Struct PrimitiveMesh

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#[repr(C)]
pub struct PrimitiveMesh { /* private fields */ }
Expand description

Godot class PrimitiveMesh.

Inherits Mesh.

Related symbols:

See also Godot docs for PrimitiveMesh.

§Construction

This class is reference-counted. You can create a new instance using PrimitiveMesh::new_gd().

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impl PrimitiveMesh

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pub fn get_mesh_arrays(&self) -> VariantArray

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pub fn set_custom_aabb(&mut self, aabb: Aabb)

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pub fn get_custom_aabb(&self) -> Aabb

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pub fn set_flip_faces(&mut self, flip_faces: bool)

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pub fn get_flip_faces(&self) -> bool

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pub fn set_add_uv2(&mut self, add_uv2: bool)

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pub fn get_add_uv2(&self) -> bool

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pub fn set_uv2_padding(&mut self, uv2_padding: f32)

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pub fn get_uv2_padding(&self) -> f32

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pub fn request_update(&mut self)

Methods from Deref<Target = Mesh>§

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pub fn set_lightmap_size_hint(&mut self, size: Vector2i)

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pub fn get_lightmap_size_hint(&self) -> Vector2i

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pub fn get_aabb(&self) -> Aabb

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pub fn get_faces(&self) -> PackedVector3Array

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pub fn get_surface_count(&self) -> i32

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pub fn surface_get_arrays(&self, surf_idx: i32) -> VariantArray

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pub fn surface_get_blend_shape_arrays( &self, surf_idx: i32, ) -> Array<VariantArray>

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pub fn create_placeholder(&self) -> Option<Gd<Resource>>

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pub fn create_outline(&self, margin: f32) -> Option<Gd<Mesh>>

Methods from Deref<Target = Resource>§

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pub fn set_path(&mut self, path: impl AsArg<GString>)

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pub fn take_over_path(&mut self, path: impl AsArg<GString>)

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pub fn get_path(&self) -> GString

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pub fn set_path_cache(&mut self, path: impl AsArg<GString>)

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pub fn set_name(&mut self, name: impl AsArg<GString>)

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pub fn get_name(&self) -> GString

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pub fn get_rid(&self) -> Rid

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pub fn set_local_to_scene(&mut self, enable: bool)

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pub fn is_local_to_scene(&self) -> bool

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pub fn get_local_scene(&self) -> Option<Gd<Node>>

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pub fn setup_local_to_scene(&mut self)

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pub fn reset_state(&mut self)

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pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )

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pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString

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pub fn is_built_in(&self) -> bool

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pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)

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pub fn get_scene_unique_id(&self) -> GString

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pub fn emit_changed(&mut self)

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pub fn duplicate(&self) -> Option<Gd<Resource>>

To set the default parameters, use Self::duplicate_ex and its builder methods. See the book for detailed usage instructions.

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pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: impl AsArg<GString>) -> bool

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pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

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pub fn get(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

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pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

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pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_script(&mut self, script: &Variant)

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pub fn get_script(&self) -> Variant

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pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

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pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

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pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

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pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

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pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

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pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

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pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &VariantArray, ) -> Variant

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pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

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pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

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pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

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pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

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pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

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pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

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pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

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pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

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pub fn get_translation_domain(&self) -> StringName

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pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for PrimitiveMesh

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for PrimitiveMesh

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for PrimitiveMesh

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type Target = Mesh

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for PrimitiveMesh

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl GodotClass for PrimitiveMesh

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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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type Base = Mesh

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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fn inherits<U: GodotClass>() -> bool

Returns whether Self inherits from U. Read more
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impl WithSignals for PrimitiveMesh

Available on since_api="4.2" only.
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type SignalCollection<'c, C: WithSignals> = SignalsOfResource<'c, C>

The associated struct listing all signals of this class. Read more
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impl GodotDefault for PrimitiveMesh

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impl Inherits<Mesh> for PrimitiveMesh

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impl Inherits<Object> for PrimitiveMesh

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impl Inherits<RefCounted> for PrimitiveMesh

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impl Inherits<Resource> for PrimitiveMesh

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> NewGd for T
where T: GodotDefault<Memory = MemRefCounted> + Bounds,

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fn new_gd() -> Gd<T>

Return a new, ref-counted Gd containing a default-constructed instance. Read more
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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> UniformObjectDeref<DeclEngine> for T
where T: GodotClass<Declarer = DeclEngine>,

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type TargetRef<'a> = Gd<T>

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type TargetMut<'a> = Gd<T>

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fn object_as_ref<'a>( gd: &'a Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetRef<'a>

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fn object_as_mut<'a>( gd: &'a mut Gd<T>, ) -> <T as UniformObjectDeref<DeclEngine>>::TargetMut<'a>

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impl<T> Inherits<T> for T
where T: GodotClass,