pub struct EnvironmentSdfgiFramesToUpdateLight { /* private fields */ }
Expand description
Godot enum name: EnvironmentSDFGIFramesToUpdateLight
.
Implementations§
Source§impl EnvironmentSdfgiFramesToUpdateLight
impl EnvironmentSdfgiFramesToUpdateLight
Sourcepub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
pub const IN_1_FRAME: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_1_FRAME
Sourcepub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_2_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_2_FRAMES
Sourcepub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_4_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_4_FRAMES
Sourcepub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_8_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_8_FRAMES
Sourcepub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
pub const IN_16_FRAMES: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_IN_16_FRAMES
Sourcepub const MAX: EnvironmentSdfgiFramesToUpdateLight
pub const MAX: EnvironmentSdfgiFramesToUpdateLight
Godot enumerator name: ENV_SDFGI_UPDATE_LIGHT_MAX
Trait Implementations§
Source§impl Clone for EnvironmentSdfgiFramesToUpdateLight
impl Clone for EnvironmentSdfgiFramesToUpdateLight
Source§fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
fn clone(&self) -> EnvironmentSdfgiFramesToUpdateLight
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
impl FromGodot for EnvironmentSdfgiFramesToUpdateLight
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
impl PartialEq for EnvironmentSdfgiFramesToUpdateLight
Source§fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
fn eq(&self, other: &EnvironmentSdfgiFramesToUpdateLight) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.Source§impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl ToGodot for EnvironmentSdfgiFramesToUpdateLight
impl Copy for EnvironmentSdfgiFramesToUpdateLight
impl Eq for EnvironmentSdfgiFramesToUpdateLight
impl StructuralPartialEq for EnvironmentSdfgiFramesToUpdateLight
Auto Trait Implementations§
impl Freeze for EnvironmentSdfgiFramesToUpdateLight
impl RefUnwindSafe for EnvironmentSdfgiFramesToUpdateLight
impl Send for EnvironmentSdfgiFramesToUpdateLight
impl Sync for EnvironmentSdfgiFramesToUpdateLight
impl Unpin for EnvironmentSdfgiFramesToUpdateLight
impl UnwindSafe for EnvironmentSdfgiFramesToUpdateLight
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more