#[repr(C)]pub struct InputEventAction { /* private fields */ }
Expand description
Godot class InputEventAction.
Inherits InputEvent
.
Related symbols:
IInputEventAction
: virtual methods
See also Godot docs for InputEventAction
.
§Construction
This class is reference-counted. You can create a new instance using InputEventAction::new_gd()
.
Implementations§
Source§impl InputEventAction
impl InputEventAction
pub fn set_action(&mut self, action: impl AsArg<StringName>)
pub fn get_action(&self) -> StringName
pub fn set_pressed(&mut self, pressed: bool)
pub fn set_strength(&mut self, strength: f32)
pub fn get_strength(&self) -> f32
pub fn set_event_index(&mut self, index: i32)
pub fn get_event_index(&self) -> i32
Methods from Deref<Target = InputEvent>§
pub const DEVICE_ID_EMULATION: i32 = -1i32
pub fn set_device(&mut self, device: i32)
pub fn get_device(&self) -> i32
Sourcepub fn is_action(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsAction<'a>
Sourcepub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_pressed_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_pressed_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionPressed<'a>
Sourcepub fn is_action_released(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_released(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_released_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_action_released_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionReleased<'a>
Sourcepub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
pub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
To set the default parameters, use Self::get_action_strength_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_action_strength_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExGetActionStrength<'a>
pub fn is_canceled(&self) -> bool
pub fn is_pressed(&self) -> bool
pub fn is_released(&self) -> bool
pub fn is_echo(&self) -> bool
pub fn as_text(&self) -> GString
Sourcepub fn is_match(&self, event: impl AsObjectArg<InputEvent>) -> bool
pub fn is_match(&self, event: impl AsObjectArg<InputEvent>) -> bool
To set the default parameters, use Self::is_match_ex
and its builder methods. See the book for detailed usage instructions.
pub fn is_match_ex<'a>( &'a self, event: impl AsObjectArg<InputEvent>, ) -> ExIsMatch<'a>
pub fn is_action_type(&self) -> bool
pub fn accumulate(&mut self, with_event: impl AsObjectArg<InputEvent>) -> bool
Sourcepub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>
pub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>
To set the default parameters, use Self::xformed_by_ex
and its builder methods. See the book for detailed usage instructions.
pub fn xformed_by_ex<'a>(&'a self, xform: Transform2D) -> ExXformedBy<'a>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: impl AsArg<GString>)
pub fn take_over_path(&mut self, path: impl AsArg<GString>)
pub fn get_path(&self) -> GString
pub fn set_path_cache(&mut self, path: impl AsArg<GString>)
pub fn set_name(&mut self, name: impl AsArg<GString>)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn reset_state(&mut self)
pub fn set_id_for_path( &mut self, path: impl AsArg<GString>, id: impl AsArg<GString>, )
pub fn get_id_for_path(&self, path: impl AsArg<GString>) -> GString
pub fn is_built_in(&self) -> bool
pub fn set_scene_unique_id(&mut self, id: impl AsArg<GString>)
pub fn get_scene_unique_id(&self) -> GString
pub fn emit_changed(&mut self)
Sourcepub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate(&self) -> Option<Gd<Resource>>
To set the default parameters, use Self::duplicate_ex
and its builder methods. See the book for detailed usage instructions.
pub fn duplicate_ex<'a>(&'a self) -> ExDuplicate<'a>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_script(&mut self, script: &Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
Sourcepub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex
and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
Sourcepub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex
and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
Sourcepub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
Sourcepub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
Sourcepub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
Sourcepub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant
.
It can detect call failures and will return Err
in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &VariantArray, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
Sourcepub fn connect(
&mut self,
signal: impl AsArg<StringName>,
callable: &Callable,
) -> Error
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
To set the default parameters, use Self::connect_ex
and its builder methods. See the book for detailed usage instructions.
pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
Sourcepub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
Sourcepub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex
and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
Sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification()
, and depending on the notification, also to Godot’s lifecycle callbacks such as ready()
.
Starts from the highest ancestor (the Object
class) and goes down the hierarchy.
See also Godot docs for Object::notification()
.
§Panics
If you call this method on a user-defined object while holding a GdRef
or GdMut
guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification()
acquires a GdMut
lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify()
, but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
Source§impl Bounds for InputEventAction
impl Bounds for InputEventAction
Source§type Memory = MemRefCounted
type Memory = MemRefCounted
Source§type Declarer = DeclEngine
type Declarer = DeclEngine
Source§impl Debug for InputEventAction
impl Debug for InputEventAction
Source§impl Deref for InputEventAction
impl Deref for InputEventAction
Source§impl DerefMut for InputEventAction
impl DerefMut for InputEventAction
Source§impl GodotClass for InputEventAction
impl GodotClass for InputEventAction
Source§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
Source§type Base = InputEvent
type Base = InputEvent
T
. This is always a Godot engine class.Source§fn class_name() -> ClassName
fn class_name() -> ClassName
Source§impl WithSignals for InputEventAction
Available on since_api="4.2"
only.
impl WithSignals for InputEventAction
since_api="4.2"
only.