Struct AnimationNodeBlendSpace2D

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#[repr(C)]
pub struct AnimationNodeBlendSpace2D { /* private fields */ }
Expand description

Godot class AnimationNodeBlendSpace2D.

Inherits AnimationRootNode.

Related symbols:

See also Godot docs for AnimationNodeBlendSpace2D.

§Construction

This class is reference-counted. You can create a new instance using AnimationNodeBlendSpace2D::new_gd().

Implementations§

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impl AnimationNodeBlendSpace2D

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pub fn add_blend_point( &mut self, node: impl AsObjectArg<AnimationRootNode>, pos: Vector2, )

To set the default parameters, use Self::add_blend_point_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_blend_point_ex<'a>( &'a mut self, node: impl AsObjectArg<AnimationRootNode>, pos: Vector2, ) -> ExAddBlendPoint<'a>

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pub fn set_blend_point_position(&mut self, point: i32, pos: Vector2)

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pub fn get_blend_point_position(&self, point: i32) -> Vector2

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pub fn set_blend_point_node( &mut self, point: i32, node: impl AsObjectArg<AnimationRootNode>, )

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pub fn get_blend_point_node(&self, point: i32) -> Option<Gd<AnimationRootNode>>

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pub fn remove_blend_point(&mut self, point: i32)

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pub fn get_blend_point_count(&self) -> i32

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pub fn add_triangle(&mut self, x: i32, y: i32, z: i32)

To set the default parameters, use Self::add_triangle_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_triangle_ex<'a>( &'a mut self, x: i32, y: i32, z: i32, ) -> ExAddTriangle<'a>

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pub fn get_triangle_point(&mut self, triangle: i32, point: i32) -> i32

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pub fn remove_triangle(&mut self, triangle: i32)

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pub fn get_triangle_count(&self) -> i32

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pub fn set_min_space(&mut self, min_space: Vector2)

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pub fn get_min_space(&self) -> Vector2

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pub fn set_max_space(&mut self, max_space: Vector2)

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pub fn get_max_space(&self) -> Vector2

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pub fn set_snap(&mut self, snap: Vector2)

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pub fn get_snap(&self) -> Vector2

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pub fn set_x_label(&mut self, text: impl AsArg<GString>)

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pub fn get_x_label(&self) -> GString

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pub fn set_y_label(&mut self, text: impl AsArg<GString>)

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pub fn get_y_label(&self) -> GString

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pub fn set_auto_triangles(&mut self, enable: bool)

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pub fn get_auto_triangles(&self) -> bool

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pub fn set_blend_mode(&mut self, mode: BlendMode)

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pub fn get_blend_mode(&self) -> BlendMode

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pub fn set_use_sync(&mut self, enable: bool)

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pub fn is_using_sync(&self) -> bool

Methods from Deref<Target = AnimationNode>§

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pub fn add_input(&mut self, name: impl AsArg<GString>) -> bool

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pub fn remove_input(&mut self, index: i32)

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pub fn set_input_name(&mut self, input: i32, name: impl AsArg<GString>) -> bool

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pub fn get_input_name(&self, input: i32) -> GString

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pub fn get_input_count(&self) -> i32

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pub fn find_input(&self, name: impl AsArg<GString>) -> i32

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pub fn set_filter_path(&mut self, path: impl AsArg<NodePath>, enable: bool)

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pub fn is_path_filtered(&self, path: impl AsArg<NodePath>) -> bool

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pub fn set_filter_enabled(&mut self, enable: bool)

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pub fn is_filter_enabled(&self) -> bool

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pub fn blend_animation( &mut self, animation: impl AsArg<StringName>, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, )

To set the default parameters, use Self::blend_animation_ex and its builder methods. See the book for detailed usage instructions.

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pub fn blend_animation_ex<'a>( &'a mut self, animation: impl AsArg<StringName> + 'a, time: f64, delta: f64, seeked: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendAnimation<'a>

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pub fn blend_node( &mut self, name: impl AsArg<StringName>, node: impl AsObjectArg<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

To set the default parameters, use Self::blend_node_ex and its builder methods. See the book for detailed usage instructions.

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pub fn blend_node_ex<'a>( &'a mut self, name: impl AsArg<StringName> + 'a, node: impl AsObjectArg<AnimationNode>, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendNode<'a>

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pub fn blend_input( &mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> f64

To set the default parameters, use Self::blend_input_ex and its builder methods. See the book for detailed usage instructions.

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pub fn blend_input_ex<'a>( &'a mut self, input_index: i32, time: f64, seek: bool, is_external_seeking: bool, blend: f32, ) -> ExBlendInput<'a>

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pub fn set_parameter(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn get_parameter(&self, name: impl AsArg<StringName>) -> Variant

Methods from Deref<Target = Resource>§

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pub fn set_path(&mut self, path: impl AsArg<GString>)

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pub fn take_over_path(&mut self, path: impl AsArg<GString>)

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pub fn get_path(&self) -> GString

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pub fn set_name(&mut self, name: impl AsArg<GString>)

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pub fn get_name(&self) -> GString

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pub fn get_rid(&self) -> Rid

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pub fn set_local_to_scene(&mut self, enable: bool)

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pub fn is_local_to_scene(&self) -> bool

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pub fn get_local_scene(&self) -> Option<Gd<Node>>

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pub fn setup_local_to_scene(&mut self)

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pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

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pub fn get_scene_unique_id(&self) -> GString

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pub fn emit_changed(&mut self)

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pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: impl AsArg<GString>) -> bool

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pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

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pub fn get(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

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pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

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pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_script(&mut self, script: &Variant)

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pub fn get_script(&self) -> Variant

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pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

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pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

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pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

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pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

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pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

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pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

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pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

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pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

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pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

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pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

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pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

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pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

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pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

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pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for AnimationNodeBlendSpace2D

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for AnimationNodeBlendSpace2D

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for AnimationNodeBlendSpace2D

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type Target = AnimationRootNode

The resulting type after dereferencing.
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fn deref(&self) -> &<AnimationNodeBlendSpace2D as Deref>::Target

Dereferences the value.
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impl DerefMut for AnimationNodeBlendSpace2D

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fn deref_mut(&mut self) -> &mut <AnimationNodeBlendSpace2D as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for AnimationNodeBlendSpace2D

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = AnimationRootNode

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for AnimationNodeBlendSpace2D

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impl Inherits<AnimationNode> for AnimationNodeBlendSpace2D

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impl Inherits<AnimationRootNode> for AnimationNodeBlendSpace2D

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impl Inherits<Object> for AnimationNodeBlendSpace2D

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impl Inherits<RefCounted> for AnimationNodeBlendSpace2D

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impl Inherits<Resource> for AnimationNodeBlendSpace2D

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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impl<T> NewGd for T
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fn new_gd() -> Gd<T>

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type Target = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where T: GodotClass,