pub struct TextDirection { /* private fields */ }Implementations§
Source§impl TextDirection
 
impl TextDirection
Sourcepub const INHERITED: TextDirection
 
pub const INHERITED: TextDirection
Godot enumerator name: TEXT_DIRECTION_INHERITED
Sourcepub const AUTO: TextDirection
 
pub const AUTO: TextDirection
Godot enumerator name: TEXT_DIRECTION_AUTO
Sourcepub const LTR: TextDirection
 
pub const LTR: TextDirection
Godot enumerator name: TEXT_DIRECTION_LTR
Sourcepub const RTL: TextDirection
 
pub const RTL: TextDirection
Godot enumerator name: TEXT_DIRECTION_RTL
Trait Implementations§
Source§impl Clone for TextDirection
 
impl Clone for TextDirection
Source§fn clone(&self) -> TextDirection
 
fn clone(&self) -> TextDirection
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreSource§impl Debug for TextDirection
 
impl Debug for TextDirection
Source§impl EngineEnum for TextDirection
 
impl EngineEnum for TextDirection
fn try_from_ord(ord: i32) -> Option<TextDirection>
Source§fn ord(self) -> i32
 
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [TextDirection]
 
fn values() -> &'static [TextDirection]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<TextDirection>]
 
fn all_constants() -> &'static [EnumConstant<TextDirection>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for TextDirection
 
impl FromGodot for TextDirection
Source§fn try_from_godot(
    via: <TextDirection as GodotConvert>::Via,
) -> Result<TextDirection, ConvertError>
 
fn try_from_godot( via: <TextDirection as GodotConvert>::Via, ) -> Result<TextDirection, ConvertError>
Converts the Godot representation to this type, returning 
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
 
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
 
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a 
Variant, returning Err on failure.Source§impl GodotConvert for TextDirection
 
impl GodotConvert for TextDirection
Source§impl Hash for TextDirection
 
impl Hash for TextDirection
Source§impl PartialEq for TextDirection
 
impl PartialEq for TextDirection
Source§impl ToGodot for TextDirection
 
impl ToGodot for TextDirection
Source§type Pass = ByValue
 
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <TextDirection as GodotConvert>::Via
 
fn to_godot(&self) -> <TextDirection as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
 
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
 
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for TextDirection
impl Eq for TextDirection
impl StructuralPartialEq for TextDirection
Auto Trait Implementations§
impl Freeze for TextDirection
impl RefUnwindSafe for TextDirection
impl Send for TextDirection
impl Sync for TextDirection
impl Unpin for TextDirection
impl UnwindSafe for TextDirection
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more