NativeMenu

Struct NativeMenu 

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pub struct NativeMenu { /* private fields */ }
Expand description

Godot class NativeMenu.

Inherits Object.

Related symbols:

  • native_menu: sidecar module with related enum/flag types

See also Godot docs for NativeMenu.

§Singleton

This class is a singleton. You can get the one instance using Singleton::singleton().

§Final class

This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.

Implementations§

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impl NativeMenu

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pub fn has_feature(&self, feature: Feature) -> bool

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pub fn has_system_menu(&self, menu_id: SystemMenus) -> bool

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pub fn get_system_menu(&self, menu_id: SystemMenus) -> Rid

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pub fn get_system_menu_name(&self, menu_id: SystemMenus) -> GString

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pub fn create_menu(&mut self) -> Rid

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pub fn has_menu(&self, rid: Rid) -> bool

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pub fn free_menu(&mut self, rid: Rid)

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pub fn get_size(&self, rid: Rid) -> Vector2

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pub fn popup(&mut self, rid: Rid, position: Vector2i)

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pub fn set_interface_direction(&mut self, rid: Rid, is_rtl: bool)

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pub fn set_popup_open_callback(&mut self, rid: Rid, callback: &Callable)

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pub fn get_popup_open_callback(&self, rid: Rid) -> Callable

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pub fn set_popup_close_callback(&mut self, rid: Rid, callback: &Callable)

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pub fn get_popup_close_callback(&self, rid: Rid) -> Callable

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pub fn set_minimum_width(&mut self, rid: Rid, width: f32)

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pub fn get_minimum_width(&self, rid: Rid) -> f32

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pub fn is_opened(&self, rid: Rid) -> bool

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pub fn add_submenu_item( &mut self, rid: Rid, label: impl AsArg<GString>, submenu_rid: Rid, ) -> i32

To set the default parameters, use Self::add_submenu_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_submenu_item_ex<'a>( &'a mut self, rid: Rid, label: impl AsArg<GString> + 'a, submenu_rid: Rid, ) -> ExAddSubmenuItem<'a>

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pub fn add_item(&mut self, rid: Rid, label: impl AsArg<GString>) -> i32

To set the default parameters, use Self::add_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_item_ex<'a>( &'a mut self, rid: Rid, label: impl AsArg<GString> + 'a, ) -> ExAddItem<'a>

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pub fn add_check_item(&mut self, rid: Rid, label: impl AsArg<GString>) -> i32

To set the default parameters, use Self::add_check_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_check_item_ex<'a>( &'a mut self, rid: Rid, label: impl AsArg<GString> + 'a, ) -> ExAddCheckItem<'a>

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pub fn add_icon_item( &mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>>, label: impl AsArg<GString>, ) -> i32

To set the default parameters, use Self::add_icon_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_icon_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>> + 'a, label: impl AsArg<GString> + 'a, ) -> ExAddIconItem<'a>

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pub fn add_icon_check_item( &mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>>, label: impl AsArg<GString>, ) -> i32

To set the default parameters, use Self::add_icon_check_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_icon_check_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>> + 'a, label: impl AsArg<GString> + 'a, ) -> ExAddIconCheckItem<'a>

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pub fn add_radio_check_item( &mut self, rid: Rid, label: impl AsArg<GString>, ) -> i32

To set the default parameters, use Self::add_radio_check_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_radio_check_item_ex<'a>( &'a mut self, rid: Rid, label: impl AsArg<GString> + 'a, ) -> ExAddRadioCheckItem<'a>

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pub fn add_icon_radio_check_item( &mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>>, label: impl AsArg<GString>, ) -> i32

To set the default parameters, use Self::add_icon_radio_check_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_icon_radio_check_item_ex<'a>( &'a mut self, rid: Rid, icon: impl AsArg<Option<Gd<Texture2D>>> + 'a, label: impl AsArg<GString> + 'a, ) -> ExAddIconRadioCheckItem<'a>

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pub fn add_multistate_item( &mut self, rid: Rid, label: impl AsArg<GString>, max_states: i32, default_state: i32, ) -> i32

To set the default parameters, use Self::add_multistate_item_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_multistate_item_ex<'a>( &'a mut self, rid: Rid, label: impl AsArg<GString> + 'a, max_states: i32, default_state: i32, ) -> ExAddMultistateItem<'a>

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pub fn add_separator(&mut self, rid: Rid) -> i32

To set the default parameters, use Self::add_separator_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_separator_ex<'a>(&'a mut self, rid: Rid) -> ExAddSeparator<'a>

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pub fn find_item_index_with_text( &self, rid: Rid, text: impl AsArg<GString>, ) -> i32

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pub fn find_item_index_with_tag(&self, rid: Rid, tag: &Variant) -> i32

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pub fn find_item_index_with_submenu(&self, rid: Rid, submenu_rid: Rid) -> i32

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pub fn is_item_checked(&self, rid: Rid, idx: i32) -> bool

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pub fn is_item_checkable(&self, rid: Rid, idx: i32) -> bool

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pub fn is_item_radio_checkable(&self, rid: Rid, idx: i32) -> bool

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pub fn get_item_callback(&self, rid: Rid, idx: i32) -> Callable

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pub fn get_item_key_callback(&self, rid: Rid, idx: i32) -> Callable

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pub fn get_item_tag(&self, rid: Rid, idx: i32) -> Variant

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pub fn get_item_text(&self, rid: Rid, idx: i32) -> GString

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pub fn get_item_submenu(&self, rid: Rid, idx: i32) -> Rid

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pub fn get_item_accelerator(&self, rid: Rid, idx: i32) -> Key

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pub fn is_item_disabled(&self, rid: Rid, idx: i32) -> bool

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pub fn is_item_hidden(&self, rid: Rid, idx: i32) -> bool

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pub fn get_item_tooltip(&self, rid: Rid, idx: i32) -> GString

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pub fn get_item_state(&self, rid: Rid, idx: i32) -> i32

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pub fn get_item_max_states(&self, rid: Rid, idx: i32) -> i32

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pub fn get_item_icon(&self, rid: Rid, idx: i32) -> Option<Gd<Texture2D>>

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pub fn get_item_indentation_level(&self, rid: Rid, idx: i32) -> i32

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pub fn set_item_checked(&mut self, rid: Rid, idx: i32, checked: bool)

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pub fn set_item_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)

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pub fn set_item_radio_checkable(&mut self, rid: Rid, idx: i32, checkable: bool)

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pub fn set_item_callback(&mut self, rid: Rid, idx: i32, callback: &Callable)

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pub fn set_item_hover_callbacks( &mut self, rid: Rid, idx: i32, callback: &Callable, )

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pub fn set_item_key_callback( &mut self, rid: Rid, idx: i32, key_callback: &Callable, )

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pub fn set_item_tag(&mut self, rid: Rid, idx: i32, tag: &Variant)

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pub fn set_item_text(&mut self, rid: Rid, idx: i32, text: impl AsArg<GString>)

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pub fn set_item_submenu(&mut self, rid: Rid, idx: i32, submenu_rid: Rid)

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pub fn set_item_accelerator(&mut self, rid: Rid, idx: i32, keycode: Key)

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pub fn set_item_disabled(&mut self, rid: Rid, idx: i32, disabled: bool)

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pub fn set_item_hidden(&mut self, rid: Rid, idx: i32, hidden: bool)

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pub fn set_item_tooltip( &mut self, rid: Rid, idx: i32, tooltip: impl AsArg<GString>, )

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pub fn set_item_state(&mut self, rid: Rid, idx: i32, state: i32)

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pub fn set_item_max_states(&mut self, rid: Rid, idx: i32, max_states: i32)

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pub fn set_item_icon( &mut self, rid: Rid, idx: i32, icon: impl AsArg<Option<Gd<Texture2D>>>, )

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pub fn set_item_indentation_level(&mut self, rid: Rid, idx: i32, level: i32)

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pub fn get_item_count(&self, rid: Rid) -> i32

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pub fn is_system_menu(&self, rid: Rid) -> bool

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pub fn remove_item(&mut self, rid: Rid, idx: i32)

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pub fn clear(&mut self, rid: Rid)

Methods from Deref<Target = Object>§

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pub fn get_script(&self) -> Option<Gd<Script>>

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pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

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pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

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pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: impl AsArg<GString>) -> bool

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pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

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pub fn get(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

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pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

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pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

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pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

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pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

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pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

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pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

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pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

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pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

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pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

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pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

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pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

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pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

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pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

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pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

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pub fn get_translation_domain(&self) -> StringName

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pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for NativeMenu

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type Memory = MemManual

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for NativeMenu

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for NativeMenu

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type Target = Object

The resulting type after dereferencing.
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fn deref(&self) -> &<NativeMenu as Deref>::Target

Dereferences the value.
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impl DerefMut for NativeMenu

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fn deref_mut(&mut self) -> &mut <NativeMenu as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for NativeMenu

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Object

The immediate superclass of T. This is always a Godot engine class.
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fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
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fn class_name() -> ClassId

👎Deprecated: Renamed to class_id()
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fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
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impl Inherits<Object> for NativeMenu

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Singleton for NativeMenu

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fn singleton() -> Gd<NativeMenu>

Returns the singleton instance. Read more
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impl WithSignals for NativeMenu

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type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>

The associated struct listing all signals of this class. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T
where T: GodotClass,

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const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

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type TargetRef<'a> = Gd<T>

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type TargetMut<'a> = Gd<T>

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fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

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fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>