pub struct Mode { /* private fields */ }Implementations§
Source§impl Mode
impl Mode
Sourcepub const FULLSCREEN: Mode
pub const FULLSCREEN: Mode
Godot enumerator name: MODE_FULLSCREEN
Sourcepub const EXCLUSIVE_FULLSCREEN: Mode
pub const EXCLUSIVE_FULLSCREEN: Mode
Godot enumerator name: MODE_EXCLUSIVE_FULLSCREEN
Trait Implementations§
Source§impl EngineEnum for Mode
impl EngineEnum for Mode
fn try_from_ord(ord: i32) -> Option<Self>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn all_constants() -> &'static [EnumConstant<Mode>]
fn all_constants() -> &'static [EnumConstant<Mode>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for Mode
impl FromGodot for Mode
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant], returning Err on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant]. Read moreSource§impl GodotConvert for Mode
impl GodotConvert for Mode
Source§fn godot_shape() -> GodotShape
fn godot_shape() -> GodotShape
Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§impl ToGodot for Mode
impl ToGodot for Mode
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> Self::Via
fn to_godot(&self) -> Self::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a [Variant].
Source§impl Var for Mode
impl Var for Mode
Source§fn var_get(field: &Self) -> Self::Via
fn var_get(field: &Self) -> Self::Via
Get property value via FFI-level
Via type. Called for internal (non-pub) getters registered with Godot.Source§fn var_set(field: &mut Self, value: Self::Via)
fn var_set(field: &mut Self, value: Self::Via)
Set property value via FFI-level
Via type. Called for internal (non-pub) setters registered with Godot.Source§fn var_pub_get(field: &Self) -> Self::PubType
fn var_pub_get(field: &Self) -> Self::PubType
Get property value as
PubType. Called for #[var(pub)] getters exposed in Rust API.Source§fn var_pub_set(field: &mut Self, value: Self::PubType)
fn var_pub_set(field: &mut Self, value: Self::PubType)
Set property value as
PubType. Called for #[var(pub)] setters exposed in Rust API.impl Copy for Mode
impl Element for Mode
impl Eq for Mode
impl Export for Mode
impl StructuralPartialEq for Mode
Auto Trait Implementations§
impl Freeze for Mode
impl RefUnwindSafe for Mode
impl Send for Mode
impl Sync for Mode
impl Unpin for Mode
impl UnsafeUnpin for Mode
impl UnwindSafe for Mode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more