Skip to main content

EnvironmentSsrRoughnessQuality

Struct EnvironmentSsrRoughnessQuality 

Source
pub struct EnvironmentSsrRoughnessQuality { /* private fields */ }
Expand description

Godot enum name: EnvironmentSSRRoughnessQuality.

Implementations§

Source§

impl EnvironmentSsrRoughnessQuality

Source

pub const DISABLED: EnvironmentSsrRoughnessQuality

Godot enumerator name: ENV_SSR_ROUGHNESS_QUALITY_DISABLED

Source

pub const LOW: EnvironmentSsrRoughnessQuality

Godot enumerator name: ENV_SSR_ROUGHNESS_QUALITY_LOW

Source

pub const MEDIUM: EnvironmentSsrRoughnessQuality

Godot enumerator name: ENV_SSR_ROUGHNESS_QUALITY_MEDIUM

Source

pub const HIGH: EnvironmentSsrRoughnessQuality

Godot enumerator name: ENV_SSR_ROUGHNESS_QUALITY_HIGH

Trait Implementations§

Source§

impl Clone for EnvironmentSsrRoughnessQuality

Source§

fn clone(&self) -> EnvironmentSsrRoughnessQuality

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for EnvironmentSsrRoughnessQuality

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl EngineEnum for EnvironmentSsrRoughnessQuality

Source§

fn try_from_ord(ord: i32) -> Option<Self>

Source§

fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
Source§

fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
Source§

fn values() -> &'static [Self]

Returns a slice of distinct enum values. Read more
Source§

fn all_constants() -> &'static [EnumConstant<EnvironmentSsrRoughnessQuality>]

Returns metadata for all enum constants. Read more
Source§

fn from_ord(ord: i32) -> Self

Source§

impl FromGodot for EnvironmentSsrRoughnessQuality

Source§

fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
Source§

impl GodotConvert for EnvironmentSsrRoughnessQuality

Source§

type Via = i32

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for EnvironmentSsrRoughnessQuality

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for EnvironmentSsrRoughnessQuality

Source§

fn eq(&self, other: &EnvironmentSsrRoughnessQuality) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for EnvironmentSsrRoughnessQuality

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a [Variant].
Source§

impl Var for EnvironmentSsrRoughnessQuality

Source§

type PubType = EnvironmentSsrRoughnessQuality

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &Self) -> Self::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut Self, value: Self::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for EnvironmentSsrRoughnessQuality

Source§

impl Element for EnvironmentSsrRoughnessQuality

Source§

impl Eq for EnvironmentSsrRoughnessQuality

Source§

impl Export for EnvironmentSsrRoughnessQuality

Source§

impl StructuralPartialEq for EnvironmentSsrRoughnessQuality

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,