pub struct CanvasItem { /* private fields */ }Expand description
Godot class CanvasItem.
Inherits Node.
Related symbols:
canvas_item: sidecar module with related enum/flag typesSignalsOfCanvasItem: signal collectionCanvasItemNotification: notification type
See also Godot docs for CanvasItem.
§Not instantiable
This class cannot be constructed. Obtain Gd<CanvasItem> instances via Godot APIs.
§Final class
This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.
Implementations§
Source§impl CanvasItem
impl CanvasItem
pub fn get_canvas_item(&self) -> Rid
pub fn set_visible(&mut self, visible: bool)
pub fn is_visible(&self) -> bool
pub fn is_visible_in_tree(&self) -> bool
pub fn show(&mut self)
pub fn hide(&mut self)
pub fn queue_redraw(&mut self)
pub fn move_to_front(&mut self)
pub fn set_as_top_level(&mut self, enable: bool)
pub fn is_set_as_top_level(&self) -> bool
pub fn set_light_mask(&mut self, light_mask: i32)
pub fn get_light_mask(&self) -> i32
pub fn set_modulate(&mut self, modulate: Color)
pub fn get_modulate(&self) -> Color
pub fn set_self_modulate(&mut self, self_modulate: Color)
pub fn get_self_modulate(&self) -> Color
pub fn set_z_index(&mut self, z_index: i32)
pub fn get_z_index(&self) -> i32
pub fn set_z_as_relative(&mut self, enable: bool)
pub fn is_z_relative(&self) -> bool
pub fn set_y_sort_enabled(&mut self, enabled: bool)
pub fn is_y_sort_enabled(&self) -> bool
pub fn set_draw_behind_parent(&mut self, enable: bool)
pub fn is_draw_behind_parent_enabled(&self) -> bool
Sourcepub fn draw_line(&mut self, from: Vector2, to: Vector2, color: Color)
pub fn draw_line(&mut self, from: Vector2, to: Vector2, color: Color)
To set the default parameters, use Self::draw_line_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_line_ex<'a>( &'a mut self, from: Vector2, to: Vector2, color: Color, ) -> ExDrawLine<'a>
Sourcepub fn draw_dashed_line(&mut self, from: Vector2, to: Vector2, color: Color)
pub fn draw_dashed_line(&mut self, from: Vector2, to: Vector2, color: Color)
To set the default parameters, use Self::draw_dashed_line_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_dashed_line_ex<'a>( &'a mut self, from: Vector2, to: Vector2, color: Color, ) -> ExDrawDashedLine<'a>
Sourcepub fn draw_polyline(&mut self, points: &PackedArray<Vector2>, color: Color)
pub fn draw_polyline(&mut self, points: &PackedArray<Vector2>, color: Color)
To set the default parameters, use Self::draw_polyline_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_polyline_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, color: Color, ) -> ExDrawPolyline<'a>
Sourcepub fn draw_polyline_colors(
&mut self,
points: &PackedArray<Vector2>,
colors: &PackedArray<Color>,
)
pub fn draw_polyline_colors( &mut self, points: &PackedArray<Vector2>, colors: &PackedArray<Color>, )
To set the default parameters, use Self::draw_polyline_colors_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_polyline_colors_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, colors: &'a PackedArray<Color>, ) -> ExDrawPolylineColors<'a>
Sourcepub fn draw_arc(
&mut self,
center: Vector2,
radius: f32,
start_angle: f32,
end_angle: f32,
point_count: i32,
color: Color,
)
pub fn draw_arc( &mut self, center: Vector2, radius: f32, start_angle: f32, end_angle: f32, point_count: i32, color: Color, )
To set the default parameters, use Self::draw_arc_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_arc_ex<'a>( &'a mut self, center: Vector2, radius: f32, start_angle: f32, end_angle: f32, point_count: i32, color: Color, ) -> ExDrawArc<'a>
Sourcepub fn draw_multiline(&mut self, points: &PackedArray<Vector2>, color: Color)
pub fn draw_multiline(&mut self, points: &PackedArray<Vector2>, color: Color)
To set the default parameters, use Self::draw_multiline_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, color: Color, ) -> ExDrawMultiline<'a>
Sourcepub fn draw_multiline_colors(
&mut self,
points: &PackedArray<Vector2>,
colors: &PackedArray<Color>,
)
pub fn draw_multiline_colors( &mut self, points: &PackedArray<Vector2>, colors: &PackedArray<Color>, )
To set the default parameters, use Self::draw_multiline_colors_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_colors_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, colors: &'a PackedArray<Color>, ) -> ExDrawMultilineColors<'a>
Sourcepub fn draw_rect(&mut self, rect: Rect2, color: Color)
pub fn draw_rect(&mut self, rect: Rect2, color: Color)
To set the default parameters, use Self::draw_rect_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_rect_ex<'a>( &'a mut self, rect: Rect2, color: Color, ) -> ExDrawRect<'a>
Sourcepub fn draw_circle(&mut self, position: Vector2, radius: f32, color: Color)
pub fn draw_circle(&mut self, position: Vector2, radius: f32, color: Color)
To set the default parameters, use Self::draw_circle_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_circle_ex<'a>( &'a mut self, position: Vector2, radius: f32, color: Color, ) -> ExDrawCircle<'a>
Sourcepub fn draw_texture(
&mut self,
texture: impl AsArg<Option<Gd<Texture2D>>>,
position: Vector2,
)
pub fn draw_texture( &mut self, texture: impl AsArg<Option<Gd<Texture2D>>>, position: Vector2, )
To set the default parameters, use Self::draw_texture_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_ex<'a>( &'a mut self, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, position: Vector2, ) -> ExDrawTexture<'a>
Sourcepub fn draw_texture_rect(
&mut self,
texture: impl AsArg<Option<Gd<Texture2D>>>,
rect: Rect2,
tile: bool,
)
pub fn draw_texture_rect( &mut self, texture: impl AsArg<Option<Gd<Texture2D>>>, rect: Rect2, tile: bool, )
To set the default parameters, use Self::draw_texture_rect_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_rect_ex<'a>( &'a mut self, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, rect: Rect2, tile: bool, ) -> ExDrawTextureRect<'a>
Sourcepub fn draw_texture_rect_region(
&mut self,
texture: impl AsArg<Option<Gd<Texture2D>>>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_texture_rect_region( &mut self, texture: impl AsArg<Option<Gd<Texture2D>>>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_texture_rect_region_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, rect: Rect2, src_rect: Rect2, ) -> ExDrawTextureRectRegion<'a>
Sourcepub fn draw_msdf_texture_rect_region(
&mut self,
texture: impl AsArg<Option<Gd<Texture2D>>>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_msdf_texture_rect_region( &mut self, texture: impl AsArg<Option<Gd<Texture2D>>>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_msdf_texture_rect_region_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_msdf_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, rect: Rect2, src_rect: Rect2, ) -> ExDrawMsdfTextureRectRegion<'a>
Sourcepub fn draw_lcd_texture_rect_region(
&mut self,
texture: impl AsArg<Option<Gd<Texture2D>>>,
rect: Rect2,
src_rect: Rect2,
)
pub fn draw_lcd_texture_rect_region( &mut self, texture: impl AsArg<Option<Gd<Texture2D>>>, rect: Rect2, src_rect: Rect2, )
To set the default parameters, use Self::draw_lcd_texture_rect_region_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_lcd_texture_rect_region_ex<'a>( &'a mut self, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, rect: Rect2, src_rect: Rect2, ) -> ExDrawLcdTextureRectRegion<'a>
pub fn draw_style_box( &mut self, style_box: impl AsArg<Option<Gd<StyleBox>>>, rect: Rect2, )
Sourcepub fn draw_primitive(
&mut self,
points: &PackedArray<Vector2>,
colors: &PackedArray<Color>,
uvs: &PackedArray<Vector2>,
)
pub fn draw_primitive( &mut self, points: &PackedArray<Vector2>, colors: &PackedArray<Color>, uvs: &PackedArray<Vector2>, )
To set the default parameters, use Self::draw_primitive_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_primitive_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, colors: &'a PackedArray<Color>, uvs: &'a PackedArray<Vector2>, ) -> ExDrawPrimitive<'a>
Sourcepub fn draw_polygon(
&mut self,
points: &PackedArray<Vector2>,
colors: &PackedArray<Color>,
)
pub fn draw_polygon( &mut self, points: &PackedArray<Vector2>, colors: &PackedArray<Color>, )
To set the default parameters, use Self::draw_polygon_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_polygon_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, colors: &'a PackedArray<Color>, ) -> ExDrawPolygon<'a>
Sourcepub fn draw_colored_polygon(
&mut self,
points: &PackedArray<Vector2>,
color: Color,
)
pub fn draw_colored_polygon( &mut self, points: &PackedArray<Vector2>, color: Color, )
To set the default parameters, use Self::draw_colored_polygon_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_colored_polygon_ex<'a>( &'a mut self, points: &'a PackedArray<Vector2>, color: Color, ) -> ExDrawColoredPolygon<'a>
Sourcepub fn draw_string(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_string( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_string_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawString<'a>
Sourcepub fn draw_multiline_string(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_multiline_string( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_multiline_string_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawMultilineString<'a>
Sourcepub fn draw_string_outline(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_string_outline( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_string_outline_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_string_outline_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawStringOutline<'a>
Sourcepub fn draw_multiline_string_outline(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
text: impl AsArg<GString>,
)
pub fn draw_multiline_string_outline( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, text: impl AsArg<GString>, )
To set the default parameters, use Self::draw_multiline_string_outline_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_multiline_string_outline_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, text: impl AsArg<GString> + 'a, ) -> ExDrawMultilineStringOutline<'a>
Sourcepub fn draw_char(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
char: impl AsArg<GString>,
)
pub fn draw_char( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, char: impl AsArg<GString>, )
To set the default parameters, use Self::draw_char_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, char: impl AsArg<GString> + 'a, ) -> ExDrawChar<'a>
Sourcepub fn draw_char_outline(
&self,
font: impl AsArg<Option<Gd<Font>>>,
pos: Vector2,
char: impl AsArg<GString>,
)
pub fn draw_char_outline( &self, font: impl AsArg<Option<Gd<Font>>>, pos: Vector2, char: impl AsArg<GString>, )
To set the default parameters, use Self::draw_char_outline_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_char_outline_ex<'a>( &'a self, font: impl AsArg<Option<Gd<Font>>> + 'a, pos: Vector2, char: impl AsArg<GString> + 'a, ) -> ExDrawCharOutline<'a>
Sourcepub fn draw_mesh(
&mut self,
mesh: impl AsArg<Option<Gd<Mesh>>>,
texture: impl AsArg<Option<Gd<Texture2D>>>,
)
pub fn draw_mesh( &mut self, mesh: impl AsArg<Option<Gd<Mesh>>>, texture: impl AsArg<Option<Gd<Texture2D>>>, )
To set the default parameters, use Self::draw_mesh_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_mesh_ex<'a>( &'a mut self, mesh: impl AsArg<Option<Gd<Mesh>>> + 'a, texture: impl AsArg<Option<Gd<Texture2D>>> + 'a, ) -> ExDrawMesh<'a>
pub fn draw_multimesh( &mut self, multimesh: impl AsArg<Option<Gd<MultiMesh>>>, texture: impl AsArg<Option<Gd<Texture2D>>>, )
Sourcepub fn draw_set_transform(&mut self, position: Vector2)
pub fn draw_set_transform(&mut self, position: Vector2)
To set the default parameters, use Self::draw_set_transform_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_set_transform_ex<'a>( &'a mut self, position: Vector2, ) -> ExDrawSetTransform<'a>
pub fn draw_set_transform_matrix(&mut self, xform: Transform2D)
Sourcepub fn draw_animation_slice(
&mut self,
animation_length: f64,
slice_begin: f64,
slice_end: f64,
)
pub fn draw_animation_slice( &mut self, animation_length: f64, slice_begin: f64, slice_end: f64, )
To set the default parameters, use Self::draw_animation_slice_ex and its builder methods. See the book for detailed usage instructions.
pub fn draw_animation_slice_ex<'a>( &'a mut self, animation_length: f64, slice_begin: f64, slice_end: f64, ) -> ExDrawAnimationSlice<'a>
pub fn draw_end_animation(&mut self)
pub fn get_transform(&self) -> Transform2D
pub fn get_global_transform(&self) -> Transform2D
pub fn get_global_transform_with_canvas(&self) -> Transform2D
pub fn get_viewport_transform(&self) -> Transform2D
pub fn get_viewport_rect(&self) -> Rect2
pub fn get_canvas_transform(&self) -> Transform2D
pub fn get_screen_transform(&self) -> Transform2D
pub fn get_local_mouse_position(&self) -> Vector2
pub fn get_global_mouse_position(&self) -> Vector2
pub fn get_canvas(&self) -> Rid
pub fn get_canvas_layer_node(&self) -> Option<Gd<CanvasLayer>>
pub fn get_world_2d(&self) -> Option<Gd<World2D>>
pub fn set_material(&mut self, material: impl AsArg<Option<Gd<Material>>>)
pub fn get_material(&self) -> Option<Gd<Material>>
pub fn set_instance_shader_parameter( &mut self, name: impl AsArg<StringName>, value: &Variant, )
pub fn get_instance_shader_parameter( &self, name: impl AsArg<StringName>, ) -> Variant
pub fn set_use_parent_material(&mut self, enable: bool)
pub fn get_use_parent_material(&self) -> bool
pub fn set_notify_local_transform(&mut self, enable: bool)
pub fn is_local_transform_notification_enabled(&self) -> bool
pub fn set_notify_transform(&mut self, enable: bool)
pub fn is_transform_notification_enabled(&self) -> bool
pub fn force_update_transform(&mut self)
pub fn make_canvas_position_local(&self, viewport_point: Vector2) -> Vector2
pub fn make_input_local( &self, event: impl AsArg<Option<Gd<InputEvent>>>, ) -> Option<Gd<InputEvent>>
pub fn set_visibility_layer(&mut self, layer: u32)
pub fn get_visibility_layer(&self) -> u32
pub fn set_visibility_layer_bit(&mut self, layer: u32, enabled: bool)
pub fn get_visibility_layer_bit(&self, layer: u32) -> bool
pub fn set_texture_filter(&mut self, mode: TextureFilter)
pub fn get_texture_filter(&self) -> TextureFilter
pub fn set_texture_repeat(&mut self, mode: TextureRepeat)
pub fn get_texture_repeat(&self) -> TextureRepeat
pub fn set_clip_children_mode(&mut self, mode: ClipChildrenMode)
pub fn get_clip_children_mode(&self) -> ClipChildrenMode
Sourcepub fn notify(&mut self, what: CanvasItemNotification)
pub fn notify(&mut self, what: CanvasItemNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: CanvasItemNotification)
pub fn notify_reversed(&mut self, what: CanvasItemNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Node>§
Sourcepub fn get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Gd<T>
pub fn get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Gd<T>
⚠️ Retrieves the node at path path, panicking if not found or bad type.
§Panics
If the node is not found, or if it does not have type T or inherited.
Sourcepub fn try_get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Option<Gd<T>>
pub fn try_get_node_as<T>(&self, path: impl AsArg<NodePath>) -> Option<Gd<T>>
Retrieves the node at path path (fallible).
If the node is not found, or if it does not have type T or inherited,
None will be returned.
Sourcepub fn add_sibling(&mut self, sibling: impl AsArg<Option<Gd<Node>>>)
pub fn add_sibling(&mut self, sibling: impl AsArg<Option<Gd<Node>>>)
To set the default parameters, use Self::add_sibling_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_sibling_ex<'a>( &'a mut self, sibling: impl AsArg<Option<Gd<Node>>> + 'a, ) -> ExAddSibling<'a>
pub fn set_name(&mut self, name: impl AsArg<StringName>)
pub fn get_name(&self) -> StringName
Sourcepub fn add_child(&mut self, node: impl AsArg<Option<Gd<Node>>>)
pub fn add_child(&mut self, node: impl AsArg<Option<Gd<Node>>>)
To set the default parameters, use Self::add_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_child_ex<'a>( &'a mut self, node: impl AsArg<Option<Gd<Node>>> + 'a, ) -> ExAddChild<'a>
pub fn remove_child(&mut self, node: impl AsArg<Option<Gd<Node>>>)
Sourcepub fn reparent(&mut self, new_parent: impl AsArg<Option<Gd<Node>>>)
pub fn reparent(&mut self, new_parent: impl AsArg<Option<Gd<Node>>>)
To set the default parameters, use Self::reparent_ex and its builder methods. See the book for detailed usage instructions.
pub fn reparent_ex<'a>( &'a mut self, new_parent: impl AsArg<Option<Gd<Node>>> + 'a, ) -> ExReparent<'a>
Sourcepub fn get_child_count(&self) -> i32
pub fn get_child_count(&self) -> i32
To set the default parameters, use Self::get_child_count_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_child_count_ex<'a>(&'a self) -> ExGetChildCount<'a>
Sourcepub fn get_children(&self) -> Array<Gd<Node>>
pub fn get_children(&self) -> Array<Gd<Node>>
To set the default parameters, use Self::get_children_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_children_ex<'a>(&'a self) -> ExGetChildren<'a>
Sourcepub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
pub fn get_child(&self, idx: i32) -> Option<Gd<Node>>
To set the default parameters, use Self::get_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_child_ex<'a>(&'a self, idx: i32) -> ExGetChild<'a>
pub fn has_node(&self, path: impl AsArg<NodePath>) -> bool
pub fn get_node_or_null(&self, path: impl AsArg<NodePath>) -> Option<Gd<Node>>
pub fn get_parent(&self) -> Option<Gd<Node>>
Sourcepub fn find_child(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
pub fn find_child(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
To set the default parameters, use Self::find_child_ex and its builder methods. See the book for detailed usage instructions.
pub fn find_child_ex<'a>( &'a self, pattern: impl AsArg<GString> + 'a, ) -> ExFindChild<'a>
Sourcepub fn find_children(&self, pattern: impl AsArg<GString>) -> Array<Gd<Node>>
pub fn find_children(&self, pattern: impl AsArg<GString>) -> Array<Gd<Node>>
To set the default parameters, use Self::find_children_ex and its builder methods. See the book for detailed usage instructions.
pub fn find_children_ex<'a>( &'a self, pattern: impl AsArg<GString> + 'a, ) -> ExFindChildren<'a>
pub fn find_parent(&self, pattern: impl AsArg<GString>) -> Option<Gd<Node>>
pub fn has_node_and_resource(&self, path: impl AsArg<NodePath>) -> bool
pub fn get_node_and_resource( &mut self, path: impl AsArg<NodePath>, ) -> Array<Variant>
pub fn is_inside_tree(&self) -> bool
pub fn is_part_of_edited_scene(&self) -> bool
pub fn is_ancestor_of(&self, node: impl AsArg<Option<Gd<Node>>>) -> bool
pub fn is_greater_than(&self, node: impl AsArg<Option<Gd<Node>>>) -> bool
pub fn get_path(&self) -> NodePath
Sourcepub fn get_path_to(&self, node: impl AsArg<Option<Gd<Node>>>) -> NodePath
pub fn get_path_to(&self, node: impl AsArg<Option<Gd<Node>>>) -> NodePath
To set the default parameters, use Self::get_path_to_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_path_to_ex<'a>( &'a self, node: impl AsArg<Option<Gd<Node>>> + 'a, ) -> ExGetPathTo<'a>
Sourcepub fn add_to_group(&mut self, group: impl AsArg<StringName>)
pub fn add_to_group(&mut self, group: impl AsArg<StringName>)
To set the default parameters, use Self::add_to_group_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_to_group_ex<'a>( &'a mut self, group: impl AsArg<StringName> + 'a, ) -> ExAddToGroup<'a>
pub fn remove_from_group(&mut self, group: impl AsArg<StringName>)
pub fn is_in_group(&self, group: impl AsArg<StringName>) -> bool
pub fn move_child( &mut self, child_node: impl AsArg<Option<Gd<Node>>>, to_index: i32, )
pub fn get_groups(&self) -> Array<StringName>
pub fn set_owner(&mut self, owner: impl AsArg<Option<Gd<Node>>>)
pub fn get_owner(&self) -> Option<Gd<Node>>
Sourcepub fn get_index(&self) -> i32
pub fn get_index(&self) -> i32
To set the default parameters, use Self::get_index_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_index_ex<'a>(&'a self) -> ExGetIndex<'a>
pub fn print_tree(&mut self)
pub fn print_tree_pretty(&mut self)
pub fn get_tree_string(&mut self) -> GString
pub fn get_tree_string_pretty(&mut self) -> GString
pub fn set_scene_file_path(&mut self, scene_file_path: impl AsArg<GString>)
pub fn get_scene_file_path(&self) -> GString
pub fn propagate_notification(&mut self, what: i32)
Sourcepub fn propagate_call(&mut self, method: impl AsArg<StringName>)
pub fn propagate_call(&mut self, method: impl AsArg<StringName>)
To set the default parameters, use Self::propagate_call_ex and its builder methods. See the book for detailed usage instructions.
pub fn propagate_call_ex<'a>( &'a mut self, method: impl AsArg<StringName> + 'a, ) -> ExPropagateCall<'a>
pub fn set_physics_process(&mut self, enable: bool)
pub fn get_physics_process_delta_time(&self) -> f64
pub fn is_physics_processing(&self) -> bool
pub fn get_process_delta_time(&self) -> f64
pub fn set_process(&mut self, enable: bool)
pub fn set_process_priority(&mut self, priority: i32)
pub fn get_process_priority(&self) -> i32
pub fn set_physics_process_priority(&mut self, priority: i32)
pub fn get_physics_process_priority(&self) -> i32
pub fn is_processing(&self) -> bool
pub fn set_process_input(&mut self, enable: bool)
pub fn is_processing_input(&self) -> bool
pub fn set_process_shortcut_input(&mut self, enable: bool)
pub fn is_processing_shortcut_input(&self) -> bool
pub fn set_process_unhandled_input(&mut self, enable: bool)
pub fn is_processing_unhandled_input(&self) -> bool
pub fn set_process_unhandled_key_input(&mut self, enable: bool)
pub fn is_processing_unhandled_key_input(&self) -> bool
pub fn set_process_mode(&mut self, mode: ProcessMode)
pub fn get_process_mode(&self) -> ProcessMode
pub fn can_process(&self) -> bool
pub fn set_process_thread_group(&mut self, mode: ProcessThreadGroup)
pub fn get_process_thread_group(&self) -> ProcessThreadGroup
pub fn set_process_thread_messages(&mut self, flags: ProcessThreadMessages)
pub fn get_process_thread_messages(&self) -> ProcessThreadMessages
pub fn set_process_thread_group_order(&mut self, order: i32)
pub fn get_process_thread_group_order(&self) -> i32
pub fn queue_accessibility_update(&mut self)
pub fn get_accessibility_element(&self) -> Rid
pub fn set_display_folded(&mut self, fold: bool)
pub fn is_displayed_folded(&self) -> bool
pub fn set_process_internal(&mut self, enable: bool)
pub fn is_processing_internal(&self) -> bool
pub fn set_physics_process_internal(&mut self, enable: bool)
pub fn is_physics_processing_internal(&self) -> bool
pub fn set_physics_interpolation_mode(&mut self, mode: PhysicsInterpolationMode)
pub fn get_physics_interpolation_mode(&self) -> PhysicsInterpolationMode
pub fn is_physics_interpolated(&self) -> bool
pub fn is_physics_interpolated_and_enabled(&self) -> bool
pub fn reset_physics_interpolation(&mut self)
pub fn set_auto_translate_mode(&mut self, mode: AutoTranslateMode)
pub fn get_auto_translate_mode(&self) -> AutoTranslateMode
pub fn can_auto_translate(&self) -> bool
pub fn set_translation_domain_inherited(&mut self)
pub fn get_window(&self) -> Option<Gd<Window>>
pub fn get_last_exclusive_window(&self) -> Option<Gd<Window>>
pub fn get_tree(&self) -> Option<Gd<SceneTree>>
pub fn create_tween(&mut self) -> Option<Gd<Tween>>
Sourcepub fn duplicate(&self) -> Option<Gd<Node>>
pub fn duplicate(&self) -> Option<Gd<Node>>
To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Sourcepub fn replace_by(&mut self, node: impl AsArg<Option<Gd<Node>>>)
pub fn replace_by(&mut self, node: impl AsArg<Option<Gd<Node>>>)
To set the default parameters, use Self::replace_by_ex and its builder methods. See the book for detailed usage instructions.
pub fn replace_by_ex<'a>( &'a mut self, node: impl AsArg<Option<Gd<Node>>> + 'a, ) -> ExReplaceBy<'a>
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)
pub fn get_scene_instance_load_placeholder(&self) -> bool
pub fn set_editable_instance( &mut self, node: impl AsArg<Option<Gd<Node>>>, is_editable: bool, )
pub fn is_editable_instance(&self, node: impl AsArg<Option<Gd<Node>>>) -> bool
pub fn get_viewport(&self) -> Option<Gd<Viewport>>
pub fn queue_free(&mut self)
pub fn request_ready(&mut self)
pub fn is_node_ready(&self) -> bool
To set the default parameters, use Self::set_multiplayer_authority_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_multiplayer(&self) -> Option<Gd<MultiplayerApi>>
pub fn rpc_config(&mut self, method: impl AsArg<StringName>, config: &Variant)
pub fn get_node_rpc_config(&self) -> Variant
pub fn set_editor_description( &mut self, editor_description: impl AsArg<GString>, )
pub fn get_editor_description(&self) -> GString
pub fn set_unique_name_in_owner(&mut self, enable: bool)
pub fn is_unique_name_in_owner(&self) -> bool
Sourcepub fn atr(&self, message: impl AsArg<GString>) -> GString
pub fn atr(&self, message: impl AsArg<GString>) -> GString
To set the default parameters, use Self::atr_ex and its builder methods. See the book for detailed usage instructions.
pub fn atr_ex<'a>(&'a self, message: impl AsArg<GString> + 'a) -> ExAtr<'a>
Sourcepub fn atr_n(
&self,
message: impl AsArg<GString>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn atr_n( &self, message: impl AsArg<GString>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::atr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn atr_n_ex<'a>( &'a self, message: impl AsArg<GString> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExAtrN<'a>
Sourcepub fn rpc(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_rpc(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn rpc_id(
&mut self,
peer_id: i64,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_rpc_id(
&mut self,
peer_id: i64,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_rpc_id( &mut self, peer_id: i64, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn update_configuration_warnings(&mut self)
Sourcepub fn call_deferred_thread_group(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred_thread_group(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred_thread_group( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred_thread_group( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn notify_deferred_thread_group(&mut self, what: i32)
Sourcepub fn call_thread_safe(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_thread_safe(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_thread_safe( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_thread_safe( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn notify_thread_safe(&mut self, what: i32)
Sourcepub fn notify(&mut self, what: NodeNotification)
pub fn notify(&mut self, what: NodeNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: NodeNotification)
pub fn notify_reversed(&mut self, what: NodeNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
Sourcepub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
Sourcepub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
Sourcepub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
Sourcepub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
Sourcepub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
Sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
Source§impl Bounds for CanvasItem
impl Bounds for CanvasItem
Source§impl Debug for CanvasItem
impl Debug for CanvasItem
Source§impl Deref for CanvasItem
impl Deref for CanvasItem
Source§impl DerefMut for CanvasItem
impl DerefMut for CanvasItem
Source§impl GodotClass for CanvasItem
impl GodotClass for CanvasItem
Source§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
Source§fn class_id() -> ClassId
fn class_id() -> ClassId
Source§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()Source§impl Inherits<CanvasItem> for AnimatableBody2D
impl Inherits<CanvasItem> for AnimatableBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for AnimatedSprite2D
impl Inherits<CanvasItem> for AnimatedSprite2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Area2D
impl Inherits<CanvasItem> for Area2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for AspectRatioContainer
impl Inherits<CanvasItem> for AspectRatioContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for AudioListener2D
impl Inherits<CanvasItem> for AudioListener2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for AudioStreamPlayer2D
impl Inherits<CanvasItem> for AudioStreamPlayer2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for BackBufferCopy
impl Inherits<CanvasItem> for BackBufferCopy
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for BaseButton
impl Inherits<CanvasItem> for BaseButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Bone2D
impl Inherits<CanvasItem> for Bone2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for BoxContainer
impl Inherits<CanvasItem> for BoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Button
impl Inherits<CanvasItem> for Button
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Camera2D
impl Inherits<CanvasItem> for Camera2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CanvasGroup
impl Inherits<CanvasItem> for CanvasGroup
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CanvasModulate
impl Inherits<CanvasItem> for CanvasModulate
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CenterContainer
impl Inherits<CanvasItem> for CenterContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CharacterBody2D
impl Inherits<CanvasItem> for CharacterBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CheckBox
impl Inherits<CanvasItem> for CheckBox
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CheckButton
impl Inherits<CanvasItem> for CheckButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CodeEdit
impl Inherits<CanvasItem> for CodeEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CollisionObject2D
impl Inherits<CanvasItem> for CollisionObject2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CollisionPolygon2D
impl Inherits<CanvasItem> for CollisionPolygon2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CollisionShape2D
impl Inherits<CanvasItem> for CollisionShape2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ColorPicker
impl Inherits<CanvasItem> for ColorPicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ColorPickerButton
impl Inherits<CanvasItem> for ColorPickerButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ColorRect
impl Inherits<CanvasItem> for ColorRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Container
impl Inherits<CanvasItem> for Container
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Control
impl Inherits<CanvasItem> for Control
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for CpuParticles2D
impl Inherits<CanvasItem> for CpuParticles2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for DampedSpringJoint2D
impl Inherits<CanvasItem> for DampedSpringJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for DirectionalLight2D
impl Inherits<CanvasItem> for DirectionalLight2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorInspector
impl Inherits<CanvasItem> for EditorInspector
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorProperty
impl Inherits<CanvasItem> for EditorProperty
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorResourcePicker
impl Inherits<CanvasItem> for EditorResourcePicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorScriptPicker
impl Inherits<CanvasItem> for EditorScriptPicker
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorSpinSlider
impl Inherits<CanvasItem> for EditorSpinSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for EditorToaster
impl Inherits<CanvasItem> for EditorToaster
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for FileSystemDock
impl Inherits<CanvasItem> for FileSystemDock
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for FlowContainer
impl Inherits<CanvasItem> for FlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for FoldableContainer
impl Inherits<CanvasItem> for FoldableContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GpuParticles2D
impl Inherits<CanvasItem> for GpuParticles2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GraphEdit
impl Inherits<CanvasItem> for GraphEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GraphElement
impl Inherits<CanvasItem> for GraphElement
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GraphFrame
impl Inherits<CanvasItem> for GraphFrame
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GraphNode
impl Inherits<CanvasItem> for GraphNode
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GridContainer
impl Inherits<CanvasItem> for GridContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for GrooveJoint2D
impl Inherits<CanvasItem> for GrooveJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HBoxContainer
impl Inherits<CanvasItem> for HBoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HFlowContainer
impl Inherits<CanvasItem> for HFlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HScrollBar
impl Inherits<CanvasItem> for HScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HSeparator
impl Inherits<CanvasItem> for HSeparator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HSlider
impl Inherits<CanvasItem> for HSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for HSplitContainer
impl Inherits<CanvasItem> for HSplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ItemList
impl Inherits<CanvasItem> for ItemList
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Joint2D
impl Inherits<CanvasItem> for Joint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Label
impl Inherits<CanvasItem> for Label
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Light2D
impl Inherits<CanvasItem> for Light2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for LightOccluder2D
impl Inherits<CanvasItem> for LightOccluder2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Line2D
impl Inherits<CanvasItem> for Line2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for LineEdit
impl Inherits<CanvasItem> for LineEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for LinkButton
impl Inherits<CanvasItem> for LinkButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for MarginContainer
impl Inherits<CanvasItem> for MarginContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Marker2D
impl Inherits<CanvasItem> for Marker2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for MenuBar
impl Inherits<CanvasItem> for MenuBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for MenuButton
impl Inherits<CanvasItem> for MenuButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for MeshInstance2D
impl Inherits<CanvasItem> for MeshInstance2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for MultiMeshInstance2D
impl Inherits<CanvasItem> for MultiMeshInstance2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for NinePatchRect
impl Inherits<CanvasItem> for NinePatchRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Node2D
impl Inherits<CanvasItem> for Node2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for OpenXrBindingModifierEditor
impl Inherits<CanvasItem> for OpenXrBindingModifierEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for OpenXrInteractionProfileEditor
impl Inherits<CanvasItem> for OpenXrInteractionProfileEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for OpenXrInteractionProfileEditorBase
impl Inherits<CanvasItem> for OpenXrInteractionProfileEditorBase
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for OptionButton
impl Inherits<CanvasItem> for OptionButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Panel
impl Inherits<CanvasItem> for Panel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PanelContainer
impl Inherits<CanvasItem> for PanelContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Parallax2D
impl Inherits<CanvasItem> for Parallax2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ParallaxLayer
impl Inherits<CanvasItem> for ParallaxLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Path2D
impl Inherits<CanvasItem> for Path2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PathFollow2D
impl Inherits<CanvasItem> for PathFollow2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PhysicalBone2D
impl Inherits<CanvasItem> for PhysicalBone2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PhysicsBody2D
impl Inherits<CanvasItem> for PhysicsBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PinJoint2D
impl Inherits<CanvasItem> for PinJoint2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for PointLight2D
impl Inherits<CanvasItem> for PointLight2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Polygon2D
impl Inherits<CanvasItem> for Polygon2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ProgressBar
impl Inherits<CanvasItem> for ProgressBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Range
impl Inherits<CanvasItem> for Range
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for RayCast2D
impl Inherits<CanvasItem> for RayCast2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ReferenceRect
impl Inherits<CanvasItem> for ReferenceRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for RemoteTransform2D
impl Inherits<CanvasItem> for RemoteTransform2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for RichTextLabel
impl Inherits<CanvasItem> for RichTextLabel
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for RigidBody2D
impl Inherits<CanvasItem> for RigidBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ScriptEditor
impl Inherits<CanvasItem> for ScriptEditor
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ScriptEditorBase
impl Inherits<CanvasItem> for ScriptEditorBase
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ScrollBar
impl Inherits<CanvasItem> for ScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ScrollContainer
impl Inherits<CanvasItem> for ScrollContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Separator
impl Inherits<CanvasItem> for Separator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for ShapeCast2D
impl Inherits<CanvasItem> for ShapeCast2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Skeleton2D
impl Inherits<CanvasItem> for Skeleton2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Slider
impl Inherits<CanvasItem> for Slider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for SpinBox
impl Inherits<CanvasItem> for SpinBox
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for SplitContainer
impl Inherits<CanvasItem> for SplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Sprite2D
impl Inherits<CanvasItem> for Sprite2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for StaticBody2D
impl Inherits<CanvasItem> for StaticBody2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for SubViewportContainer
impl Inherits<CanvasItem> for SubViewportContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TabBar
impl Inherits<CanvasItem> for TabBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TabContainer
impl Inherits<CanvasItem> for TabContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TextEdit
impl Inherits<CanvasItem> for TextEdit
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TextureButton
impl Inherits<CanvasItem> for TextureButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TextureProgressBar
impl Inherits<CanvasItem> for TextureProgressBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TextureRect
impl Inherits<CanvasItem> for TextureRect
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TileMap
impl Inherits<CanvasItem> for TileMap
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TileMapLayer
impl Inherits<CanvasItem> for TileMapLayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for TouchScreenButton
impl Inherits<CanvasItem> for TouchScreenButton
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for Tree
impl Inherits<CanvasItem> for Tree
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VBoxContainer
impl Inherits<CanvasItem> for VBoxContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VFlowContainer
impl Inherits<CanvasItem> for VFlowContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VScrollBar
impl Inherits<CanvasItem> for VScrollBar
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VSeparator
impl Inherits<CanvasItem> for VSeparator
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VSlider
impl Inherits<CanvasItem> for VSlider
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VSplitContainer
impl Inherits<CanvasItem> for VSplitContainer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VideoStreamPlayer
impl Inherits<CanvasItem> for VideoStreamPlayer
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VisibleOnScreenEnabler2D
impl Inherits<CanvasItem> for VisibleOnScreenEnabler2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<CanvasItem> for VisibleOnScreenNotifier2D
impl Inherits<CanvasItem> for VisibleOnScreenNotifier2D
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Node> for CanvasItem
impl Inherits<Node> for CanvasItem
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl Inherits<Object> for CanvasItem
impl Inherits<Object> for CanvasItem
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl WithSignals for CanvasItem
impl WithSignals for CanvasItem
Source§type SignalCollection<'c, C: WithSignals> = SignalsOfCanvasItem<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfCanvasItem<'c, C>
Auto Trait Implementations§
impl Freeze for CanvasItem
impl RefUnwindSafe for CanvasItem
impl !Send for CanvasItem
impl !Sync for CanvasItem
impl Unpin for CanvasItem
impl UnwindSafe for CanvasItem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
Source§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more