Struct godot::classes::Animation

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#[repr(C)]
pub struct Animation { /* private fields */ }
Expand description

Godot class Animation.

Inherits Resource.

Related symbols:

See also Godot docs for Animation.

§Construction

This class is reference-counted. You can create a new instance using Animation::new_gd().

Implementations§

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impl Animation

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pub fn add_track(&mut self, type_: TrackType) -> i32

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pub fn add_track_ex(&mut self, type_: TrackType) -> ExAddTrack<'_>

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pub fn remove_track(&mut self, track_idx: i32)

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pub fn get_track_count(&self) -> i32

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pub fn track_get_type(&self, track_idx: i32) -> TrackType

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pub fn track_get_path(&self, track_idx: i32) -> NodePath

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pub fn track_set_path(&mut self, track_idx: i32, path: NodePath)

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pub fn find_track(&self, path: NodePath, type_: TrackType) -> i32

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pub fn track_move_up(&mut self, track_idx: i32)

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pub fn track_move_down(&mut self, track_idx: i32)

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pub fn track_move_to(&mut self, track_idx: i32, to_idx: i32)

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pub fn track_swap(&mut self, track_idx: i32, with_idx: i32)

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pub fn track_set_imported(&mut self, track_idx: i32, imported: bool)

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pub fn track_is_imported(&self, track_idx: i32) -> bool

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pub fn track_set_enabled(&mut self, track_idx: i32, enabled: bool)

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pub fn track_is_enabled(&self, track_idx: i32) -> bool

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pub fn position_track_insert_key( &mut self, track_idx: i32, time: f64, position: Vector3, ) -> i32

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pub fn rotation_track_insert_key( &mut self, track_idx: i32, time: f64, rotation: Quaternion, ) -> i32

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pub fn scale_track_insert_key( &mut self, track_idx: i32, time: f64, scale: Vector3, ) -> i32

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pub fn blend_shape_track_insert_key( &mut self, track_idx: i32, time: f64, amount: f32, ) -> i32

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pub fn position_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Vector3

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pub fn rotation_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> Quaternion

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pub fn scale_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Vector3

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pub fn blend_shape_track_interpolate( &self, track_idx: i32, time_sec: f64, ) -> f32

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pub fn track_insert_key( &mut self, track_idx: i32, time: f64, key: Variant, ) -> i32

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pub fn track_insert_key_ex( &mut self, track_idx: i32, time: f64, key: Variant, ) -> ExTrackInsertKey<'_>

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pub fn track_remove_key(&mut self, track_idx: i32, key_idx: i32)

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pub fn track_remove_key_at_time(&mut self, track_idx: i32, time: f64)

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pub fn track_set_key_value(&mut self, track_idx: i32, key: i32, value: Variant)

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pub fn track_set_key_transition( &mut self, track_idx: i32, key_idx: i32, transition: f32, )

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pub fn track_set_key_time(&mut self, track_idx: i32, key_idx: i32, time: f64)

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pub fn track_get_key_transition(&self, track_idx: i32, key_idx: i32) -> f32

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pub fn track_get_key_count(&self, track_idx: i32) -> i32

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pub fn track_get_key_value(&self, track_idx: i32, key_idx: i32) -> Variant

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pub fn track_get_key_time(&self, track_idx: i32, key_idx: i32) -> f64

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pub fn track_find_key(&self, track_idx: i32, time: f64) -> i32

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pub fn track_find_key_ex(&self, track_idx: i32, time: f64) -> ExTrackFindKey<'_>

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pub fn track_set_interpolation_type( &mut self, track_idx: i32, interpolation: InterpolationType, )

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pub fn track_get_interpolation_type(&self, track_idx: i32) -> InterpolationType

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pub fn track_set_interpolation_loop_wrap( &mut self, track_idx: i32, interpolation: bool, )

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pub fn track_get_interpolation_loop_wrap(&self, track_idx: i32) -> bool

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pub fn track_is_compressed(&self, track_idx: i32) -> bool

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pub fn value_track_set_update_mode(&mut self, track_idx: i32, mode: UpdateMode)

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pub fn value_track_get_update_mode(&self, track_idx: i32) -> UpdateMode

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pub fn value_track_interpolate(&self, track_idx: i32, time_sec: f64) -> Variant

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pub fn method_track_get_name(&self, track_idx: i32, key_idx: i32) -> StringName

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pub fn method_track_get_params( &self, track_idx: i32, key_idx: i32, ) -> Array<Variant>

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pub fn bezier_track_insert_key( &mut self, track_idx: i32, time: f64, value: f32, ) -> i32

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pub fn bezier_track_insert_key_ex( &mut self, track_idx: i32, time: f64, value: f32, ) -> ExBezierTrackInsertKey<'_>

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pub fn bezier_track_set_key_value( &mut self, track_idx: i32, key_idx: i32, value: f32, )

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pub fn bezier_track_set_key_in_handle( &mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, )

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pub fn bezier_track_set_key_in_handle_ex( &mut self, track_idx: i32, key_idx: i32, in_handle: Vector2, ) -> ExBezierTrackSetKeyInHandle<'_>

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pub fn bezier_track_set_key_out_handle( &mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, )

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pub fn bezier_track_set_key_out_handle_ex( &mut self, track_idx: i32, key_idx: i32, out_handle: Vector2, ) -> ExBezierTrackSetKeyOutHandle<'_>

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pub fn bezier_track_get_key_value(&self, track_idx: i32, key_idx: i32) -> f32

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pub fn bezier_track_get_key_in_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

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pub fn bezier_track_get_key_out_handle( &self, track_idx: i32, key_idx: i32, ) -> Vector2

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pub fn bezier_track_interpolate(&self, track_idx: i32, time: f64) -> f32

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pub fn audio_track_insert_key( &mut self, track_idx: i32, time: f64, stream: Gd<Resource>, ) -> i32

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pub fn audio_track_insert_key_ex( &mut self, track_idx: i32, time: f64, stream: Gd<Resource>, ) -> ExAudioTrackInsertKey<'_>

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pub fn audio_track_set_key_stream( &mut self, track_idx: i32, key_idx: i32, stream: Gd<Resource>, )

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pub fn audio_track_set_key_start_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

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pub fn audio_track_set_key_end_offset( &mut self, track_idx: i32, key_idx: i32, offset: f32, )

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pub fn audio_track_get_key_stream( &self, track_idx: i32, key_idx: i32, ) -> Option<Gd<Resource>>

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pub fn audio_track_get_key_start_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

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pub fn audio_track_get_key_end_offset( &self, track_idx: i32, key_idx: i32, ) -> f32

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pub fn audio_track_set_use_blend(&mut self, track_idx: i32, enable: bool)

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pub fn audio_track_is_use_blend(&self, track_idx: i32) -> bool

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pub fn animation_track_insert_key( &mut self, track_idx: i32, time: f64, animation: StringName, ) -> i32

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pub fn animation_track_set_key_animation( &mut self, track_idx: i32, key_idx: i32, animation: StringName, )

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pub fn animation_track_get_key_animation( &self, track_idx: i32, key_idx: i32, ) -> StringName

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pub fn set_length(&mut self, time_sec: f32)

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pub fn get_length(&self) -> f32

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pub fn set_loop_mode(&mut self, loop_mode: LoopMode)

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pub fn get_loop_mode(&self) -> LoopMode

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pub fn set_step(&mut self, size_sec: f32)

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pub fn get_step(&self) -> f32

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pub fn clear(&mut self)

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pub fn copy_track(&mut self, track_idx: i32, to_animation: Gd<Animation>)

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pub fn compress(&mut self)

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pub fn compress_ex(&mut self) -> ExCompress<'_>

Methods from Deref<Target = Resource>§

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pub fn set_path(&mut self, path: GString)

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pub fn take_over_path(&mut self, path: GString)

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pub fn get_path(&self) -> GString

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pub fn set_name(&mut self, name: GString)

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pub fn get_name(&self) -> GString

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pub fn get_rid(&self) -> Rid

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pub fn set_local_to_scene(&mut self, enable: bool)

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pub fn is_local_to_scene(&self) -> bool

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pub fn get_local_scene(&self) -> Option<Gd<Node>>

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pub fn setup_local_to_scene(&mut self)

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pub fn emit_changed(&mut self)

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pub fn duplicate(&self) -> Option<Gd<Resource>>

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pub fn duplicate_ex(&self) -> ExDuplicate<'_>

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Methods from Deref<Target = Object>§

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: GString) -> bool

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pub fn set(&mut self, property: StringName, value: Variant)

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pub fn get(&self, property: StringName) -> Variant

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pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

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pub fn get_indexed(&self, property_path: NodePath) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: StringName) -> bool

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pub fn property_get_revert(&self, property: StringName) -> Variant

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pub fn set_script(&mut self, script: Variant)

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pub fn get_script(&self) -> Variant

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pub fn set_meta(&mut self, name: StringName, value: Variant)

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pub fn remove_meta(&mut self, name: StringName)

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pub fn get_meta(&self, name: StringName) -> Variant

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pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

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pub fn has_meta(&self, name: StringName) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: GString)

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pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

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pub fn has_user_signal(&self, signal: StringName) -> bool

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pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred(&mut self, property: StringName, value: Variant)

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pub fn callv( &mut self, method: StringName, arg_array: Array<Variant>, ) -> Variant

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pub fn has_method(&self, method: StringName) -> bool

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pub fn has_signal(&self, signal: StringName) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

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pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

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pub fn disconnect(&mut self, signal: StringName, callable: Callable)

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pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: StringName) -> GString

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pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

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pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

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pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for Animation

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for Animation

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Animation

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &<Animation as Deref>::Target

Dereferences the value.
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impl DerefMut for Animation

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fn deref_mut(&mut self) -> &mut <Animation as Deref>::Target

Mutably dereferences the value.
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impl GodotClass for Animation

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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U>() -> bool
where U: GodotClass,

Returns whether Self inherits from U. Read more
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impl GodotDefault for Animation

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impl Inherits<Object> for Animation

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impl Inherits<RefCounted> for Animation

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impl Inherits<Resource> for Animation

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,