pub struct Node { /* private fields */ }Expand description
Godot class Node.
Inherits Object.
Related symbols:
node: sidecar module with related enum/flag typesINode: virtual methodsSignalsOfNode: signal collectionNodeNotification: notification type
See also Godot docs for Node.
§Construction
This class is manually managed. You can create a new instance using Node::new_alloc().
Do not forget to call free() or hand over ownership to Godot.
§Godot docs
Nodes are Godot’s building blocks. They can be assigned as the child of another node, resulting in a tree arrangement. A given node can contain any number of nodes as children with the requirement that all siblings (direct children of a node) should have unique names.
A tree of nodes is called a scene. Scenes can be saved to the disk and then instantiated into other scenes. This allows for very high flexibility in the architecture and data model of Godot projects.
Scene tree: The SceneTree contains the active tree of nodes. When a node is added to the scene tree, it receives the [constant NOTIFICATION_ENTER_TREE] notification and its enter_tree callback is triggered. Child nodes are always added after their parent node, i.e. the enter_tree callback of a parent node will be triggered before its child’s.
Once all nodes have been added in the scene tree, they receive the [constant NOTIFICATION_READY] notification and their respective ready callbacks are triggered. For groups of nodes, the ready callback is called in reverse order, starting with the children and moving up to the parent nodes.
This means that when adding a node to the scene tree, the following order will be used for the callbacks: enter_tree of the parent, enter_tree of the children, ready of the children and finally ready of the parent (recursively for the entire scene tree).
Processing: Nodes can override the “process” state, so that they receive a callback on each frame requesting them to process (do something). Normal processing (callback process, toggled with set_process) happens as fast as possible and is dependent on the frame rate, so the processing time delta (in seconds) is passed as an argument. Physics processing (callback physics_process, toggled with set_physics_process) happens a fixed number of times per second (60 by default) and is useful for code related to the physics engine.
Nodes can also process input events. When present, the input function will be called for each input that the program receives. In many cases, this can be overkill (unless used for simple projects), and the unhandled_input function might be preferred; it is called when the input event was not handled by anyone else (typically, GUI Control nodes), ensuring that the node only receives the events that were meant for it.
To keep track of the scene hierarchy (especially when instantiating scenes into other scenes), an “owner” can be set for the node with the [member owner] property. This keeps track of who instantiated what. This is mostly useful when writing editors and tools, though.
Finally, when a node is freed with free or queue_free, it will also free all its children.
Groups: Nodes can be added to as many groups as you want to be easy to manage, you could create groups like “enemies” or “collectables” for example, depending on your game. See add_to_group, is_in_group and remove_from_group. You can then retrieve all nodes in these groups, iterate them and even call methods on groups via the methods on SceneTree.
Networking with nodes: After connecting to a server (or making one, see ENetMultiplayerPeer), it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling rpc with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections). To identify which node receives the RPC call, Godot will use its NodePath (make sure node names are the same on all peers). Also, take a look at the high-level networking tutorial and corresponding demos.
Note: The script property is part of the Object class, not Node. It isn’t exposed like most properties but does have a setter and getter (see [method Object.set_script] and [method Object.get_script]).
Implementations§
Source§impl Node
Manual extensions for the Node class.
impl Node
Manual extensions for the Node class.
Source§impl Node
impl Node
Sourcepub fn get_tree(&self) -> Gd<SceneTree>
pub fn get_tree(&self) -> Gd<SceneTree>
⚠️ Assuming the node is inside a scene tree, obtains the latter.
§Panics
If the node is not inside the scene tree. If you’re unsure, use get_tree_or_null().
Sourcepub fn get_tree_or_null(&self) -> Option<Gd<SceneTree>>
pub fn get_tree_or_null(&self) -> Option<Gd<SceneTree>>
Fallibly obtains the scene tree containing the node, or None.
Source§impl Node
impl Node
pub fn print_orphan_nodes()
pub fn get_orphan_node_ids() -> Array<i64>
Sourcepub fn add_sibling(&mut self, sibling: impl AsArg<Gd<Node>>)
pub fn add_sibling(&mut self, sibling: impl AsArg<Gd<Node>>)
To set the default parameters, use Self::add_sibling_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_sibling_ex<'ex>( &'ex mut self, sibling: impl AsArg<Gd<Node>> + 'ex, ) -> ExAddSibling<'ex>
pub fn set_name(&mut self, name: impl AsArg<StringName>)
pub fn get_name(&self) -> StringName
Sourcepub fn add_child(&mut self, node: impl AsArg<Gd<Node>>)
pub fn add_child(&mut self, node: impl AsArg<Gd<Node>>)
To set the default parameters, use Self::add_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_child_ex<'ex>( &'ex mut self, node: impl AsArg<Gd<Node>> + 'ex, ) -> ExAddChild<'ex>
pub fn remove_child(&mut self, node: impl AsArg<Gd<Node>>)
Sourcepub fn reparent(&mut self, new_parent: impl AsArg<Gd<Node>>)
pub fn reparent(&mut self, new_parent: impl AsArg<Gd<Node>>)
To set the default parameters, use Self::reparent_ex and its builder methods. See the book for detailed usage instructions.
pub fn reparent_ex<'ex>( &'ex mut self, new_parent: impl AsArg<Gd<Node>> + 'ex, ) -> ExReparent<'ex>
Sourcepub fn get_child_count(&self) -> i32
pub fn get_child_count(&self) -> i32
To set the default parameters, use Self::get_child_count_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_child_count_ex<'ex>(&'ex self) -> ExGetChildCount<'ex>
Sourcepub fn get_children(&self) -> Array<Gd<Node>>
pub fn get_children(&self) -> Array<Gd<Node>>
To set the default parameters, use Self::get_children_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_children_ex<'ex>(&'ex self) -> ExGetChildren<'ex>
Sourcepub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
To set the default parameters, use Self::get_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_child_ex<'ex>(&'ex self, idx: i32) -> ExGetChild<'ex>
pub fn has_node(&self, path: impl AsArg<NodePath>) -> bool
pub fn get_node_or_null(&self, path: impl AsArg<NodePath>) -> Option<Gd<Node>>
pub fn get_parent(&self) -> Option<Gd<Node>>
Sourcepub fn find_child(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
pub fn find_child(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
To set the default parameters, use Self::find_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn find_child_ex<'ex>( &'ex self, pattern: impl AsArg<GString> + 'ex, ) -> ExFindChild<'ex>
Sourcepub fn find_children(&self, pattern: impl AsArg<GString>) -> Array<Gd<Node>>
pub fn find_children(&self, pattern: impl AsArg<GString>) -> Array<Gd<Node>>
To set the default parameters, use Self::find_children_ex and its builder methods. See the book for detailed usage instructions.
pub fn find_children_ex<'ex>( &'ex self, pattern: impl AsArg<GString> + 'ex, ) -> ExFindChildren<'ex>
pub fn find_parent(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
pub fn has_node_and_resource(&self, path: impl AsArg<NodePath>) -> bool
pub fn get_node_and_resource( &self, path: impl AsArg<NodePath>, ) -> Array<Variant>
pub fn is_inside_tree(&self) -> bool
pub fn is_part_of_edited_scene(&self) -> bool
pub fn is_ancestor_of(&self, node: impl AsArg<Gd<Node>>) -> bool
pub fn is_greater_than(&self, node: impl AsArg<Gd<Node>>) -> bool
pub fn get_path(&self) -> NodePath
Sourcepub fn get_path_to(&self, node: impl AsArg<Gd<Node>>) -> NodePath
pub fn get_path_to(&self, node: impl AsArg<Gd<Node>>) -> NodePath
To set the default parameters, use Self::get_path_to_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_path_to_ex<'ex>( &'ex self, node: impl AsArg<Gd<Node>> + 'ex, ) -> ExGetPathTo<'ex>
Sourcepub fn add_to_group(&mut self, group: impl AsArg<StringName>)
pub fn add_to_group(&mut self, group: impl AsArg<StringName>)
To set the default parameters, use Self::add_to_group_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_to_group_ex<'ex>( &'ex mut self, group: impl AsArg<StringName> + 'ex, ) -> ExAddToGroup<'ex>
pub fn remove_from_group(&mut self, group: impl AsArg<StringName>)
pub fn is_in_group(&self, group: impl AsArg<StringName>) -> bool
pub fn move_child(&mut self, child_node: impl AsArg<Gd<Node>>, to_index: i32)
pub fn get_groups(&self) -> Array<StringName>
pub fn set_owner(&mut self, owner: impl AsArg<Option<Gd<Node>>>)
pub fn get_owner(&self) -> Option<Gd<Node>>
Sourcepub fn get_index(&self) -> i32
pub fn get_index(&self) -> i32
To set the default parameters, use Self::get_index_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_index_ex<'ex>(&'ex self) -> ExGetIndex<'ex>
pub fn print_tree(&mut self)
pub fn print_tree_pretty(&mut self)
pub fn get_tree_string(&self) -> GString
pub fn get_tree_string_pretty(&self) -> GString
pub fn set_scene_file_path(&mut self, scene_file_path: impl AsArg<GString>)
pub fn get_scene_file_path(&self) -> GString
pub fn propagate_notification(&mut self, what: i32)
Sourcepub fn propagate_call(&mut self, method: impl AsArg<StringName>)
pub fn propagate_call(&mut self, method: impl AsArg<StringName>)
To set the default parameters, use Self::propagate_call_ex and its builder methods. See the book for detailed usage instructions.
pub fn propagate_call_ex<'ex>( &'ex mut self, method: impl AsArg<StringName> + 'ex, ) -> ExPropagateCall<'ex>
pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
pub fn set_process_priority(&mut self, priority: i32)
pub fn get_process_priority(&self) -> i32
pub fn set_physics_process_priority(&mut self, priority: i32)
pub fn get_physics_process_priority(&self) -> i32
pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
pub fn set_process_shortcut_input(&mut self, enable: bool)
pub fn is_processing_shortcut_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_process_mode(&mut self, mode: ProcessMode)
pub fn get_process_mode(&self) -> ProcessMode
pub fn can_process(&self) -> bool
pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)
pub fn get_process_thread_group(&self) -> ProcessThreadGroup
pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)
pub fn get_process_thread_messages(&self) -> ProcessThreadMessages
pub fn set_process_thread_group_order(&mut self, order: i32)
pub fn get_process_thread_group_order(&self) -> i32
pub fn queue_accessibility_update(&mut self)
pub fn get_accessibility_element(&self) -> Rid
pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)
pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode
pub fn is_physics_interpolated(&self) -> bool
pub fn is_physics_interpolated_and_enabled(&self) -> bool
pub fn reset_physics_interpolation(&mut self)
pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)
pub fn get_auto_translate_mode(&self) -> AutoTranslateMode
pub fn can_auto_translate(&self) -> bool
pub fn set_translation_domain_inherited(&mut self)
pub fn get_window(&self) -> Option<Gd<Window>>
pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>
pub fn create_tween(&mut self) -> Gd<Tween>
Sourcepub fn duplicate(&self) -> Option<Gd<Node>>
👎Deprecated: Use Gd::duplicate_node() or Gd::duplicate_node_ex().
pub fn duplicate(&self) -> Option<Gd<Node>>
Use Gd::duplicate_node() or Gd::duplicate_node_ex().
To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'ex>(&'ex self) -> ExDuplicate<'ex>
Use Gd::duplicate_node() or Gd::duplicate_node_ex().
Sourcepub fn replace_by(&mut self, node: impl AsArg<Gd<Node>>)
pub fn replace_by(&mut self, node: impl AsArg<Gd<Node>>)
To set the default parameters, use Self::replace_by_ex and its builder methods. See the book for detailed usage instructions.
pub fn replace_by_ex<'ex>( &'ex mut self, node: impl AsArg<Gd<Node>> + 'ex, ) -> ExReplaceBy<'ex>
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn set_editable_instance( &mut self, node: impl AsArg<Gd<Node>>, is_editable: bool, )
pub fn is_editable_instance(&self, node: impl AsArg<Option<Gd<Node>>>) -> bool
pub fn get_viewport(&self) -> Option<Gd<Viewport>>
pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
pub fn is_node_ready(&self) -> bool
To set the default parameters, use Self::set_multiplayer_authority_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>
pub fn rpc_config(&mut self, method: impl AsArg<StringName>, config: &Variant)
pub fn get_node_rpc_config(&self) -> Variant
pub fn set_editor_description( &mut self, editor_description: impl AsArg<GString>, )
pub fn get_editor_description(&self) -> GString
pub fn set_unique_name_in_owner(&mut self, enable: bool)
pub fn is_unique_name_in_owner(&self) -> bool
Sourcepub fn atr(&self, message: impl AsArg<GString>) -> GString
pub fn atr(&self, message: impl AsArg<GString>) -> GString
To set the default parameters, use Self::atr_ex and its builder methods. See the book for detailed usage instructions.
pub fn atr_ex<'ex>(&'ex self, message: impl AsArg<GString> + 'ex) -> ExAtr<'ex>
Sourcepub fn atr_n(
&self,
message: impl AsArg<GString>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn atr_n( &self, message: impl AsArg<GString>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::atr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn atr_n_ex<'ex>( &'ex self, message: impl AsArg<GString> + 'ex, plural_message: impl AsArg<StringName> + 'ex, n: i32, ) -> ExAtrN<'ex>
Sourcepub fn rpc(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_rpc(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn rpc_id(
&mut self,
peer_id: i64,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_rpc_id(
&mut self,
peer_id: i64,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn update_configuration_warnings(&mut self)
Sourcepub fn call_deferred_thread_group(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred_thread_group(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred_thread_group( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn notify_deferred_thread_group(&mut self, what: i32)
Sourcepub fn call_thread_safe(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_thread_safe(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_thread_safe( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn notify_thread_safe(&mut self, what: i32)
Sourcepub fn notify(&mut self, what: NodeNotification)
pub fn notify(&mut self, what: NodeNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: NodeNotification)
pub fn notify_reversed(&mut self, what: NodeNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary<Variant, Variant>>
pub fn get_method_list(&self) -> Array<Dictionary<Variant, Variant>>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
Sourcepub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'ex>( &'ex self, name: impl AsArg<StringName> + 'ex, ) -> ExGetMeta<'ex>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
Sourcepub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'ex>( &'ex mut self, signal: impl AsArg<GString> + 'ex, ) -> ExAddUserSignal<'ex>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
Sourcepub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &AnyArray, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary<Variant, Variant>>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary<Variant, Variant>>
pub fn get_incoming_connections(&self) -> Array<Dictionary<Variant, Variant>>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
Sourcepub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'ex>(&'ex self, message: impl AsArg<StringName> + 'ex) -> ExTr<'ex>
Sourcepub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'ex>( &'ex self, message: impl AsArg<StringName> + 'ex, plural_message: impl AsArg<StringName> + 'ex, n: i32, ) -> ExTrN<'ex>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
Sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
Source§impl GodotClass for Node
impl GodotClass for Node
Source§impl Inherits<Node> for AcceptDialog
impl Inherits<Node> for AcceptDialog
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AimModifier3D
impl Inherits<Node> for AimModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimatableBody2D
impl Inherits<Node> for AnimatableBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimatableBody3D
impl Inherits<Node> for AnimatableBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimatedSprite2D
impl Inherits<Node> for AnimatedSprite2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimatedSprite3D
impl Inherits<Node> for AnimatedSprite3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimationMixer
impl Inherits<Node> for AnimationMixer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimationPlayer
impl Inherits<Node> for AnimationPlayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AnimationTree
impl Inherits<Node> for AnimationTree
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Area2D
impl Inherits<Node> for Area2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Area3D
impl Inherits<Node> for Area3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AspectRatioContainer
impl Inherits<Node> for AspectRatioContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AudioListener2D
impl Inherits<Node> for AudioListener2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AudioListener3D
impl Inherits<Node> for AudioListener3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AudioStreamPlayer
impl Inherits<Node> for AudioStreamPlayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AudioStreamPlayer2D
impl Inherits<Node> for AudioStreamPlayer2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for AudioStreamPlayer3D
impl Inherits<Node> for AudioStreamPlayer3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BackBufferCopy
impl Inherits<Node> for BackBufferCopy
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BaseButton
impl Inherits<Node> for BaseButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Bone2D
impl Inherits<Node> for Bone2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BoneAttachment3D
impl Inherits<Node> for BoneAttachment3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BoneConstraint3D
impl Inherits<Node> for BoneConstraint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BoneTwistDisperser3D
impl Inherits<Node> for BoneTwistDisperser3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for BoxContainer
impl Inherits<Node> for BoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Button
impl Inherits<Node> for Button
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Camera2D
impl Inherits<Node> for Camera2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Camera3D
impl Inherits<Node> for Camera3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CanvasGroup
impl Inherits<Node> for CanvasGroup
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CanvasItem
impl Inherits<Node> for CanvasItem
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CanvasLayer
impl Inherits<Node> for CanvasLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CanvasModulate
impl Inherits<Node> for CanvasModulate
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Ccdik3d
impl Inherits<Node> for Ccdik3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CenterContainer
impl Inherits<Node> for CenterContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ChainIk3d
impl Inherits<Node> for ChainIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CharacterBody2D
impl Inherits<Node> for CharacterBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CharacterBody3D
impl Inherits<Node> for CharacterBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CheckBox
impl Inherits<Node> for CheckBox
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CheckButton
impl Inherits<Node> for CheckButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CodeEdit
impl Inherits<Node> for CodeEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionObject2D
impl Inherits<Node> for CollisionObject2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionObject3D
impl Inherits<Node> for CollisionObject3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionPolygon2D
impl Inherits<Node> for CollisionPolygon2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionPolygon3D
impl Inherits<Node> for CollisionPolygon3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionShape2D
impl Inherits<Node> for CollisionShape2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CollisionShape3D
impl Inherits<Node> for CollisionShape3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ColorPicker
impl Inherits<Node> for ColorPicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ColorPickerButton
impl Inherits<Node> for ColorPickerButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ColorRect
impl Inherits<Node> for ColorRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ConeTwistJoint3D
impl Inherits<Node> for ConeTwistJoint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ConfirmationDialog
impl Inherits<Node> for ConfirmationDialog
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Container
impl Inherits<Node> for Container
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Control
impl Inherits<Node> for Control
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ConvertTransformModifier3D
impl Inherits<Node> for ConvertTransformModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CopyTransformModifier3D
impl Inherits<Node> for CopyTransformModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CpuParticles2D
impl Inherits<Node> for CpuParticles2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CpuParticles3D
impl Inherits<Node> for CpuParticles3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgBox3D
impl Inherits<Node> for CsgBox3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgCombiner3D
impl Inherits<Node> for CsgCombiner3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgCylinder3D
impl Inherits<Node> for CsgCylinder3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgMesh3D
impl Inherits<Node> for CsgMesh3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgPolygon3D
impl Inherits<Node> for CsgPolygon3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgPrimitive3D
impl Inherits<Node> for CsgPrimitive3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgShape3D
impl Inherits<Node> for CsgShape3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgSphere3D
impl Inherits<Node> for CsgSphere3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CsgTorus3D
impl Inherits<Node> for CsgTorus3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for DampedSpringJoint2D
impl Inherits<Node> for DampedSpringJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Decal
impl Inherits<Node> for Decal
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for DirectionalLight2D
impl Inherits<Node> for DirectionalLight2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for DirectionalLight3D
impl Inherits<Node> for DirectionalLight3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorCommandPalette
impl Inherits<Node> for EditorCommandPalette
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorDock
impl Inherits<Node> for EditorDock
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorFileDialog
impl Inherits<Node> for EditorFileDialog
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorFileSystem
impl Inherits<Node> for EditorFileSystem
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorInspector
impl Inherits<Node> for EditorInspector
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorPlugin
impl Inherits<Node> for EditorPlugin
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorProperty
impl Inherits<Node> for EditorProperty
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorResourcePicker
impl Inherits<Node> for EditorResourcePicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorResourcePreview
impl Inherits<Node> for EditorResourcePreview
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorScriptPicker
impl Inherits<Node> for EditorScriptPicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorSpinSlider
impl Inherits<Node> for EditorSpinSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for EditorToaster
impl Inherits<Node> for EditorToaster
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Fabrik3d
impl Inherits<Node> for Fabrik3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for FileDialog
impl Inherits<Node> for FileDialog
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for FileSystemDock
impl Inherits<Node> for FileSystemDock
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for FlowContainer
impl Inherits<Node> for FlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for FogVolume
impl Inherits<Node> for FogVolume
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for FoldableContainer
impl Inherits<Node> for FoldableContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Generic6DofJoint3D
impl Inherits<Node> for Generic6DofJoint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GeometryInstance3D
impl Inherits<Node> for GeometryInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticles2D
impl Inherits<Node> for GpuParticles2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticles3D
impl Inherits<Node> for GpuParticles3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesAttractor3D
impl Inherits<Node> for GpuParticlesAttractor3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesAttractorBox3D
impl Inherits<Node> for GpuParticlesAttractorBox3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesAttractorSphere3D
impl Inherits<Node> for GpuParticlesAttractorSphere3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesAttractorVectorField3D
impl Inherits<Node> for GpuParticlesAttractorVectorField3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesCollision3D
impl Inherits<Node> for GpuParticlesCollision3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesCollisionBox3D
impl Inherits<Node> for GpuParticlesCollisionBox3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesCollisionHeightField3D
impl Inherits<Node> for GpuParticlesCollisionHeightField3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesCollisionSdf3d
impl Inherits<Node> for GpuParticlesCollisionSdf3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GpuParticlesCollisionSphere3D
impl Inherits<Node> for GpuParticlesCollisionSphere3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GraphEdit
impl Inherits<Node> for GraphEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GraphElement
impl Inherits<Node> for GraphElement
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GraphFrame
impl Inherits<Node> for GraphFrame
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GraphNode
impl Inherits<Node> for GraphNode
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GridContainer
impl Inherits<Node> for GridContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GridMap
impl Inherits<Node> for GridMap
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GridMapEditorPlugin
impl Inherits<Node> for GridMapEditorPlugin
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for GrooveJoint2D
impl Inherits<Node> for GrooveJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HBoxContainer
impl Inherits<Node> for HBoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HFlowContainer
impl Inherits<Node> for HFlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HScrollBar
impl Inherits<Node> for HScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HSeparator
impl Inherits<Node> for HSeparator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HSlider
impl Inherits<Node> for HSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HSplitContainer
impl Inherits<Node> for HSplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HingeJoint3D
impl Inherits<Node> for HingeJoint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for HttpRequest
impl Inherits<Node> for HttpRequest
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for IkModifier3D
impl Inherits<Node> for IkModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ImporterMeshInstance3D
impl Inherits<Node> for ImporterMeshInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for InstancePlaceholder
impl Inherits<Node> for InstancePlaceholder
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ItemList
impl Inherits<Node> for ItemList
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for IterateIk3d
impl Inherits<Node> for IterateIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for JacobianIk3d
impl Inherits<Node> for JacobianIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Joint2D
impl Inherits<Node> for Joint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Joint3D
impl Inherits<Node> for Joint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Label
impl Inherits<Node> for Label
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Label3D
impl Inherits<Node> for Label3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Light2D
impl Inherits<Node> for Light2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Light3D
impl Inherits<Node> for Light3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LightOccluder2D
impl Inherits<Node> for LightOccluder2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LightmapGi
impl Inherits<Node> for LightmapGi
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LightmapProbe
impl Inherits<Node> for LightmapProbe
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LimitAngularVelocityModifier3D
impl Inherits<Node> for LimitAngularVelocityModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Line2D
impl Inherits<Node> for Line2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LineEdit
impl Inherits<Node> for LineEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LinkButton
impl Inherits<Node> for LinkButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for LookAtModifier3D
impl Inherits<Node> for LookAtModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MarginContainer
impl Inherits<Node> for MarginContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Marker2D
impl Inherits<Node> for Marker2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Marker3D
impl Inherits<Node> for Marker3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MenuBar
impl Inherits<Node> for MenuBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MenuButton
impl Inherits<Node> for MenuButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MeshInstance2D
impl Inherits<Node> for MeshInstance2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MeshInstance3D
impl Inherits<Node> for MeshInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MissingNode
impl Inherits<Node> for MissingNode
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ModifierBoneTarget3D
impl Inherits<Node> for ModifierBoneTarget3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MultiMeshInstance2D
impl Inherits<Node> for MultiMeshInstance2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MultiMeshInstance3D
impl Inherits<Node> for MultiMeshInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MultiplayerSpawner
impl Inherits<Node> for MultiplayerSpawner
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for MultiplayerSynchronizer
impl Inherits<Node> for MultiplayerSynchronizer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for NinePatchRect
impl Inherits<Node> for NinePatchRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Node2D
impl Inherits<Node> for Node2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Node3D
impl Inherits<Node> for Node3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OccluderInstance3D
impl Inherits<Node> for OccluderInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OmniLight3D
impl Inherits<Node> for OmniLight3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrBindingModifierEditor
impl Inherits<Node> for OpenXrBindingModifierEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrCompositionLayer
impl Inherits<Node> for OpenXrCompositionLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrCompositionLayerCylinder
impl Inherits<Node> for OpenXrCompositionLayerCylinder
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrCompositionLayerEquirect
impl Inherits<Node> for OpenXrCompositionLayerEquirect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrCompositionLayerQuad
impl Inherits<Node> for OpenXrCompositionLayerQuad
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrHand
impl Inherits<Node> for OpenXrHand
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrInteractionProfileEditor
impl Inherits<Node> for OpenXrInteractionProfileEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrInteractionProfileEditorBase
impl Inherits<Node> for OpenXrInteractionProfileEditorBase
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrRenderModel
impl Inherits<Node> for OpenXrRenderModel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrRenderModelManager
impl Inherits<Node> for OpenXrRenderModelManager
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OpenXrVisibilityMask
impl Inherits<Node> for OpenXrVisibilityMask
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for OptionButton
impl Inherits<Node> for OptionButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Panel
impl Inherits<Node> for Panel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PanelContainer
impl Inherits<Node> for PanelContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Parallax2D
impl Inherits<Node> for Parallax2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ParallaxBackground
impl Inherits<Node> for ParallaxBackground
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ParallaxLayer
impl Inherits<Node> for ParallaxLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Path2D
impl Inherits<Node> for Path2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Path3D
impl Inherits<Node> for Path3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PathFollow2D
impl Inherits<Node> for PathFollow2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PathFollow3D
impl Inherits<Node> for PathFollow3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PhysicalBone2D
impl Inherits<Node> for PhysicalBone2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PhysicalBone3D
impl Inherits<Node> for PhysicalBone3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PhysicalBoneSimulator3D
impl Inherits<Node> for PhysicalBoneSimulator3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PhysicsBody2D
impl Inherits<Node> for PhysicsBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PhysicsBody3D
impl Inherits<Node> for PhysicsBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PinJoint2D
impl Inherits<Node> for PinJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PinJoint3D
impl Inherits<Node> for PinJoint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PointLight2D
impl Inherits<Node> for PointLight2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Polygon2D
impl Inherits<Node> for Polygon2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Popup
impl Inherits<Node> for Popup
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PopupMenu
impl Inherits<Node> for PopupMenu
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for PopupPanel
impl Inherits<Node> for PopupPanel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ProgressBar
impl Inherits<Node> for ProgressBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Range
impl Inherits<Node> for Range
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RayCast2D
impl Inherits<Node> for RayCast2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RayCast3D
impl Inherits<Node> for RayCast3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ReferenceRect
impl Inherits<Node> for ReferenceRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ReflectionProbe
impl Inherits<Node> for ReflectionProbe
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RemoteTransform2D
impl Inherits<Node> for RemoteTransform2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RemoteTransform3D
impl Inherits<Node> for RemoteTransform3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ResourcePreloader
impl Inherits<Node> for ResourcePreloader
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RetargetModifier3D
impl Inherits<Node> for RetargetModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RichTextLabel
impl Inherits<Node> for RichTextLabel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RigidBody2D
impl Inherits<Node> for RigidBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RigidBody3D
impl Inherits<Node> for RigidBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for RootMotionView
impl Inherits<Node> for RootMotionView
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ScriptCreateDialog
impl Inherits<Node> for ScriptCreateDialog
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ScriptEditor
impl Inherits<Node> for ScriptEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ScriptEditorBase
impl Inherits<Node> for ScriptEditorBase
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ScrollBar
impl Inherits<Node> for ScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ScrollContainer
impl Inherits<Node> for ScrollContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Separator
impl Inherits<Node> for Separator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ShaderGlobalsOverride
impl Inherits<Node> for ShaderGlobalsOverride
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ShapeCast2D
impl Inherits<Node> for ShapeCast2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for ShapeCast3D
impl Inherits<Node> for ShapeCast3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Skeleton2D
impl Inherits<Node> for Skeleton2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Skeleton3D
impl Inherits<Node> for Skeleton3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SkeletonIk3d
impl Inherits<Node> for SkeletonIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SkeletonModifier3D
impl Inherits<Node> for SkeletonModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Slider
impl Inherits<Node> for Slider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SliderJoint3D
impl Inherits<Node> for SliderJoint3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SoftBody3D
impl Inherits<Node> for SoftBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpinBox
impl Inherits<Node> for SpinBox
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SplineIk3d
impl Inherits<Node> for SplineIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SplitContainer
impl Inherits<Node> for SplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpotLight3D
impl Inherits<Node> for SpotLight3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringArm3D
impl Inherits<Node> for SpringArm3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringBoneCollision3D
impl Inherits<Node> for SpringBoneCollision3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringBoneCollisionCapsule3D
impl Inherits<Node> for SpringBoneCollisionCapsule3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringBoneCollisionPlane3D
impl Inherits<Node> for SpringBoneCollisionPlane3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringBoneCollisionSphere3D
impl Inherits<Node> for SpringBoneCollisionSphere3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpringBoneSimulator3D
impl Inherits<Node> for SpringBoneSimulator3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Sprite2D
impl Inherits<Node> for Sprite2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Sprite3D
impl Inherits<Node> for Sprite3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SpriteBase3D
impl Inherits<Node> for SpriteBase3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for StaticBody2D
impl Inherits<Node> for StaticBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for StaticBody3D
impl Inherits<Node> for StaticBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for StatusIndicator
impl Inherits<Node> for StatusIndicator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SubViewport
impl Inherits<Node> for SubViewport
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for SubViewportContainer
impl Inherits<Node> for SubViewportContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TabBar
impl Inherits<Node> for TabBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TabContainer
impl Inherits<Node> for TabContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TextEdit
impl Inherits<Node> for TextEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TextureButton
impl Inherits<Node> for TextureButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TextureProgressBar
impl Inherits<Node> for TextureProgressBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TextureRect
impl Inherits<Node> for TextureRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TileMap
impl Inherits<Node> for TileMap
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TileMapLayer
impl Inherits<Node> for TileMapLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Timer
impl Inherits<Node> for Timer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TouchScreenButton
impl Inherits<Node> for TouchScreenButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Tree
impl Inherits<Node> for Tree
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for TwoBoneIk3d
impl Inherits<Node> for TwoBoneIk3d
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VBoxContainer
impl Inherits<Node> for VBoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VFlowContainer
impl Inherits<Node> for VFlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VScrollBar
impl Inherits<Node> for VScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VSeparator
impl Inherits<Node> for VSeparator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VSlider
impl Inherits<Node> for VSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VSplitContainer
impl Inherits<Node> for VSplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VehicleBody3D
impl Inherits<Node> for VehicleBody3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VehicleWheel3D
impl Inherits<Node> for VehicleWheel3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VideoStreamPlayer
impl Inherits<Node> for VideoStreamPlayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Viewport
impl Inherits<Node> for Viewport
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VisibleOnScreenEnabler2D
impl Inherits<Node> for VisibleOnScreenEnabler2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VisibleOnScreenEnabler3D
impl Inherits<Node> for VisibleOnScreenEnabler3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VisibleOnScreenNotifier2D
impl Inherits<Node> for VisibleOnScreenNotifier2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VisibleOnScreenNotifier3D
impl Inherits<Node> for VisibleOnScreenNotifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VisualInstance3D
impl Inherits<Node> for VisualInstance3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for VoxelGi
impl Inherits<Node> for VoxelGi
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for Window
impl Inherits<Node> for Window
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for WorldEnvironment
impl Inherits<Node> for WorldEnvironment
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrAnchor3D
impl Inherits<Node> for XrAnchor3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrBodyModifier3D
impl Inherits<Node> for XrBodyModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrCamera3D
impl Inherits<Node> for XrCamera3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrController3D
impl Inherits<Node> for XrController3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrFaceModifier3D
impl Inherits<Node> for XrFaceModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrHandModifier3D
impl Inherits<Node> for XrHandModifier3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrNode3D
impl Inherits<Node> for XrNode3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for XrOrigin3D
impl Inherits<Node> for XrOrigin3D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Object> for Node
impl Inherits<Object> for Node
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl WithSignals for Node
impl WithSignals for Node
Source§type SignalCollection<'c, C: WithSignals> = SignalsOfNode<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfNode<'c, C>
impl GodotDefault for Node
Auto Trait Implementations§
impl Freeze for Node
impl RefUnwindSafe for Node
impl !Send for Node
impl !Sync for Node
impl Unpin for Node
impl UnsafeUnpin for Node
impl UnwindSafe for Node
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
Source§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more