pub struct TextureFilter { /* private fields */ }Implementations§
Source§impl TextureFilter
impl TextureFilter
Sourcepub const NEAREST: TextureFilter
pub const NEAREST: TextureFilter
Godot enumerator name: TEXTURE_FILTER_NEAREST
Sourcepub const LINEAR: TextureFilter
pub const LINEAR: TextureFilter
Godot enumerator name: TEXTURE_FILTER_LINEAR
Sourcepub const NEAREST_WITH_MIPMAPS: TextureFilter
pub const NEAREST_WITH_MIPMAPS: TextureFilter
Godot enumerator name: TEXTURE_FILTER_NEAREST_WITH_MIPMAPS
Sourcepub const LINEAR_WITH_MIPMAPS: TextureFilter
pub const LINEAR_WITH_MIPMAPS: TextureFilter
Godot enumerator name: TEXTURE_FILTER_LINEAR_WITH_MIPMAPS
Sourcepub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: TextureFilter
pub const NEAREST_WITH_MIPMAPS_ANISOTROPIC: TextureFilter
Godot enumerator name: TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC
Sourcepub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: TextureFilter
pub const LINEAR_WITH_MIPMAPS_ANISOTROPIC: TextureFilter
Godot enumerator name: TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC
Sourcepub const MAX: TextureFilter
pub const MAX: TextureFilter
Godot enumerator name: TEXTURE_FILTER_MAX
Trait Implementations§
Source§impl Clone for TextureFilter
impl Clone for TextureFilter
Source§fn clone(&self) -> TextureFilter
fn clone(&self) -> TextureFilter
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureFilter
impl Debug for TextureFilter
Source§impl EngineEnum for TextureFilter
impl EngineEnum for TextureFilter
fn try_from_ord(ord: i32) -> Option<TextureFilter>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [TextureFilter]
fn values() -> &'static [TextureFilter]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<TextureFilter>]
fn all_constants() -> &'static [EnumConstant<TextureFilter>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for TextureFilter
impl FromGodot for TextureFilter
Source§fn try_from_godot(
via: <TextureFilter as GodotConvert>::Via,
) -> Result<TextureFilter, ConvertError>
fn try_from_godot( via: <TextureFilter as GodotConvert>::Via, ) -> Result<TextureFilter, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for TextureFilter
impl GodotConvert for TextureFilter
Source§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§impl Hash for TextureFilter
impl Hash for TextureFilter
Source§impl IndexEnum for TextureFilter
impl IndexEnum for TextureFilter
Source§impl PartialEq for TextureFilter
impl PartialEq for TextureFilter
Source§impl ToGodot for TextureFilter
impl ToGodot for TextureFilter
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <TextureFilter as GodotConvert>::Via
fn to_godot(&self) -> <TextureFilter as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
Source§impl Var for TextureFilter
impl Var for TextureFilter
Source§type PubType = TextureFilter
type PubType = TextureFilter
Type used in generated Rust getters/setters for
#[var(pub)].Source§fn var_get(field: &TextureFilter) -> <TextureFilter as GodotConvert>::Via
fn var_get(field: &TextureFilter) -> <TextureFilter as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.Source§fn var_set(
field: &mut TextureFilter,
value: <TextureFilter as GodotConvert>::Via,
)
fn var_set( field: &mut TextureFilter, value: <TextureFilter as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Source§fn var_pub_get(field: &TextureFilter) -> <TextureFilter as Var>::PubType
fn var_pub_get(field: &TextureFilter) -> <TextureFilter as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.Source§fn var_pub_set(
field: &mut TextureFilter,
value: <TextureFilter as Var>::PubType,
)
fn var_pub_set( field: &mut TextureFilter, value: <TextureFilter as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for TextureFilter
impl Element for TextureFilter
impl Eq for TextureFilter
impl Export for TextureFilter
impl StructuralPartialEq for TextureFilter
Auto Trait Implementations§
impl Freeze for TextureFilter
impl RefUnwindSafe for TextureFilter
impl Send for TextureFilter
impl Sync for TextureFilter
impl Unpin for TextureFilter
impl UnsafeUnpin for TextureFilter
impl UnwindSafe for TextureFilter
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more