godot::classes

Struct BaseMaterial3D

Source
#[repr(C)]
pub struct BaseMaterial3D { /* private fields */ }
Expand description

Godot class BaseMaterial3D.

Inherits Material.

Related symbols:

See also Godot docs for BaseMaterial3D.

§Not instantiable

This class cannot be constructed. Obtain Gd<BaseMaterial3D> instances via Godot APIs.

Implementations§

Source§

impl BaseMaterial3D

Source

pub fn set_albedo(&mut self, albedo: Color)

Source

pub fn get_albedo(&self) -> Color

Source

pub fn set_transparency(&mut self, transparency: Transparency)

Source

pub fn get_transparency(&self) -> Transparency

Source

pub fn set_alpha_antialiasing(&mut self, alpha_aa: AlphaAntiAliasing)

Source

pub fn get_alpha_antialiasing(&self) -> AlphaAntiAliasing

Source

pub fn set_alpha_antialiasing_edge(&mut self, edge: f32)

Source

pub fn get_alpha_antialiasing_edge(&self) -> f32

Source

pub fn set_shading_mode(&mut self, shading_mode: ShadingMode)

Source

pub fn get_shading_mode(&self) -> ShadingMode

Source

pub fn set_specular(&mut self, specular: f32)

Source

pub fn get_specular(&self) -> f32

Source

pub fn set_metallic(&mut self, metallic: f32)

Source

pub fn get_metallic(&self) -> f32

Source

pub fn set_roughness(&mut self, roughness: f32)

Source

pub fn get_roughness(&self) -> f32

Source

pub fn set_emission(&mut self, emission: Color)

Source

pub fn get_emission(&self) -> Color

Source

pub fn set_emission_energy_multiplier( &mut self, emission_energy_multiplier: f32, )

Source

pub fn get_emission_energy_multiplier(&self) -> f32

Source

pub fn set_emission_intensity(&mut self, emission_energy_multiplier: f32)

Source

pub fn get_emission_intensity(&self) -> f32

Source

pub fn set_normal_scale(&mut self, normal_scale: f32)

Source

pub fn get_normal_scale(&self) -> f32

Source

pub fn set_rim(&mut self, rim: f32)

Source

pub fn get_rim(&self) -> f32

Source

pub fn set_rim_tint(&mut self, rim_tint: f32)

Source

pub fn get_rim_tint(&self) -> f32

Source

pub fn set_clearcoat(&mut self, clearcoat: f32)

Source

pub fn get_clearcoat(&self) -> f32

Source

pub fn set_clearcoat_roughness(&mut self, clearcoat_roughness: f32)

Source

pub fn get_clearcoat_roughness(&self) -> f32

Source

pub fn set_anisotropy(&mut self, anisotropy: f32)

Source

pub fn get_anisotropy(&self) -> f32

Source

pub fn set_heightmap_scale(&mut self, heightmap_scale: f32)

Source

pub fn get_heightmap_scale(&self) -> f32

Source

pub fn set_subsurface_scattering_strength(&mut self, strength: f32)

Source

pub fn get_subsurface_scattering_strength(&self) -> f32

Source

pub fn set_transmittance_color(&mut self, color: Color)

Source

pub fn get_transmittance_color(&self) -> Color

Source

pub fn set_transmittance_depth(&mut self, depth: f32)

Source

pub fn get_transmittance_depth(&self) -> f32

Source

pub fn set_transmittance_boost(&mut self, boost: f32)

Source

pub fn get_transmittance_boost(&self) -> f32

Source

pub fn set_backlight(&mut self, backlight: Color)

Source

pub fn get_backlight(&self) -> Color

Source

pub fn set_refraction(&mut self, refraction: f32)

Source

pub fn get_refraction(&self) -> f32

Source

pub fn set_point_size(&mut self, point_size: f32)

Source

pub fn get_point_size(&self) -> f32

Source

pub fn set_detail_uv(&mut self, detail_uv: DetailUv)

Source

pub fn get_detail_uv(&self) -> DetailUv

Source

pub fn set_blend_mode(&mut self, blend_mode: BlendMode)

Source

pub fn get_blend_mode(&self) -> BlendMode

Source

pub fn set_depth_draw_mode(&mut self, depth_draw_mode: DepthDrawMode)

Source

pub fn get_depth_draw_mode(&self) -> DepthDrawMode

Source

pub fn set_cull_mode(&mut self, cull_mode: CullMode)

Source

pub fn get_cull_mode(&self) -> CullMode

Source

pub fn set_diffuse_mode(&mut self, diffuse_mode: DiffuseMode)

Source

pub fn get_diffuse_mode(&self) -> DiffuseMode

Source

pub fn set_specular_mode(&mut self, specular_mode: SpecularMode)

Source

pub fn get_specular_mode(&self) -> SpecularMode

Source

pub fn set_flag(&mut self, flag: Flags, enable: bool)

Source

pub fn get_flag(&self, flag: Flags) -> bool

Source

pub fn set_texture_filter(&mut self, mode: TextureFilter)

Source

pub fn get_texture_filter(&self) -> TextureFilter

Source

pub fn set_feature(&mut self, feature: Feature, enable: bool)

Source

pub fn get_feature(&self, feature: Feature) -> bool

Source

pub fn set_texture( &mut self, param: TextureParam, texture: impl AsObjectArg<Texture2D>, )

Source

pub fn get_texture(&self, param: TextureParam) -> Option<Gd<Texture2D>>

Source

pub fn set_detail_blend_mode(&mut self, detail_blend_mode: BlendMode)

Source

pub fn get_detail_blend_mode(&self) -> BlendMode

Source

pub fn set_uv1_scale(&mut self, scale: Vector3)

Source

pub fn get_uv1_scale(&self) -> Vector3

Source

pub fn set_uv1_offset(&mut self, offset: Vector3)

Source

pub fn get_uv1_offset(&self) -> Vector3

Source

pub fn set_uv1_triplanar_blend_sharpness(&mut self, sharpness: f32)

Source

pub fn get_uv1_triplanar_blend_sharpness(&self) -> f32

Source

pub fn set_uv2_scale(&mut self, scale: Vector3)

Source

pub fn get_uv2_scale(&self) -> Vector3

Source

pub fn set_uv2_offset(&mut self, offset: Vector3)

Source

pub fn get_uv2_offset(&self) -> Vector3

Source

pub fn set_uv2_triplanar_blend_sharpness(&mut self, sharpness: f32)

Source

pub fn get_uv2_triplanar_blend_sharpness(&self) -> f32

Source

pub fn set_billboard_mode(&mut self, mode: BillboardMode)

Source

pub fn get_billboard_mode(&self) -> BillboardMode

Source

pub fn set_particles_anim_h_frames(&mut self, frames: i32)

Source

pub fn get_particles_anim_h_frames(&self) -> i32

Source

pub fn set_particles_anim_v_frames(&mut self, frames: i32)

Source

pub fn get_particles_anim_v_frames(&self) -> i32

Source

pub fn set_particles_anim_loop(&mut self, loop_: bool)

Source

pub fn get_particles_anim_loop(&self) -> bool

Source

pub fn set_heightmap_deep_parallax(&mut self, enable: bool)

Source

pub fn is_heightmap_deep_parallax_enabled(&self) -> bool

Source

pub fn set_heightmap_deep_parallax_min_layers(&mut self, layer: i32)

Source

pub fn get_heightmap_deep_parallax_min_layers(&self) -> i32

Source

pub fn set_heightmap_deep_parallax_max_layers(&mut self, layer: i32)

Source

pub fn get_heightmap_deep_parallax_max_layers(&self) -> i32

Source

pub fn set_heightmap_deep_parallax_flip_tangent(&mut self, flip: bool)

Source

pub fn get_heightmap_deep_parallax_flip_tangent(&self) -> bool

Source

pub fn set_heightmap_deep_parallax_flip_binormal(&mut self, flip: bool)

Source

pub fn get_heightmap_deep_parallax_flip_binormal(&self) -> bool

Source

pub fn set_grow(&mut self, amount: f32)

Source

pub fn get_grow(&self) -> f32

Source

pub fn set_emission_operator(&mut self, operator: EmissionOperator)

Source

pub fn get_emission_operator(&self) -> EmissionOperator

Source

pub fn set_ao_light_affect(&mut self, amount: f32)

Source

pub fn get_ao_light_affect(&self) -> f32

Source

pub fn set_alpha_scissor_threshold(&mut self, threshold: f32)

Source

pub fn get_alpha_scissor_threshold(&self) -> f32

Source

pub fn set_alpha_hash_scale(&mut self, threshold: f32)

Source

pub fn get_alpha_hash_scale(&self) -> f32

Source

pub fn set_grow_enabled(&mut self, enable: bool)

Source

pub fn is_grow_enabled(&self) -> bool

Source

pub fn set_metallic_texture_channel(&mut self, channel: TextureChannel)

Source

pub fn get_metallic_texture_channel(&self) -> TextureChannel

Source

pub fn set_roughness_texture_channel(&mut self, channel: TextureChannel)

Source

pub fn get_roughness_texture_channel(&self) -> TextureChannel

Source

pub fn set_ao_texture_channel(&mut self, channel: TextureChannel)

Source

pub fn get_ao_texture_channel(&self) -> TextureChannel

Source

pub fn set_refraction_texture_channel(&mut self, channel: TextureChannel)

Source

pub fn get_refraction_texture_channel(&self) -> TextureChannel

Source

pub fn set_proximity_fade_enabled(&mut self, enabled: bool)

Source

pub fn is_proximity_fade_enabled(&self) -> bool

Source

pub fn set_proximity_fade_distance(&mut self, distance: f32)

Source

pub fn get_proximity_fade_distance(&self) -> f32

Source

pub fn set_msdf_pixel_range(&mut self, range: f32)

Source

pub fn get_msdf_pixel_range(&self) -> f32

Source

pub fn set_msdf_outline_size(&mut self, size: f32)

Source

pub fn get_msdf_outline_size(&self) -> f32

Source

pub fn set_distance_fade(&mut self, mode: DistanceFadeMode)

Source

pub fn get_distance_fade(&self) -> DistanceFadeMode

Source

pub fn set_distance_fade_max_distance(&mut self, distance: f32)

Source

pub fn get_distance_fade_max_distance(&self) -> f32

Source

pub fn set_distance_fade_min_distance(&mut self, distance: f32)

Source

pub fn get_distance_fade_min_distance(&self) -> f32

Methods from Deref<Target = Material>§

Source

pub const RENDER_PRIORITY_MAX: i32 = 127i32

Source

pub const RENDER_PRIORITY_MIN: i32 = -128i32

Source

pub fn set_next_pass(&mut self, next_pass: impl AsObjectArg<Material>)

Source

pub fn get_next_pass(&self) -> Option<Gd<Material>>

Source

pub fn set_render_priority(&mut self, priority: i32)

Source

pub fn get_render_priority(&self) -> i32

Source

pub fn inspect_native_shader_code(&mut self)

Source

pub fn create_placeholder(&self) -> Option<Gd<Resource>>

Methods from Deref<Target = Resource>§

Source

pub fn set_path(&mut self, path: impl AsArg<GString>)

Source

pub fn take_over_path(&mut self, path: impl AsArg<GString>)

Source

pub fn get_path(&self) -> GString

Source

pub fn set_name(&mut self, name: impl AsArg<GString>)

Source

pub fn get_name(&self) -> GString

Source

pub fn get_rid(&self) -> Rid

Source

pub fn set_local_to_scene(&mut self, enable: bool)

Source

pub fn is_local_to_scene(&self) -> bool

Source

pub fn get_local_scene(&self) -> Option<Gd<Node>>

Source

pub fn setup_local_to_scene(&mut self)

Source

pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

Source

pub fn get_scene_unique_id(&self) -> GString

Source

pub fn emit_changed(&mut self)

Source

pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

Source

pub fn get_class(&self) -> GString

Source

pub fn is_class(&self, class: impl AsArg<GString>) -> bool

Source

pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

Source

pub fn get(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

Source

pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

Source

pub fn get_property_list(&self) -> Array<Dictionary>

Source

pub fn get_method_list(&self) -> Array<Dictionary>

Source

pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

Source

pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

Source

pub fn set_script(&mut self, script: &Variant)

Source

pub fn get_script(&self) -> Variant

Source

pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

Source

pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

Source

pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

Source

pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

Source

pub fn get_meta_list(&self) -> Array<StringName>

Source

pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

Source

pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

Source

pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

Source

pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

Source

pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

Source

pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &Array<Variant>, ) -> Variant

Source

pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

Source

pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

Source

pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

Source

pub fn get_signal_list(&self) -> Array<Dictionary>

Source

pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

Source

pub fn get_incoming_connections(&self) -> Array<Dictionary>

Source

pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

Source

pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

Source

pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

Source

pub fn set_block_signals(&mut self, enable: bool)

Source

pub fn is_blocking_signals(&self) -> bool

Source

pub fn notify_property_list_changed(&mut self)

Source

pub fn set_message_translation(&mut self, enable: bool)

Source

pub fn can_translate_messages(&self) -> bool

Source

pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

Source

pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

Source

pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

Source

pub fn is_queued_for_deletion(&self) -> bool

Source

pub fn cancel_free(&mut self)

Source

pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

Source

pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

Source§

impl Bounds for BaseMaterial3D

Source§

type Memory = MemRefCounted

Defines the memory strategy of the static type.
Source§

type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
Source§

impl Debug for BaseMaterial3D

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl Deref for BaseMaterial3D

Source§

type Target = Material

The resulting type after dereferencing.
Source§

fn deref(&self) -> &<BaseMaterial3D as Deref>::Target

Dereferences the value.
Source§

impl DerefMut for BaseMaterial3D

Source§

fn deref_mut(&mut self) -> &mut <BaseMaterial3D as Deref>::Target

Mutably dereferences the value.
Source§

impl GodotClass for BaseMaterial3D

Source§

const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
Source§

type Base = Material

The immediate superclass of T. This is always a Godot engine class.
Source§

fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
Source§

fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
Source§

impl Inherits<BaseMaterial3D> for OrmMaterial3D

Source§

impl Inherits<BaseMaterial3D> for StandardMaterial3D

Source§

impl Inherits<Material> for BaseMaterial3D

Source§

impl Inherits<Object> for BaseMaterial3D

Source§

impl Inherits<RefCounted> for BaseMaterial3D

Source§

impl Inherits<Resource> for BaseMaterial3D

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

Source§

type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Inherits<T> for T
where T: GodotClass,