Skip to main content

ViewportDebugDraw

Struct ViewportDebugDraw 

Source
pub struct ViewportDebugDraw { /* private fields */ }

Implementations§

Source§

impl ViewportDebugDraw

Source

pub const DISABLED: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_DISABLED

Source

pub const UNSHADED: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_UNSHADED

Source

pub const LIGHTING: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_LIGHTING

Source

pub const OVERDRAW: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_OVERDRAW

Source

pub const WIREFRAME: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_WIREFRAME

Source

pub const NORMAL_BUFFER: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER

Source

pub const VOXEL_GI_ALBEDO: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_ALBEDO

Source

pub const VOXEL_GI_LIGHTING: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_LIGHTING

Source

pub const VOXEL_GI_EMISSION: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_VOXEL_GI_EMISSION

Source

pub const SHADOW_ATLAS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS

Source

pub const DIRECTIONAL_SHADOW_ATLAS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS

Source

pub const SCENE_LUMINANCE: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE

Source

pub const SSAO: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SSAO

Source

pub const SSIL: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SSIL

Source

pub const PSSM_SPLITS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_PSSM_SPLITS

Source

pub const DECAL_ATLAS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_DECAL_ATLAS

Source

pub const SDFGI: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SDFGI

Source

pub const SDFGI_PROBES: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_SDFGI_PROBES

Source

pub const GI_BUFFER: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_GI_BUFFER

Source

pub const DISABLE_LOD: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_DISABLE_LOD

Source

pub const CLUSTER_OMNI_LIGHTS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS

Source

pub const CLUSTER_SPOT_LIGHTS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS

Source

pub const CLUSTER_DECALS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS

Source

pub const CLUSTER_REFLECTION_PROBES: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES

Source

pub const OCCLUDERS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_OCCLUDERS

Source

pub const MOTION_VECTORS: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_MOTION_VECTORS

Source

pub const INTERNAL_BUFFER: ViewportDebugDraw

Godot enumerator name: VIEWPORT_DEBUG_DRAW_INTERNAL_BUFFER

Trait Implementations§

Source§

impl Clone for ViewportDebugDraw

Source§

fn clone(&self) -> ViewportDebugDraw

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ViewportDebugDraw

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for ViewportDebugDraw

Source§

fn try_from_ord(ord: i32) -> Option<Self>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [Self]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<ViewportDebugDraw>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for ViewportDebugDraw

Source§

fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
Source§

impl GodotConvert for ViewportDebugDraw

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for ViewportDebugDraw

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for ViewportDebugDraw

Source§

fn eq(&self, other: &ViewportDebugDraw) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for ViewportDebugDraw

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a [Variant].
Source§

impl Var for ViewportDebugDraw

Source§

type PubType = ViewportDebugDraw

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &Self) -> Self::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut Self, value: Self::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for ViewportDebugDraw

Source§

impl Element for ViewportDebugDraw

Source§

impl Eq for ViewportDebugDraw

Source§

impl Export for ViewportDebugDraw

Source§

impl StructuralPartialEq for ViewportDebugDraw

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,