pub struct LightDirectionalSkyMode { /* private fields */ }
Implementations§
Source§impl LightDirectionalSkyMode
impl LightDirectionalSkyMode
Sourcepub const LIGHT_AND_SKY: LightDirectionalSkyMode
pub const LIGHT_AND_SKY: LightDirectionalSkyMode
Godot enumerator name: LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY
Sourcepub const LIGHT_ONLY: LightDirectionalSkyMode
pub const LIGHT_ONLY: LightDirectionalSkyMode
Godot enumerator name: LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_ONLY
Sourcepub const SKY_ONLY: LightDirectionalSkyMode
pub const SKY_ONLY: LightDirectionalSkyMode
Godot enumerator name: LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY
Trait Implementations§
Source§impl Clone for LightDirectionalSkyMode
impl Clone for LightDirectionalSkyMode
Source§fn clone(&self) -> LightDirectionalSkyMode
fn clone(&self) -> LightDirectionalSkyMode
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LightDirectionalSkyMode
impl Debug for LightDirectionalSkyMode
Source§impl EngineEnum for LightDirectionalSkyMode
impl EngineEnum for LightDirectionalSkyMode
fn try_from_ord(ord: i32) -> Option<Self>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
Source§fn all_constants() -> &'static [EnumConstant<LightDirectionalSkyMode>]
fn all_constants() -> &'static [EnumConstant<LightDirectionalSkyMode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for LightDirectionalSkyMode
impl FromGodot for LightDirectionalSkyMode
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl Hash for LightDirectionalSkyMode
impl Hash for LightDirectionalSkyMode
Source§impl PartialEq for LightDirectionalSkyMode
impl PartialEq for LightDirectionalSkyMode
Source§impl ToGodot for LightDirectionalSkyMode
impl ToGodot for LightDirectionalSkyMode
impl Copy for LightDirectionalSkyMode
impl Eq for LightDirectionalSkyMode
impl StructuralPartialEq for LightDirectionalSkyMode
Auto Trait Implementations§
impl Freeze for LightDirectionalSkyMode
impl RefUnwindSafe for LightDirectionalSkyMode
impl Send for LightDirectionalSkyMode
impl Sync for LightDirectionalSkyMode
impl Unpin for LightDirectionalSkyMode
impl UnwindSafe for LightDirectionalSkyMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more