pub struct LightParam { /* private fields */ }
Implementations§
Source§impl LightParam
impl LightParam
Sourcepub const ENERGY: LightParam
pub const ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_ENERGY
Sourcepub const INDIRECT_ENERGY: LightParam
pub const INDIRECT_ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_INDIRECT_ENERGY
Sourcepub const VOLUMETRIC_FOG_ENERGY: LightParam
pub const VOLUMETRIC_FOG_ENERGY: LightParam
Godot enumerator name: LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY
Sourcepub const SPECULAR: LightParam
pub const SPECULAR: LightParam
Godot enumerator name: LIGHT_PARAM_SPECULAR
Sourcepub const RANGE: LightParam
pub const RANGE: LightParam
Godot enumerator name: LIGHT_PARAM_RANGE
Sourcepub const SIZE: LightParam
pub const SIZE: LightParam
Godot enumerator name: LIGHT_PARAM_SIZE
Sourcepub const ATTENUATION: LightParam
pub const ATTENUATION: LightParam
Godot enumerator name: LIGHT_PARAM_ATTENUATION
Sourcepub const SPOT_ANGLE: LightParam
pub const SPOT_ANGLE: LightParam
Godot enumerator name: LIGHT_PARAM_SPOT_ANGLE
Sourcepub const SPOT_ATTENUATION: LightParam
pub const SPOT_ATTENUATION: LightParam
Godot enumerator name: LIGHT_PARAM_SPOT_ATTENUATION
Sourcepub const SHADOW_MAX_DISTANCE: LightParam
pub const SHADOW_MAX_DISTANCE: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_MAX_DISTANCE
Sourcepub const SHADOW_SPLIT_1_OFFSET: LightParam
pub const SHADOW_SPLIT_1_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET
Sourcepub const SHADOW_SPLIT_2_OFFSET: LightParam
pub const SHADOW_SPLIT_2_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET
Sourcepub const SHADOW_SPLIT_3_OFFSET: LightParam
pub const SHADOW_SPLIT_3_OFFSET: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET
Sourcepub const SHADOW_FADE_START: LightParam
pub const SHADOW_FADE_START: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_FADE_START
Sourcepub const SHADOW_NORMAL_BIAS: LightParam
pub const SHADOW_NORMAL_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_NORMAL_BIAS
Sourcepub const SHADOW_BIAS: LightParam
pub const SHADOW_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_BIAS
Sourcepub const SHADOW_PANCAKE_SIZE: LightParam
pub const SHADOW_PANCAKE_SIZE: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_PANCAKE_SIZE
Sourcepub const SHADOW_OPACITY: LightParam
pub const SHADOW_OPACITY: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_OPACITY
Sourcepub const SHADOW_BLUR: LightParam
pub const SHADOW_BLUR: LightParam
Godot enumerator name: LIGHT_PARAM_SHADOW_BLUR
Sourcepub const TRANSMITTANCE_BIAS: LightParam
pub const TRANSMITTANCE_BIAS: LightParam
Godot enumerator name: LIGHT_PARAM_TRANSMITTANCE_BIAS
Sourcepub const INTENSITY: LightParam
pub const INTENSITY: LightParam
Godot enumerator name: LIGHT_PARAM_INTENSITY
Sourcepub const MAX: LightParam
pub const MAX: LightParam
Godot enumerator name: LIGHT_PARAM_MAX
Trait Implementations§
Source§impl Clone for LightParam
impl Clone for LightParam
Source§fn clone(&self) -> LightParam
fn clone(&self) -> LightParam
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for LightParam
impl Debug for LightParam
Source§impl EngineEnum for LightParam
impl EngineEnum for LightParam
Source§impl FromGodot for LightParam
impl FromGodot for LightParam
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
Variant
]. Read more