pub struct EnvironmentSdfgiRayCount { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIRayCount
.
Implementations§
Source§impl EnvironmentSdfgiRayCount
impl EnvironmentSdfgiRayCount
Sourcepub const COUNT_4: EnvironmentSdfgiRayCount
pub const COUNT_4: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_4
Sourcepub const COUNT_8: EnvironmentSdfgiRayCount
pub const COUNT_8: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_8
Sourcepub const COUNT_16: EnvironmentSdfgiRayCount
pub const COUNT_16: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_16
Sourcepub const COUNT_32: EnvironmentSdfgiRayCount
pub const COUNT_32: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_32
Sourcepub const COUNT_64: EnvironmentSdfgiRayCount
pub const COUNT_64: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_64
Sourcepub const COUNT_96: EnvironmentSdfgiRayCount
pub const COUNT_96: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_96
Sourcepub const COUNT_128: EnvironmentSdfgiRayCount
pub const COUNT_128: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_128
Sourcepub const MAX: EnvironmentSdfgiRayCount
pub const MAX: EnvironmentSdfgiRayCount
Godot enumerator name: ENV_SDFGI_RAY_COUNT_MAX
Trait Implementations§
Source§impl Clone for EnvironmentSdfgiRayCount
impl Clone for EnvironmentSdfgiRayCount
Source§fn clone(&self) -> EnvironmentSdfgiRayCount
fn clone(&self) -> EnvironmentSdfgiRayCount
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for EnvironmentSdfgiRayCount
impl Debug for EnvironmentSdfgiRayCount
Source§impl FromGodot for EnvironmentSdfgiRayCount
impl FromGodot for EnvironmentSdfgiRayCount
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl Hash for EnvironmentSdfgiRayCount
impl Hash for EnvironmentSdfgiRayCount
Source§impl IndexEnum for EnvironmentSdfgiRayCount
impl IndexEnum for EnvironmentSdfgiRayCount
Source§impl PartialEq for EnvironmentSdfgiRayCount
impl PartialEq for EnvironmentSdfgiRayCount
Source§impl ToGodot for EnvironmentSdfgiRayCount
impl ToGodot for EnvironmentSdfgiRayCount
impl Copy for EnvironmentSdfgiRayCount
impl Eq for EnvironmentSdfgiRayCount
impl StructuralPartialEq for EnvironmentSdfgiRayCount
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiRayCount
impl RefUnwindSafe for EnvironmentSdfgiRayCount
impl Send for EnvironmentSdfgiRayCount
impl Sync for EnvironmentSdfgiRayCount
impl Unpin for EnvironmentSdfgiRayCount
impl UnwindSafe for EnvironmentSdfgiRayCount
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more