Animation

Struct Animation 

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pub struct Animation { /* private fields */ }
Expand description

Godot class Animation.

Inherits Resource.

Related symbols:

See also Godot docs for Animation.

§Construction

This class is reference-counted. You can create a new instance using Animation::new_gd().

Implementations§

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impl Animation

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pub fn add_track(&mut self, type_: TrackType) -> i32

To set the default parameters, use Self::add_track_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_track_ex<'a>(&'a mut self, type_: TrackType) -> ExAddTrack<'a>

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pub fn remove_track(&mut self, track_idx: i32)

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pub fn get_track_count(&self) -> i32

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pub fn track_get_type(&self, track_idx: i32) -> TrackType

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pub fn track_get_path(&self, track_idx: i32) -> NodePath

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pub fn track_set_path(&mut self, track_idx: i32, path: impl AsArg<NodePath>)

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pub fn find_track(&self, path: impl AsArg<NodePath>, type_: TrackType) -> i32

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pub fn track_move_up(&mut self, track_idx: i32)

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pub fn track_move_down(&mut self, track_idx: i32)

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pub fn track_move_to(&mut self, track_idx: i32, to_idx: i32)

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pub fn track_swap(&mut self, track_idx: i32, with_idx: i32)

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pub fn track_set_imported(&mut self, track_idx: i32, imported: bool)

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pub fn track_is_imported(&self, track_idx: i32) -> bool

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pub fn track_set_enabled(&mut self, track_idx: i32, enabled: bool)

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pub fn track_is_enabled(&self, track_idx: i32) -> bool

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pub fn position_track_insert_key( &mut self, track_idx: i32, time: f64, position: Vector3, ) -> i32

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pub fn rotation_track_insert_key( &mut self, track_idx: i32, time: f64, rotation: Quaternion, ) -> i32

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pub fn scale_track_insert_key( &mut self, track_idx: i32, time: f64, scale: Vector3, ) -> i32

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pub fn blend_shape_track_insert_key( &mut self, track_idx: i32, time: f64, amount: f32, ) -> i32

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pub fn position_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Vector3

To set the default parameters, use Self::position_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn position_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExPositionTrackInterpolate<'a>

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pub fn rotation_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Quaternion

To set the default parameters, use Self::rotation_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn rotation_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExRotationTrackInterpolate<'a>

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pub fn scale_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Vector3

To set the default parameters, use Self::scale_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn scale_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExScaleTrackInterpolate<'a>

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pub fn blend_shape_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> f32

To set the default parameters, use Self::blend_shape_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn blend_shape_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExBlendShapeTrackInterpolate<'a>

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pub fn track_insert_key( &mut self, track_idx: i32, time: f64, key: &Variant, ) -> i32

To set the default parameters, use Self::track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

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pub fn track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, key: &'a Variant, ) -> ExTrackInsertKey<'a>

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pub fn track_remove_key(&mut self, track_idx: i32, key_idx: i32)

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pub fn track_remove_key_at_time(&mut self, track_idx: i32, time: f64)

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pub fn track_set_key_value(&mut self, track_idx: i32, key: i32, value: &Variant)

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pub fn track_set_key_transition( &mut self, track_idx: i32, key_idx: i32, transition: f32, )

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pub fn track_set_key_time(&mut self, track_idx: i32, key_idx: i32, time: f64)

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pub fn track_get_key_transition(&self, track_idx: i32, key_idx: i32) -> f32

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pub fn track_get_key_count(&self, track_idx: i32) -> i32

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pub fn track_get_key_value(&self, track_idx: i32, key_idx: i32) -> Variant

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pub fn track_get_key_time(&self, track_idx: i32, key_idx: i32) -> f64

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pub fn track_find_key(&self, track_idx: i32, time: f64) -> i32

To set the default parameters, use Self::track_find_key_ex and its builder methods. See the book for detailed usage instructions.

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pub fn track_find_key_ex<'a>( &'a self, track_idx: i32, time: f64, ) -> ExTrackFindKey<'a>

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pub fn track_set_interpolation_type( &mut self, track_idx: i32, interpolation: InterpolationType, )

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pub fn track_get_interpolation_type(&self, track_idx: i32) -> InterpolationType

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pub fn track_set_interpolation_loop_wrap( &mut self, track_idx: i32, interpolation: bool, )

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pub fn track_get_interpolation_loop_wrap(&self, track_idx: i32) -> bool

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pub fn track_is_compressed(&self, track_idx: i32) -> bool

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pub fn value_track_set_update_mode(&mut self, track_idx: i32, mode: UpdateMode)

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pub fn value_track_get_update_mode(&self, track_idx: i32) -> UpdateMode

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pub fn value_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Variant

To set the default parameters, use Self::value_track_interpolate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn value_track_interpolate_ex<'a>( &'a self, track_idx: i32, time_sec: f64, ) -> ExValueTrackInterpolate<'a>

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pub fn method_track_get_name(&self, track_idx: i32, key_idx: i32) -> StringName

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pub fn method_track_get_params( &self, track_idx: i32, key_idx: i32, ) -> Array<Variant>

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pub fn bezier_track_insert_key( &mut self, track_idx: i32, time: f64, value: f32, ) -> i32

To set the default parameters, use Self::bezier_track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

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pub fn bezier_track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, value: f32, ) -> ExBezierTrackInsertKey<'a>

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pub fn bezier_track_set_key_value( &mut self, track_idx: i32, key_idx: i32, value: f32, )

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pub fn bezier_track_set_key_in_handle( &mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, )

To set the default parameters, use Self::bezier_track_set_key_in_handle_ex and its builder methods. See the book for detailed usage instructions.

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pub fn bezier_track_set_key_in_handle_ex<'a>( &'a mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, ) -> ExBezierTrackSetKeyInHandle<'a>

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pub fn bezier_track_set_key_out_handle( &mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, )

To set the default parameters, use Self::bezier_track_set_key_out_handle_ex and its builder methods. See the book for detailed usage instructions.

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pub fn bezier_track_set_key_out_handle_ex<'a>( &'a mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, ) -> ExBezierTrackSetKeyOutHandle<'a>

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pub fn bezier_track_get_key_value(&self, track_idx: i32, key_idx: i32) -> f32

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pub fn bezier_track_get_key_in_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

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pub fn bezier_track_get_key_out_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

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pub fn bezier_track_interpolate(&self, track_idx: i32, time: f64) -> f32

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pub fn audio_track_insert_key( &mut self, track_idx: i32, time: f64, stream: impl AsArg<Option<Gd<Resource>>>, ) -> i32

To set the default parameters, use Self::audio_track_insert_key_ex and its builder methods. See the book for detailed usage instructions.

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pub fn audio_track_insert_key_ex<'a>( &'a mut self, track_idx: i32, time: f64, stream: impl AsArg<Option<Gd<Resource>>> + 'a, ) -> ExAudioTrackInsertKey<'a>

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pub fn audio_track_set_key_stream( &mut self, track_idx: i32, key_idx: i32, stream: impl AsArg<Option<Gd<Resource>>>, )

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pub fn audio_track_set_key_start_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

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pub fn audio_track_set_key_end_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

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pub fn audio_track_get_key_stream( &self, track_idx: i32, key_idx: i32, ) -> Option<Gd<Resource>>

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pub fn audio_track_get_key_start_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

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pub fn audio_track_get_key_end_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

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pub fn audio_track_set_use_blend(&mut self, track_idx: i32, enable: bool)

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pub fn audio_track_is_use_blend(&self, track_idx: i32) -> bool

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pub fn animation_track_insert_key( &mut self, track_idx: i32, time: f64, animation: impl AsArg<StringName>, ) -> i32

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pub fn animation_track_set_key_animation( &mut self, track_idx: i32, key_idx: i32, animation: impl AsArg<StringName>, )

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pub fn animation_track_get_key_animation( &self, track_idx: i32, key_idx: i32, ) -> StringName

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pub fn add_marker(&mut self, name: impl AsArg<StringName>, time: f64)

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pub fn remove_marker(&mut self, name: impl AsArg<StringName>)

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pub fn has_marker(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_marker_at_time(&self, time: f64) -> StringName

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pub fn get_next_marker(&self, time: f64) -> StringName

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pub fn get_prev_marker(&self, time: f64) -> StringName

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pub fn get_marker_time(&self, name: impl AsArg<StringName>) -> f64

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pub fn get_marker_names(&self) -> PackedArray<GString>

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pub fn get_marker_color(&self, name: impl AsArg<StringName>) -> Color

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pub fn set_marker_color(&mut self, name: impl AsArg<StringName>, color: Color)

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pub fn set_length(&mut self, time_sec: f32)

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pub fn get_length(&self) -> f32

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pub fn set_loop_mode(&mut self, loop_mode: LoopMode)

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pub fn get_loop_mode(&self) -> LoopMode

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pub fn set_step(&mut self, size_sec: f32)

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pub fn get_step(&self) -> f32

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pub fn clear(&mut self)

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pub fn copy_track( &mut self, track_idx: i32, to_animation: impl AsArg<Option<Gd<Animation>>>, )

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pub fn optimize(&mut self)

To set the default parameters, use Self::optimize_ex and its builder methods. See the book for detailed usage instructions.

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pub fn optimize_ex<'a>(&'a mut self) -> ExOptimize<'a>

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pub fn compress(&mut self)

To set the default parameters, use Self::compress_ex and its builder methods. See the book for detailed usage instructions.

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pub fn compress_ex<'a>(&'a mut self) -> ExCompress<'a>

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pub fn is_capture_included(&self) -> bool

Methods from Deref<Target = Resource>§

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pub fn set_path(&mut self, path: impl AsArg<GString>)

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pub fn take_over_path(&mut self, path: impl AsArg<GString>)

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pub fn get_path(&self) -> GString

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pub fn set_path_cache(&mut self, path: impl AsArg<GString>)

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pub fn set_name(&mut self, name: impl AsArg<GString>)

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pub fn get_name(&self) -> GString

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pub fn get_rid(&self) -> Rid

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pub fn set_local_to_scene(&mut self, enable: bool)

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pub fn is_local_to_scene(&self) -> bool

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pub fn get_local_scene(&self) -> Option<Gd<Node>>

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pub fn setup_local_to_scene(&mut self)

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pub fn reset_state(&mut self)

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pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )

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pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString

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pub fn is_built_in(&self) -> bool

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pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

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pub fn get_scene_unique_id(&self) -> GString

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pub fn emit_changed(&mut self)

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pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

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pub fn duplicate_deep(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_deep_ex and its builder methods. See the book for detailed usage instructions.

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pub fn duplicate_deep_ex<'a>(&'a self) -> ExDuplicateDeep<'a>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

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pub fn get_script(&self) -> Option<Gd<Script>>

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pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)

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pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

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pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: impl AsArg<GString>) -> bool

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pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

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pub fn get(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

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pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

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pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

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pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

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pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

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pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

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pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

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pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

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pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

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pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

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pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

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pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

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pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

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pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

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pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

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pub fn get_translation_domain(&self) -> StringName

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pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Animation

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Animation

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &<Animation as Deref>::Target

Dereferences the value.
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impl DerefMut for Animation

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fn deref_mut(&mut self) -> &mut <Animation as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Animation

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_id() -> ClassId

Globally unique class ID, linked to the name under which the class is registered in Godot. Read more
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fn class_name() -> ClassId

👎Deprecated: Renamed to class_id()
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fn inherits<Base>() -> bool
where Base: GodotClass,

Returns whether Self inherits from Base. Read more
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impl Inherits<Object> for Animation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<RefCounted> for Animation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl Inherits<Resource> for Animation

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const IS_SAME_CLASS: bool = false

True iff Self == Base. Read more
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impl WithSignals for Animation

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type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>

The associated struct listing all signals of this class. Read more
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impl GodotDefault for Animation

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Inherits<T> for T
where T: GodotClass,

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const IS_SAME_CLASS: bool = true

True iff Self == Base. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

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type TargetRef<'a> = Gd<T>

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type TargetMut<'a> = Gd<T>

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fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

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fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>