pub struct PropertyUsageFlags { /* private fields */ }
Implementations§
Source§impl PropertyUsageFlags
impl PropertyUsageFlags
Sourcepub const NONE: PropertyUsageFlags
pub const NONE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NONE
Sourcepub const STORAGE: PropertyUsageFlags
pub const STORAGE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_STORAGE
Sourcepub const EDITOR: PropertyUsageFlags
pub const EDITOR: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_EDITOR
Sourcepub const INTERNAL: PropertyUsageFlags
pub const INTERNAL: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_INTERNAL
Sourcepub const CHECKABLE: PropertyUsageFlags
pub const CHECKABLE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_CHECKABLE
Sourcepub const CHECKED: PropertyUsageFlags
pub const CHECKED: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_CHECKED
Sourcepub const GROUP: PropertyUsageFlags
pub const GROUP: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_GROUP
Sourcepub const CATEGORY: PropertyUsageFlags
pub const CATEGORY: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_CATEGORY
Sourcepub const SUBGROUP: PropertyUsageFlags
pub const SUBGROUP: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_SUBGROUP
Sourcepub const CLASS_IS_BITFIELD: PropertyUsageFlags
pub const CLASS_IS_BITFIELD: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_CLASS_IS_BITFIELD
Sourcepub const NO_INSTANCE_STATE: PropertyUsageFlags
pub const NO_INSTANCE_STATE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NO_INSTANCE_STATE
Sourcepub const RESTART_IF_CHANGED: PropertyUsageFlags
pub const RESTART_IF_CHANGED: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_RESTART_IF_CHANGED
Sourcepub const SCRIPT_VARIABLE: PropertyUsageFlags
pub const SCRIPT_VARIABLE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_SCRIPT_VARIABLE
Sourcepub const STORE_IF_NULL: PropertyUsageFlags
pub const STORE_IF_NULL: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_STORE_IF_NULL
Sourcepub const UPDATE_ALL_IF_MODIFIED: PropertyUsageFlags
pub const UPDATE_ALL_IF_MODIFIED: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
Sourcepub const SCRIPT_DEFAULT_VALUE: PropertyUsageFlags
pub const SCRIPT_DEFAULT_VALUE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE
Sourcepub const CLASS_IS_ENUM: PropertyUsageFlags
pub const CLASS_IS_ENUM: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_CLASS_IS_ENUM
Sourcepub const NIL_IS_VARIANT: PropertyUsageFlags
pub const NIL_IS_VARIANT: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NIL_IS_VARIANT
Sourcepub const ARRAY: PropertyUsageFlags
pub const ARRAY: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_ARRAY
Sourcepub const ALWAYS_DUPLICATE: PropertyUsageFlags
pub const ALWAYS_DUPLICATE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_ALWAYS_DUPLICATE
Sourcepub const NEVER_DUPLICATE: PropertyUsageFlags
pub const NEVER_DUPLICATE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NEVER_DUPLICATE
Sourcepub const HIGH_END_GFX: PropertyUsageFlags
pub const HIGH_END_GFX: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_HIGH_END_GFX
Sourcepub const NODE_PATH_FROM_SCENE_ROOT: PropertyUsageFlags
pub const NODE_PATH_FROM_SCENE_ROOT: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT
Sourcepub const RESOURCE_NOT_PERSISTENT: PropertyUsageFlags
pub const RESOURCE_NOT_PERSISTENT: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT
Sourcepub const KEYING_INCREMENTS: PropertyUsageFlags
pub const KEYING_INCREMENTS: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_KEYING_INCREMENTS
Sourcepub const DEFERRED_SET_RESOURCE: PropertyUsageFlags
pub const DEFERRED_SET_RESOURCE: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_DEFERRED_SET_RESOURCE
Sourcepub const EDITOR_INSTANTIATE_OBJECT: PropertyUsageFlags
pub const EDITOR_INSTANTIATE_OBJECT: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
Sourcepub const EDITOR_BASIC_SETTING: PropertyUsageFlags
pub const EDITOR_BASIC_SETTING: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_EDITOR_BASIC_SETTING
Sourcepub const READ_ONLY: PropertyUsageFlags
pub const READ_ONLY: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_READ_ONLY
Sourcepub const SECRET: PropertyUsageFlags
pub const SECRET: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_SECRET
Sourcepub const DEFAULT: PropertyUsageFlags
pub const DEFAULT: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_DEFAULT
Sourcepub const NO_EDITOR: PropertyUsageFlags
pub const NO_EDITOR: PropertyUsageFlags
Godot enumerator name: PROPERTY_USAGE_NO_EDITOR
Trait Implementations§
Source§impl BitOr for PropertyUsageFlags
impl BitOr for PropertyUsageFlags
Source§impl BitOrAssign for PropertyUsageFlags
impl BitOrAssign for PropertyUsageFlags
Source§fn bitor_assign(&mut self, rhs: Self)
fn bitor_assign(&mut self, rhs: Self)
|=
operation. Read moreSource§impl Clone for PropertyUsageFlags
impl Clone for PropertyUsageFlags
Source§fn clone(&self) -> PropertyUsageFlags
fn clone(&self) -> PropertyUsageFlags
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for PropertyUsageFlags
impl Debug for PropertyUsageFlags
Source§impl Default for PropertyUsageFlags
impl Default for PropertyUsageFlags
Source§fn default() -> PropertyUsageFlags
fn default() -> PropertyUsageFlags
Source§impl EngineBitfield for PropertyUsageFlags
impl EngineBitfield for PropertyUsageFlags
Source§impl FromGodot for PropertyUsageFlags
impl FromGodot for PropertyUsageFlags
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
Variant
]. Read more