pub struct AccessibilityLiveMode { /* private fields */ }Implementations§
Source§impl AccessibilityLiveMode
impl AccessibilityLiveMode
Sourcepub const OFF: AccessibilityLiveMode
pub const OFF: AccessibilityLiveMode
Godot enumerator name: LIVE_OFF
Sourcepub const POLITE: AccessibilityLiveMode
pub const POLITE: AccessibilityLiveMode
Godot enumerator name: LIVE_POLITE
Sourcepub const ASSERTIVE: AccessibilityLiveMode
pub const ASSERTIVE: AccessibilityLiveMode
Godot enumerator name: LIVE_ASSERTIVE
Trait Implementations§
Source§impl Clone for AccessibilityLiveMode
impl Clone for AccessibilityLiveMode
Source§fn clone(&self) -> AccessibilityLiveMode
fn clone(&self) -> AccessibilityLiveMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AccessibilityLiveMode
impl Debug for AccessibilityLiveMode
Source§impl EngineEnum for AccessibilityLiveMode
impl EngineEnum for AccessibilityLiveMode
fn try_from_ord(ord: i32) -> Option<AccessibilityLiveMode>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [AccessibilityLiveMode]
fn values() -> &'static [AccessibilityLiveMode]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<AccessibilityLiveMode>]
fn all_constants() -> &'static [EnumConstant<AccessibilityLiveMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for AccessibilityLiveMode
impl FromGodot for AccessibilityLiveMode
Source§fn try_from_godot(
via: <AccessibilityLiveMode as GodotConvert>::Via,
) -> Result<AccessibilityLiveMode, ConvertError>
fn try_from_godot( via: <AccessibilityLiveMode as GodotConvert>::Via, ) -> Result<AccessibilityLiveMode, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for AccessibilityLiveMode
impl GodotConvert for AccessibilityLiveMode
Source§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§impl Hash for AccessibilityLiveMode
impl Hash for AccessibilityLiveMode
Source§impl PartialEq for AccessibilityLiveMode
impl PartialEq for AccessibilityLiveMode
Source§impl ToGodot for AccessibilityLiveMode
impl ToGodot for AccessibilityLiveMode
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <AccessibilityLiveMode as GodotConvert>::Via
fn to_godot(&self) -> <AccessibilityLiveMode as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
Source§impl Var for AccessibilityLiveMode
impl Var for AccessibilityLiveMode
Source§type PubType = AccessibilityLiveMode
type PubType = AccessibilityLiveMode
Type used in generated Rust getters/setters for
#[var(pub)].Source§fn var_get(
field: &AccessibilityLiveMode,
) -> <AccessibilityLiveMode as GodotConvert>::Via
fn var_get( field: &AccessibilityLiveMode, ) -> <AccessibilityLiveMode as GodotConvert>::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.Source§fn var_set(
field: &mut AccessibilityLiveMode,
value: <AccessibilityLiveMode as GodotConvert>::Via,
)
fn var_set( field: &mut AccessibilityLiveMode, value: <AccessibilityLiveMode as GodotConvert>::Via, )
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Source§fn var_pub_get(
field: &AccessibilityLiveMode,
) -> <AccessibilityLiveMode as Var>::PubType
fn var_pub_get( field: &AccessibilityLiveMode, ) -> <AccessibilityLiveMode as Var>::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.Source§fn var_pub_set(
field: &mut AccessibilityLiveMode,
value: <AccessibilityLiveMode as Var>::PubType,
)
fn var_pub_set( field: &mut AccessibilityLiveMode, value: <AccessibilityLiveMode as Var>::PubType, )
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for AccessibilityLiveMode
impl Element for AccessibilityLiveMode
impl Eq for AccessibilityLiveMode
impl Export for AccessibilityLiveMode
impl StructuralPartialEq for AccessibilityLiveMode
Auto Trait Implementations§
impl Freeze for AccessibilityLiveMode
impl RefUnwindSafe for AccessibilityLiveMode
impl Send for AccessibilityLiveMode
impl Sync for AccessibilityLiveMode
impl Unpin for AccessibilityLiveMode
impl UnsafeUnpin for AccessibilityLiveMode
impl UnwindSafe for AccessibilityLiveMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more