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DebugDraw

Struct DebugDraw 

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pub struct DebugDraw { /* private fields */ }

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impl DebugDraw

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pub const DISABLED: DebugDraw

Godot enumerator name: DEBUG_DRAW_DISABLED

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pub const UNSHADED: DebugDraw

Godot enumerator name: DEBUG_DRAW_UNSHADED

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pub const LIGHTING: DebugDraw

Godot enumerator name: DEBUG_DRAW_LIGHTING

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pub const OVERDRAW: DebugDraw

Godot enumerator name: DEBUG_DRAW_OVERDRAW

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pub const WIREFRAME: DebugDraw

Godot enumerator name: DEBUG_DRAW_WIREFRAME

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pub const NORMAL_BUFFER: DebugDraw

Godot enumerator name: DEBUG_DRAW_NORMAL_BUFFER

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pub const VOXEL_GI_ALBEDO: DebugDraw

Godot enumerator name: DEBUG_DRAW_VOXEL_GI_ALBEDO

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pub const VOXEL_GI_LIGHTING: DebugDraw

Godot enumerator name: DEBUG_DRAW_VOXEL_GI_LIGHTING

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pub const VOXEL_GI_EMISSION: DebugDraw

Godot enumerator name: DEBUG_DRAW_VOXEL_GI_EMISSION

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pub const SHADOW_ATLAS: DebugDraw

Godot enumerator name: DEBUG_DRAW_SHADOW_ATLAS

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pub const DIRECTIONAL_SHADOW_ATLAS: DebugDraw

Godot enumerator name: DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS

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pub const SCENE_LUMINANCE: DebugDraw

Godot enumerator name: DEBUG_DRAW_SCENE_LUMINANCE

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pub const SSAO: DebugDraw

Godot enumerator name: DEBUG_DRAW_SSAO

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pub const SSIL: DebugDraw

Godot enumerator name: DEBUG_DRAW_SSIL

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pub const PSSM_SPLITS: DebugDraw

Godot enumerator name: DEBUG_DRAW_PSSM_SPLITS

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pub const DECAL_ATLAS: DebugDraw

Godot enumerator name: DEBUG_DRAW_DECAL_ATLAS

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pub const SDFGI: DebugDraw

Godot enumerator name: DEBUG_DRAW_SDFGI

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pub const SDFGI_PROBES: DebugDraw

Godot enumerator name: DEBUG_DRAW_SDFGI_PROBES

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pub const GI_BUFFER: DebugDraw

Godot enumerator name: DEBUG_DRAW_GI_BUFFER

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pub const DISABLE_LOD: DebugDraw

Godot enumerator name: DEBUG_DRAW_DISABLE_LOD

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pub const CLUSTER_OMNI_LIGHTS: DebugDraw

Godot enumerator name: DEBUG_DRAW_CLUSTER_OMNI_LIGHTS

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pub const CLUSTER_SPOT_LIGHTS: DebugDraw

Godot enumerator name: DEBUG_DRAW_CLUSTER_SPOT_LIGHTS

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pub const CLUSTER_DECALS: DebugDraw

Godot enumerator name: DEBUG_DRAW_CLUSTER_DECALS

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pub const CLUSTER_REFLECTION_PROBES: DebugDraw

Godot enumerator name: DEBUG_DRAW_CLUSTER_REFLECTION_PROBES

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pub const OCCLUDERS: DebugDraw

Godot enumerator name: DEBUG_DRAW_OCCLUDERS

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pub const MOTION_VECTORS: DebugDraw

Godot enumerator name: DEBUG_DRAW_MOTION_VECTORS

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pub const INTERNAL_BUFFER: DebugDraw

Godot enumerator name: DEBUG_DRAW_INTERNAL_BUFFER

Trait Implementations§

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impl Clone for DebugDraw

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fn clone(&self) -> DebugDraw

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DebugDraw

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EngineEnum for DebugDraw

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fn try_from_ord(ord: i32) -> Option<Self>

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fn ord(self) -> i32

Ordinal value of the enumerator, as specified in Godot. This is not necessarily unique.
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fn as_str(&self) -> &'static str

The name of the enumerator, as it appears in Rust. Read more
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fn values() -> &'static [Self]

Returns a slice of distinct enum values. Read more
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fn all_constants() -> &'static [EnumConstant<DebugDraw>]

Returns metadata for all enum constants. Read more
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fn from_ord(ord: i32) -> Self

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impl FromGodot for DebugDraw

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fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
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impl GodotConvert for DebugDraw

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type Via = i32

The type through which Self is represented in Godot.
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fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
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impl Hash for DebugDraw

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for DebugDraw

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fn eq(&self, other: &DebugDraw) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for DebugDraw

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type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
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fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
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fn to_godot_owned(&self) -> Self::Via
where Self::Via: Clone,

Converts this type to owned Godot representation. Read more
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fn to_variant(&self) -> Variant

Converts this type to a [Variant].
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impl Var for DebugDraw

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type PubType = DebugDraw

Type used in generated Rust getters/setters for #[var(pub)].
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fn var_get(field: &Self) -> Self::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
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fn var_set(field: &mut Self, value: Self::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
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fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
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fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
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impl Copy for DebugDraw

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impl Element for DebugDraw

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impl Eq for DebugDraw

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impl Export for DebugDraw

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impl StructuralPartialEq for DebugDraw

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

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fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,