Skip to main content

JoyButton

Struct JoyButton 

Source
pub struct JoyButton { /* private fields */ }

Implementations§

Source§

impl JoyButton

Source

pub const INVALID: JoyButton

Godot enumerator name: JOY_BUTTON_INVALID

Source

pub const A: JoyButton

Godot enumerator name: JOY_BUTTON_A

Source

pub const B: JoyButton

Godot enumerator name: JOY_BUTTON_B

Source

pub const X: JoyButton

Godot enumerator name: JOY_BUTTON_X

Source

pub const Y: JoyButton

Godot enumerator name: JOY_BUTTON_Y

Source

pub const BACK: JoyButton

Godot enumerator name: JOY_BUTTON_BACK

Source

pub const GUIDE: JoyButton

Godot enumerator name: JOY_BUTTON_GUIDE

Source

pub const START: JoyButton

Godot enumerator name: JOY_BUTTON_START

Source

pub const LEFT_STICK: JoyButton

Godot enumerator name: JOY_BUTTON_LEFT_STICK

Source

pub const RIGHT_STICK: JoyButton

Godot enumerator name: JOY_BUTTON_RIGHT_STICK

Source

pub const LEFT_SHOULDER: JoyButton

Godot enumerator name: JOY_BUTTON_LEFT_SHOULDER

Source

pub const RIGHT_SHOULDER: JoyButton

Godot enumerator name: JOY_BUTTON_RIGHT_SHOULDER

Source

pub const DPAD_UP: JoyButton

Godot enumerator name: JOY_BUTTON_DPAD_UP

Source

pub const DPAD_DOWN: JoyButton

Godot enumerator name: JOY_BUTTON_DPAD_DOWN

Source

pub const DPAD_LEFT: JoyButton

Godot enumerator name: JOY_BUTTON_DPAD_LEFT

Source

pub const DPAD_RIGHT: JoyButton

Godot enumerator name: JOY_BUTTON_DPAD_RIGHT

Source

pub const MISC1: JoyButton

Godot enumerator name: JOY_BUTTON_MISC1

Source

pub const PADDLE1: JoyButton

Godot enumerator name: JOY_BUTTON_PADDLE1

Source

pub const PADDLE2: JoyButton

Godot enumerator name: JOY_BUTTON_PADDLE2

Source

pub const PADDLE3: JoyButton

Godot enumerator name: JOY_BUTTON_PADDLE3

Source

pub const PADDLE4: JoyButton

Godot enumerator name: JOY_BUTTON_PADDLE4

Source

pub const TOUCHPAD: JoyButton

Godot enumerator name: JOY_BUTTON_TOUCHPAD

Source

pub const SDL_MAX: JoyButton

Godot enumerator name: JOY_BUTTON_SDL_MAX

Source

pub const MAX: JoyButton

Godot enumerator name: JOY_BUTTON_MAX

Trait Implementations§

Source§

impl Clone for JoyButton

Source§

fn clone(&self) -> JoyButton

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for JoyButton

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for JoyButton

Source§

fn try_from_ord(ord: i32) -> Option<Self>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [Self]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<JoyButton>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for JoyButton

Source§

fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
Source§

impl GodotConvert for JoyButton

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for JoyButton

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for JoyButton

Source§

fn eq(&self, other: &JoyButton) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for JoyButton

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a [Variant].
Source§

impl Var for JoyButton

Source§

type PubType = JoyButton

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &Self) -> Self::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut Self, value: Self::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for JoyButton

Source§

impl Element for JoyButton

Source§

impl Eq for JoyButton

Source§

impl Export for JoyButton

Source§

impl StructuralPartialEq for JoyButton

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,