Struct SignalsOfSceneTree

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pub struct SignalsOfSceneTree<'c, C: WithSignals> { /* private fields */ }
Available on since_api="4.2" only.
Expand description

A collection of signals for the SceneTree class.

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impl<'c, C: WithSignals> SignalsOfSceneTree<'c, C>

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pub fn tree_changed(&mut self) -> SigTreeChanged<'c, C>

Signature: ()

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pub fn tree_process_mode_changed(&mut self) -> SigTreeProcessModeChanged<'c, C>

Signature: ()

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pub fn node_added(&mut self) -> SigNodeAdded<'c, C>

Signature: (node: Gd<Node>)

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pub fn node_removed(&mut self) -> SigNodeRemoved<'c, C>

Signature: (node: Gd<Node>)

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pub fn node_renamed(&mut self) -> SigNodeRenamed<'c, C>

Signature: (node: Gd<Node>)

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pub fn node_configuration_warning_changed( &mut self, ) -> SigNodeConfigurationWarningChanged<'c, C>

Signature: (node: Gd<Node>)

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pub fn process_frame(&mut self) -> SigProcessFrame<'c, C>

Signature: ()

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pub fn physics_frame(&mut self) -> SigPhysicsFrame<'c, C>

Signature: ()

Methods from Deref<Target = <<SceneTree as GodotClass>::Base as WithSignals>::SignalCollection<'c, C>>§

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pub fn get_root(&self) -> Option<Gd<Window>>

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pub fn has_group(&self, name: impl AsArg<StringName>) -> bool

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pub fn is_auto_accept_quit(&self) -> bool

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pub fn set_auto_accept_quit(&mut self, enabled: bool)

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pub fn is_quit_on_go_back(&self) -> bool

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pub fn set_quit_on_go_back(&mut self, enabled: bool)

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pub fn set_debug_collisions_hint(&mut self, enable: bool)

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pub fn is_debugging_collisions_hint(&self) -> bool

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pub fn set_debug_paths_hint(&mut self, enable: bool)

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pub fn is_debugging_paths_hint(&self) -> bool

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pub fn set_debug_navigation_hint(&mut self, enable: bool)

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pub fn is_debugging_navigation_hint(&self) -> bool

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pub fn set_edited_scene_root(&mut self, scene: impl AsObjectArg<Node>)

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pub fn get_edited_scene_root(&self) -> Option<Gd<Node>>

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pub fn set_pause(&mut self, enable: bool)

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pub fn is_paused(&self) -> bool

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pub fn get_node_count(&self) -> i32

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pub fn get_frame(&self) -> i64

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pub fn quit(&mut self)

To set the default parameters, use Self::quit_ex and its builder methods. See the book for detailed usage instructions.

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pub fn quit_ex<'a>(&'a mut self) -> ExQuit<'a>

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pub fn set_physics_interpolation_enabled(&mut self, enabled: bool)

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pub fn is_physics_interpolation_enabled(&self) -> bool

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pub fn queue_delete(&mut self, obj: impl AsObjectArg<Object>)

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pub fn call_group_flags( &mut self, flags: i64, group: impl AsArg<StringName>, method: impl AsArg<StringName>, varargs: &[Variant], )

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_group_flags( &mut self, flags: i64, group: impl AsArg<StringName>, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<(), CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn notify_group_flags( &mut self, call_flags: u32, group: impl AsArg<StringName>, notification: i32, )

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pub fn set_group_flags( &mut self, call_flags: u32, group: impl AsArg<StringName>, property: impl AsArg<GString>, value: &Variant, )

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pub fn call_group( &mut self, group: impl AsArg<StringName>, method: impl AsArg<StringName>, varargs: &[Variant], )

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_group( &mut self, group: impl AsArg<StringName>, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<(), CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn notify_group(&mut self, group: impl AsArg<StringName>, notification: i32)

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pub fn set_group( &mut self, group: impl AsArg<StringName>, property: impl AsArg<GString>, value: &Variant, )

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pub fn get_nodes_in_group( &mut self, group: impl AsArg<StringName>, ) -> Array<Gd<Node>>

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pub fn get_first_node_in_group( &mut self, group: impl AsArg<StringName>, ) -> Option<Gd<Node>>

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pub fn get_node_count_in_group(&self, group: impl AsArg<StringName>) -> i32

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pub fn set_current_scene(&mut self, child_node: impl AsObjectArg<Node>)

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pub fn get_current_scene(&self) -> Option<Gd<Node>>

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pub fn change_scene_to_file(&mut self, path: impl AsArg<GString>) -> Error

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pub fn change_scene_to_packed( &mut self, packed_scene: impl AsObjectArg<PackedScene>, ) -> Error

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pub fn reload_current_scene(&mut self) -> Error

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pub fn unload_current_scene(&mut self)

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pub fn set_multiplayer_poll_enabled(&mut self, enabled: bool)

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pub fn is_multiplayer_poll_enabled(&self) -> bool

Methods from Deref<Target = MainLoop>§

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pub fn notify(&mut self, what: MainLoopNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: MainLoopNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Methods from Deref<Target = Object>§

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: impl AsArg<GString>) -> bool

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pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)

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pub fn get(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )

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pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool

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pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant

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pub fn set_script(&mut self, script: &Variant)

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pub fn get_script(&self) -> Variant

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pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)

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pub fn remove_meta(&mut self, name: impl AsArg<StringName>)

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pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant

To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.

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pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>

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pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)

To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.

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pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>

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pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)

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pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )

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pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &VariantArray, ) -> Variant

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pub fn has_method(&self, method: impl AsArg<StringName>) -> bool

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pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32

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pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error

To set the default parameters, use Self::connect_ex and its builder methods. See the book for detailed usage instructions.

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pub fn connect_ex<'a>( &'a mut self, signal: impl AsArg<StringName> + 'a, callable: &'a Callable, ) -> ExConnect<'a>

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pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )

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pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool

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pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: impl AsArg<StringName>) -> GString

To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>

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pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString

To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.

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pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>

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pub fn get_translation_domain(&self) -> StringName

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pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl<'c, C: WithSignals> Deref for SignalsOfSceneTree<'c, C>

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type Target = <<SceneTree as GodotClass>::Base as WithSignals>::SignalCollection<'c, C>

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'c, C: WithSignals> DerefMut for SignalsOfSceneTree<'c, C>

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.

Auto Trait Implementations§

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impl<'c, C> Freeze for SignalsOfSceneTree<'c, C>
where <C as WithSignals>::__SignalObj<'c>: Freeze,

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impl<'c, C> RefUnwindSafe for SignalsOfSceneTree<'c, C>

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impl<'c, C> Send for SignalsOfSceneTree<'c, C>
where <C as WithSignals>::__SignalObj<'c>: Send,

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impl<'c, C> Sync for SignalsOfSceneTree<'c, C>
where <C as WithSignals>::__SignalObj<'c>: Sync,

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impl<'c, C> Unpin for SignalsOfSceneTree<'c, C>
where <C as WithSignals>::__SignalObj<'c>: Unpin,

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impl<'c, C> UnwindSafe for SignalsOfSceneTree<'c, C>
where <C as WithSignals>::__SignalObj<'c>: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.