temporal_reprojection_enabled(&self) -> bool

Source

pub fn set_volumetric_fog_temporal_reprojection_amount( &mut self, temporal_reprojection_amount: f32, )

Source

pub fn get_volumetric_fog_temporal_reprojection_amount(&self) -> f32

Source

pub fn set_adjustment_enabled(&mut self, enabled: bool)

Source

pub fn is_adjustment_enabled(&self) -> bool

Source

pub fn set_adjustment_brightness(&mut self, brightness: f32)

Source

pub fn get_adjustment_brightness(&self) -> f32

Source

pub fn set_adjustment_contrast(&mut self, contrast: f32)

Source

pub fn get_adjustment_contrast(&self) -> f32

Source

pub fn set_adjustment_saturation(&mut self, saturation: f32)

Source

pub fn get_adjustment_saturation(&self) -> f32

Source

pub fn set_adjustment_color_correction( &mut self, color_correction: impl AsArg<Option<Gd<Texture>>>, )

Source

pub fn get_adjustment_color_correction(&self) -> Option<Gd<Texture>>

Methods from Deref<Target = Resource>§

Source

pub fn set_path(&mut self, path: impl AsArg<GString>)

Source

pub fn take_over_path(&mut self, path: impl AsArg<GString>)

Source

pub fn get_path(&self) -> GString

Source

pub fn set_path_cache(&mut self, path: impl AsArg<GString>)

Source

pub fn set_name(&mut self, name: impl AsArg<GString>)

Source

pub fn get_name(&self) -> GString

Source

pub fn get_rid(&self) -> Rid

Source

pub fn set_local_to_scene(&mut self, enable: bool)

Source

pub fn is_local_to_scene(&self) -> bool

Source

pub fn get_local_scene(&self) -> Option<Gd<Node>>

Source

pub fn setup_local_to_scene(&mut self)

Source

pub fn reset_state(&mut self)

Source

pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )

Source

pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString

Source

pub fn is_built_in(&self) -> bool

Source

pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

Source

pub fn get_scene_unique_id(&self) -> GString

Source

pub fn emit_changed(&mut self)

Source

pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Source

pub fn duplicate_deep(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_deep_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn duplicate_deep_ex<'a>(&'a self) -> ExDuplicateDeep<'a>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

Source

pub fn get_script(&self) -> Option<Gd<Script>>

Source

pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

Source

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

Source

pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

Source

pub fn get_class(&self) -> GString

Source

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

Source

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

Source

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

Source

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

Source

pub fn get_property_list(&self) -> Array<Dictionary>

Source

pub fn get_method_list(&self) -> Array<Dictionary>

Source

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

Source

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

Source

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

Source

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

Source

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

Source

pub fn get_meta_list(&self) -> Array<StringName>

Source

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

Source

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

Source

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Source

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

Source

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

Source

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

Source

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn get_signal_list(&self) -> Array<Dictionary>

Source

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

Source

pub fn get_incoming_connections(&self) -> Array<Dictionary>

Source

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

Source

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

Source

pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn set_block_signals(&mut self, enable: bool)

Source

pub fn is_blocking_signals(&self) -> bool

Source

pub fn notify_property_list_changed(&mut self)

Source

pub fn set_message_translation(&mut self, enable: bool)

Source

pub fn can_translate_messages(&self) -> bool

Source

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

Source

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

Source

pub fn get_translation_domain(&self) -> StringName

Source

pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

Source

pub fn is_queued_for_deletion(&self) -> bool

Source

pub fn cancel_free(&mut self)

Source

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

Source

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

Source§

impl Bounds for Environment

Source§

type Memory = MemRefCounted

Defines the memory strategy of the static type.
Source§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
Source§

impl Debug for Environment

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Deref for Environment

Source§

type Target = Resource

The resulting type after dereferencing.
Source§

fn deref(&self) -> &<Environment as Deref>::Target

Dereferences the value.
Source§

impl DerefMut for Environment

Source§

fn deref_mut(&mut self) -> &mut <Environment as Deref>::Target

Mutably dereferences the value.
Source§

impl GodotClass for Environment

Source§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
Source§

type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
Source§

fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
Source§

fn class_name() -> ClassId

👎Deprecated: Renamed to class_id()
Source§

fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
Source§

impl Inherits<Object> for Environment

Source§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
Source§

impl Inherits<RefCounted> for Environment

Source§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
Source§

impl Inherits<Resource> for Environment

Source§

const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
Source§

impl WithSignals for Environment

Source§

type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>

The associated struct listing all signals of this class. Read more
Source§

impl GodotDefault for Environment

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Inherits<T> for T
where T: GodotClass,

Source§

const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

Source§

fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

Source§

type TargetRef<'a> = Gd<T>

Source§

type TargetMut<'a> = Gd<T>

Source§

fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

Source§

fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>