pub struct GenEditState { /* private fields */ }
Implementations§
Source§impl GenEditState
impl GenEditState
Sourcepub const DISABLED: GenEditState
pub const DISABLED: GenEditState
Godot enumerator name: GEN_EDIT_STATE_DISABLED
Sourcepub const INSTANCE: GenEditState
pub const INSTANCE: GenEditState
Godot enumerator name: GEN_EDIT_STATE_INSTANCE
Sourcepub const MAIN: GenEditState
pub const MAIN: GenEditState
Godot enumerator name: GEN_EDIT_STATE_MAIN
Sourcepub const MAIN_INHERITED: GenEditState
pub const MAIN_INHERITED: GenEditState
Godot enumerator name: GEN_EDIT_STATE_MAIN_INHERITED
Trait Implementations§
Source§impl Clone for GenEditState
impl Clone for GenEditState
Source§fn clone(&self) -> GenEditState
fn clone(&self) -> GenEditState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GenEditState
impl Debug for GenEditState
Source§impl EngineEnum for GenEditState
impl EngineEnum for GenEditState
fn try_from_ord(ord: i32) -> Option<Self>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
Source§fn all_constants() -> &'static [EnumConstant<GenEditState>]
fn all_constants() -> &'static [EnumConstant<GenEditState>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for GenEditState
impl FromGodot for GenEditState
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl GodotConvert for GenEditState
impl GodotConvert for GenEditState
Source§impl Hash for GenEditState
impl Hash for GenEditState
Source§impl PartialEq for GenEditState
impl PartialEq for GenEditState
Source§impl ToGodot for GenEditState
impl ToGodot for GenEditState
impl Copy for GenEditState
impl Eq for GenEditState
impl StructuralPartialEq for GenEditState
Auto Trait Implementations§
impl Freeze for GenEditState
impl RefUnwindSafe for GenEditState
impl Send for GenEditState
impl Sync for GenEditState
impl Unpin for GenEditState
impl UnwindSafe for GenEditState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more