pub struct ShaderLanguage { /* private fields */ }Implementations§
Source§impl ShaderLanguage
impl ShaderLanguage
Sourcepub const GLSL: ShaderLanguage
pub const GLSL: ShaderLanguage
Godot enumerator name: SHADER_LANGUAGE_GLSL
Sourcepub const HLSL: ShaderLanguage
pub const HLSL: ShaderLanguage
Godot enumerator name: SHADER_LANGUAGE_HLSL
Trait Implementations§
Source§impl Clone for ShaderLanguage
impl Clone for ShaderLanguage
Source§fn clone(&self) -> ShaderLanguage
fn clone(&self) -> ShaderLanguage
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderLanguage
impl Debug for ShaderLanguage
Source§impl EngineEnum for ShaderLanguage
impl EngineEnum for ShaderLanguage
fn try_from_ord(ord: i32) -> Option<ShaderLanguage>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [ShaderLanguage]
fn values() -> &'static [ShaderLanguage]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<ShaderLanguage>]
fn all_constants() -> &'static [EnumConstant<ShaderLanguage>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for ShaderLanguage
impl FromGodot for ShaderLanguage
Source§fn try_from_godot(
via: <ShaderLanguage as GodotConvert>::Via,
) -> Result<ShaderLanguage, ConvertError>
fn try_from_godot( via: <ShaderLanguage as GodotConvert>::Via, ) -> Result<ShaderLanguage, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for ShaderLanguage
impl GodotConvert for ShaderLanguage
Source§impl Hash for ShaderLanguage
impl Hash for ShaderLanguage
Source§impl PartialEq for ShaderLanguage
impl PartialEq for ShaderLanguage
Source§impl ToGodot for ShaderLanguage
impl ToGodot for ShaderLanguage
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <ShaderLanguage as GodotConvert>::Via
fn to_godot(&self) -> <ShaderLanguage as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for ShaderLanguage
impl Eq for ShaderLanguage
impl StructuralPartialEq for ShaderLanguage
Auto Trait Implementations§
impl Freeze for ShaderLanguage
impl RefUnwindSafe for ShaderLanguage
impl Send for ShaderLanguage
impl Sync for ShaderLanguage
impl Unpin for ShaderLanguage
impl UnwindSafe for ShaderLanguage
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more