pub struct InlineAlignment { /* private fields */ }Implementations§
Source§impl InlineAlignment
impl InlineAlignment
Sourcepub const TOP_TO: InlineAlignment
pub const TOP_TO: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TOP_TO
Sourcepub const CENTER_TO: InlineAlignment
pub const CENTER_TO: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_CENTER_TO
Sourcepub const BASELINE_TO: InlineAlignment
pub const BASELINE_TO: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_BASELINE_TO
Sourcepub const BOTTOM_TO: InlineAlignment
pub const BOTTOM_TO: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_BOTTOM_TO
Sourcepub const TO_TOP: InlineAlignment
pub const TO_TOP: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TO_TOP
Sourcepub const TO_CENTER: InlineAlignment
pub const TO_CENTER: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TO_CENTER
Sourcepub const TO_BASELINE: InlineAlignment
pub const TO_BASELINE: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TO_BASELINE
Sourcepub const TO_BOTTOM: InlineAlignment
pub const TO_BOTTOM: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TO_BOTTOM
Sourcepub const TOP: InlineAlignment
pub const TOP: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TOP
Sourcepub const CENTER: InlineAlignment
pub const CENTER: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_CENTER
Sourcepub const BOTTOM: InlineAlignment
pub const BOTTOM: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_BOTTOM
Sourcepub const IMAGE_MASK: InlineAlignment
pub const IMAGE_MASK: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_IMAGE_MASK
Sourcepub const TEXT_MASK: InlineAlignment
pub const TEXT_MASK: InlineAlignment
Godot enumerator name: INLINE_ALIGNMENT_TEXT_MASK
Trait Implementations§
Source§impl Clone for InlineAlignment
impl Clone for InlineAlignment
Source§fn clone(&self) -> InlineAlignment
fn clone(&self) -> InlineAlignment
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InlineAlignment
impl Debug for InlineAlignment
Source§impl EngineEnum for InlineAlignment
impl EngineEnum for InlineAlignment
fn try_from_ord(ord: i32) -> Option<InlineAlignment>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn values() -> &'static [InlineAlignment]
fn values() -> &'static [InlineAlignment]
Returns a slice of distinct enum values. Read more
Source§fn all_constants() -> &'static [EnumConstant<InlineAlignment>]
fn all_constants() -> &'static [EnumConstant<InlineAlignment>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for InlineAlignment
impl FromGodot for InlineAlignment
Source§fn try_from_godot(
via: <InlineAlignment as GodotConvert>::Via,
) -> Result<InlineAlignment, ConvertError>
fn try_from_godot( via: <InlineAlignment as GodotConvert>::Via, ) -> Result<InlineAlignment, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a
Variant, returning Err on failure.Source§impl GodotConvert for InlineAlignment
impl GodotConvert for InlineAlignment
Source§impl Hash for InlineAlignment
impl Hash for InlineAlignment
Source§impl PartialEq for InlineAlignment
impl PartialEq for InlineAlignment
Source§impl ToGodot for InlineAlignment
impl ToGodot for InlineAlignment
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> <InlineAlignment as GodotConvert>::Via
fn to_godot(&self) -> <InlineAlignment as GodotConvert>::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a Variant.
impl Copy for InlineAlignment
impl Eq for InlineAlignment
impl StructuralPartialEq for InlineAlignment
Auto Trait Implementations§
impl Freeze for InlineAlignment
impl RefUnwindSafe for InlineAlignment
impl Send for InlineAlignment
impl Sync for InlineAlignment
impl Unpin for InlineAlignment
impl UnwindSafe for InlineAlignment
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more