#[repr(C)]pub struct godot_arvr_interface_gdnative {Show 15 fields
pub constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>,
pub destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>,
pub get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>,
pub get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>,
pub is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>,
pub initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>,
pub uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
pub get_recommended_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>,
pub get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>,
pub fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>,
pub commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>,
pub process: Option<unsafe extern "C" fn(arg1: *mut c_void)>,
}Fields§
§constructor: Option<unsafe extern "C" fn(arg1: *mut godot_object) -> *mut c_void>§destructor: Option<unsafe extern "C" fn(arg1: *mut c_void)>§get_name: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_string>§get_capabilities: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_int>§get_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>§set_anchor_detection_is_enabled: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_bool)>§is_stereo: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>§is_initialized: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_bool>§initialize: Option<unsafe extern "C" fn(arg1: *mut c_void) -> godot_bool>§uninitialize: Option<unsafe extern "C" fn(arg1: *mut c_void)>§get_recommended_render_targetsize: Option<unsafe extern "C" fn(arg1: *const c_void) -> godot_vector2>§get_transform_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_transform) -> godot_transform>§fill_projection_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: *mut godot_real, arg3: godot_int, arg4: godot_real, arg5: godot_real, arg6: godot_real)>§commit_for_eye: Option<unsafe extern "C" fn(arg1: *mut c_void, arg2: godot_int, arg3: *mut godot_rid, arg4: *mut godot_rect2)>§process: Option<unsafe extern "C" fn(arg1: *mut c_void)>Trait Implementations§
Source§impl Clone for godot_arvr_interface_gdnative
impl Clone for godot_arvr_interface_gdnative
Source§fn clone(&self) -> godot_arvr_interface_gdnative
fn clone(&self) -> godot_arvr_interface_gdnative
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for godot_arvr_interface_gdnative
Auto Trait Implementations§
impl Freeze for godot_arvr_interface_gdnative
impl RefUnwindSafe for godot_arvr_interface_gdnative
impl Send for godot_arvr_interface_gdnative
impl Sync for godot_arvr_interface_gdnative
impl Unpin for godot_arvr_interface_gdnative
impl UnwindSafe for godot_arvr_interface_gdnative
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more