Skip to main content

ArrayFormat

Struct ArrayFormat 

Source
pub struct ArrayFormat { /* private fields */ }

Implementations§

Source§

impl ArrayFormat

Source

pub const VERTEX: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_VERTEX

Source

pub const NORMAL: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_NORMAL

Source

pub const TANGENT: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_TANGENT

Source

pub const COLOR: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_COLOR

Source

pub const TEX_UV: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_TEX_UV

Source

pub const TEX_UV2: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_TEX_UV2

Source

pub const CUSTOM0: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM0

Source

pub const CUSTOM1: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM1

Source

pub const CUSTOM2: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM2

Source

pub const CUSTOM3: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM3

Source

pub const BONES: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_BONES

Source

pub const WEIGHTS: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_WEIGHTS

Source

pub const INDEX: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_INDEX

Source

pub const BLEND_SHAPE_MASK: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_BLEND_SHAPE_MASK

Source

pub const CUSTOM_BASE: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM_BASE

Source

pub const CUSTOM_BITS: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM_BITS

Source

pub const CUSTOM0_SHIFT: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM0_SHIFT

Source

pub const CUSTOM1_SHIFT: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM1_SHIFT

Source

pub const CUSTOM2_SHIFT: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM2_SHIFT

Source

pub const CUSTOM3_SHIFT: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM3_SHIFT

Source

pub const CUSTOM_MASK: ArrayFormat

Godot enumerator name: ARRAY_FORMAT_CUSTOM_MASK

Source

pub const COMPRESS_FLAGS_BASE: ArrayFormat

Godot enumerator name: ARRAY_COMPRESS_FLAGS_BASE

Source

pub const FLAG_USE_2D_VERTICES: ArrayFormat

Godot enumerator name: ARRAY_FLAG_USE_2D_VERTICES

Source

pub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat

Godot enumerator name: ARRAY_FLAG_USE_DYNAMIC_UPDATE

Source

pub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat

Godot enumerator name: ARRAY_FLAG_USE_8_BONE_WEIGHTS

Source

pub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat

Godot enumerator name: ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY

Source

pub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat

Godot enumerator name: ARRAY_FLAG_COMPRESS_ATTRIBUTES

Trait Implementations§

Source§

impl BitOr for ArrayFormat

Source§

type Output = ArrayFormat

The resulting type after applying the | operator.
Source§

fn bitor(self, rhs: Self) -> Self::Output

Performs the | operation. Read more
Source§

impl BitOrAssign for ArrayFormat

Source§

fn bitor_assign(&mut self, rhs: Self)

Performs the |= operation. Read more
Source§

impl Clone for ArrayFormat

Source§

fn clone(&self) -> ArrayFormat

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for ArrayFormat

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for ArrayFormat

Source§

fn default() -> ArrayFormat

Returns the “default value” for a type. Read more
Source§

impl EngineBitfield for ArrayFormat

Source§

fn try_from_ord(ord: u64) -> Option<Self>

Source§

fn ord(self) -> u64

Ordinal value of the bit flag, as specified in Godot.
Source§

fn all_constants() -> &'static [EnumConstant<ArrayFormat>]

Returns metadata for all bitfield constants. Read more
Source§

fn from_ord(ord: u64) -> Self

Source§

fn is_set(self, flag: Self) -> bool

Source§

impl FromGodot for ArrayFormat

Source§

fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
Source§

fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
Source§

fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
Source§

fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
Source§

impl GodotConvert for ArrayFormat

Source§

type Via = u64

The type through which Self is represented in Godot.
Source§

fn godot_shape() -> GodotShape

Which “shape” this type has for property registration (e.g. builtin, enum, …). Read more
Source§

impl Hash for ArrayFormat

Source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
Source§

impl PartialEq for ArrayFormat

Source§

fn eq(&self, other: &ArrayFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl ToGodot for ArrayFormat

Source§

type Pass = ByValue

Whether arguments of this type are passed by value or by reference. Read more
Source§

fn to_godot(&self) -> Self::Via

Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§

fn to_godot_owned(&self) -> Self::Via
where Self::Via: Clone,

Converts this type to owned Godot representation. Read more
Source§

fn to_variant(&self) -> Variant

Converts this type to a [Variant].
Source§

impl Var for ArrayFormat

Source§

type PubType = ArrayFormat

Type used in generated Rust getters/setters for #[var(pub)].
Source§

fn var_get(field: &Self) -> Self::Via

Get property value via FFI-level Via type. Called for internal (non-pub) getters registered with Godot.
Source§

fn var_set(field: &mut Self, value: Self::Via)

Set property value via FFI-level Via type. Called for internal (non-pub) setters registered with Godot.
Source§

fn var_pub_get(field: &Self) -> Self::PubType

Get property value as PubType. Called for #[var(pub)] getters exposed in Rust API.
Source§

fn var_pub_set(field: &mut Self, value: Self::PubType)

Set property value as PubType. Called for #[var(pub)] setters exposed in Rust API.
Source§

impl Copy for ArrayFormat

Source§

impl Element for ArrayFormat

Source§

impl Eq for ArrayFormat

Source§

impl Export for ArrayFormat

Source§

impl StructuralPartialEq for ArrayFormat

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> AsArg<T> for T
where T: ToGodot<Pass = ByValue>,

Source§

fn into_arg<'arg>(self) -> CowArg<'arg, T>
where T: 'arg,

Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> AsDirectElement<T> for T
where T: Element<Pass = ByValue> + ToGodot,