pub struct Input { /* private fields */ }Expand description
Godot class Input.
Inherits Object.
Related symbols:
input: sidecar module with related enum/flag types
See also Godot docs for Input.
§Singleton
This class is a singleton. You can get the one instance using Singleton::singleton().
§Final class
This class is final, meaning you cannot inherit from it, and it comes without I* interface trait. It is still possible that other Godot classes inherit from it, but that is limited to the engine itself.
Implementations§
Source§impl Input
impl Input
pub fn is_anything_pressed(&self) -> bool
pub fn is_key_pressed(&self, keycode: Key) -> bool
pub fn is_physical_key_pressed(&self, keycode: Key) -> bool
pub fn is_key_label_pressed(&self, keycode: Key) -> bool
Sourcepub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_pressed(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_pressed_ex and its builder methods. See the book for detailed usage instructions.
pub fn is_action_pressed_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionPressed<'a>
Sourcepub fn is_action_just_pressed(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_just_pressed(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_just_pressed_ex and its builder methods. See the book for detailed usage instructions.
pub fn is_action_just_pressed_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionJustPressed<'a>
Sourcepub fn is_action_just_released(&self, action: impl AsArg<StringName>) -> bool
pub fn is_action_just_released(&self, action: impl AsArg<StringName>) -> bool
To set the default parameters, use Self::is_action_just_released_ex and its builder methods. See the book for detailed usage instructions.
pub fn is_action_just_released_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExIsActionJustReleased<'a>
Sourcepub fn is_action_just_pressed_by_event(
&self,
action: impl AsArg<StringName>,
event: impl AsArg<Option<Gd<InputEvent>>>,
) -> bool
pub fn is_action_just_pressed_by_event( &self, action: impl AsArg<StringName>, event: impl AsArg<Option<Gd<InputEvent>>>, ) -> bool
To set the default parameters, use Self::is_action_just_pressed_by_event_ex and its builder methods. See the book for detailed usage instructions.
pub fn is_action_just_pressed_by_event_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, event: impl AsArg<Option<Gd<InputEvent>>> + 'a, ) -> ExIsActionJustPressedByEvent<'a>
Sourcepub fn is_action_just_released_by_event(
&self,
action: impl AsArg<StringName>,
event: impl AsArg<Option<Gd<InputEvent>>>,
) -> bool
pub fn is_action_just_released_by_event( &self, action: impl AsArg<StringName>, event: impl AsArg<Option<Gd<InputEvent>>>, ) -> bool
To set the default parameters, use Self::is_action_just_released_by_event_ex and its builder methods. See the book for detailed usage instructions.
pub fn is_action_just_released_by_event_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, event: impl AsArg<Option<Gd<InputEvent>>> + 'a, ) -> ExIsActionJustReleasedByEvent<'a>
Sourcepub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
pub fn get_action_strength(&self, action: impl AsArg<StringName>) -> f32
To set the default parameters, use Self::get_action_strength_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_action_strength_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExGetActionStrength<'a>
Sourcepub fn get_action_raw_strength(&self, action: impl AsArg<StringName>) -> f32
pub fn get_action_raw_strength(&self, action: impl AsArg<StringName>) -> f32
To set the default parameters, use Self::get_action_raw_strength_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_action_raw_strength_ex<'a>( &'a self, action: impl AsArg<StringName> + 'a, ) -> ExGetActionRawStrength<'a>
pub fn get_axis( &self, negative_action: impl AsArg<StringName>, positive_action: impl AsArg<StringName>, ) -> f32
Sourcepub fn get_vector(
&self,
negative_x: impl AsArg<StringName>,
positive_x: impl AsArg<StringName>,
negative_y: impl AsArg<StringName>,
positive_y: impl AsArg<StringName>,
) -> Vector2
pub fn get_vector( &self, negative_x: impl AsArg<StringName>, positive_x: impl AsArg<StringName>, negative_y: impl AsArg<StringName>, positive_y: impl AsArg<StringName>, ) -> Vector2
To set the default parameters, use Self::get_vector_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_vector_ex<'a>( &'a self, negative_x: impl AsArg<StringName> + 'a, positive_x: impl AsArg<StringName> + 'a, negative_y: impl AsArg<StringName> + 'a, positive_y: impl AsArg<StringName> + 'a, ) -> ExGetVector<'a>
Sourcepub fn add_joy_mapping(&mut self, mapping: impl AsArg<GString>)
pub fn add_joy_mapping(&mut self, mapping: impl AsArg<GString>)
To set the default parameters, use Self::add_joy_mapping_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_joy_mapping_ex<'a>( &'a mut self, mapping: impl AsArg<GString> + 'a, ) -> ExAddJoyMapping<'a>
pub fn remove_joy_mapping(&mut self, guid: impl AsArg<GString>)
pub fn is_joy_known(&mut self, device: i32) -> bool
pub fn get_joy_axis(&self, device: i32, axis: JoyAxis) -> f32
pub fn get_joy_name(&mut self, device: i32) -> GString
pub fn get_joy_guid(&self, device: i32) -> GString
pub fn get_joy_info(&self, device: i32) -> Dictionary
pub fn should_ignore_device(&self, vendor_id: i32, product_id: i32) -> bool
pub fn get_connected_joypads(&mut self) -> Array<i64>
pub fn get_joy_vibration_strength(&mut self, device: i32) -> Vector2
pub fn get_joy_vibration_duration(&mut self, device: i32) -> f32
Sourcepub fn start_joy_vibration(
&mut self,
device: i32,
weak_magnitude: f32,
strong_magnitude: f32,
)
pub fn start_joy_vibration( &mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, )
To set the default parameters, use Self::start_joy_vibration_ex and its builder methods. See the book for detailed usage instructions.
pub fn start_joy_vibration_ex<'a>( &'a mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, ) -> ExStartJoyVibration<'a>
pub fn stop_joy_vibration(&mut self, device: i32)
Sourcepub fn vibrate_handheld(&mut self)
pub fn vibrate_handheld(&mut self)
To set the default parameters, use Self::vibrate_handheld_ex and its builder methods. See the book for detailed usage instructions.
pub fn vibrate_handheld_ex<'a>(&'a mut self) -> ExVibrateHandheld<'a>
pub fn get_gravity(&self) -> Vector3
pub fn get_accelerometer(&self) -> Vector3
pub fn get_magnetometer(&self) -> Vector3
pub fn get_gyroscope(&self) -> Vector3
pub fn set_gravity(&mut self, value: Vector3)
pub fn set_accelerometer(&mut self, value: Vector3)
pub fn set_magnetometer(&mut self, value: Vector3)
pub fn set_gyroscope(&mut self, value: Vector3)
pub fn get_last_mouse_velocity(&mut self) -> Vector2
pub fn get_last_mouse_screen_velocity(&mut self) -> Vector2
pub fn set_mouse_mode(&mut self, mode: MouseMode)
pub fn get_mouse_mode(&self) -> MouseMode
pub fn warp_mouse(&mut self, position: Vector2)
Sourcepub fn action_press(&mut self, action: impl AsArg<StringName>)
pub fn action_press(&mut self, action: impl AsArg<StringName>)
To set the default parameters, use Self::action_press_ex and its builder methods. See the book for detailed usage instructions.
pub fn action_press_ex<'a>( &'a mut self, action: impl AsArg<StringName> + 'a, ) -> ExActionPress<'a>
pub fn action_release(&mut self, action: impl AsArg<StringName>)
Sourcepub fn set_default_cursor_shape(&mut self)
pub fn set_default_cursor_shape(&mut self)
To set the default parameters, use Self::set_default_cursor_shape_ex and its builder methods. See the book for detailed usage instructions.
pub fn set_default_cursor_shape_ex<'a>( &'a mut self, ) -> ExSetDefaultCursorShape<'a>
pub fn get_current_cursor_shape(&self) -> CursorShape
Sourcepub fn set_custom_mouse_cursor(
&mut self,
image: impl AsArg<Option<Gd<Resource>>>,
)
pub fn set_custom_mouse_cursor( &mut self, image: impl AsArg<Option<Gd<Resource>>>, )
To set the default parameters, use Self::set_custom_mouse_cursor_ex and its builder methods. See the book for detailed usage instructions.
pub fn set_custom_mouse_cursor_ex<'a>( &'a mut self, image: impl AsArg<Option<Gd<Resource>>> + 'a, ) -> ExSetCustomMouseCursor<'a>
pub fn parse_input_event(&mut self, event: impl AsArg<Option<Gd<InputEvent>>>)
pub fn set_use_accumulated_input(&mut self, enable: bool)
pub fn is_using_accumulated_input(&mut self) -> bool
pub fn flush_buffered_events(&mut self)
pub fn set_emulate_mouse_from_touch(&mut self, enable: bool)
pub fn is_emulating_mouse_from_touch(&self) -> bool
pub fn set_emulate_touch_from_mouse(&mut self, enable: bool)
pub fn is_emulating_touch_from_mouse(&self) -> bool
Methods from Deref<Target = Object>§
pub fn get_script(&self) -> Option<Gd<Script>>
pub fn set_script(&mut self, script: impl AsArg<Option<Gd<Script>>>)
pub fn connect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, ) -> Error
pub fn connect_flags( &mut self, signal: impl AsArg<StringName>, callable: &Callable, flags: ConnectFlags, ) -> Error
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: impl AsArg<GString>) -> bool
pub fn set(&mut self, property: impl AsArg<StringName>, value: &Variant)
pub fn get(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_indexed( &mut self, property_path: impl AsArg<NodePath>, value: &Variant, )
pub fn get_indexed(&self, property_path: impl AsArg<NodePath>) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: impl AsArg<StringName>) -> bool
pub fn property_get_revert(&self, property: impl AsArg<StringName>) -> Variant
pub fn set_meta(&mut self, name: impl AsArg<StringName>, value: &Variant)
pub fn remove_meta(&mut self, name: impl AsArg<StringName>)
Sourcepub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
pub fn get_meta(&self, name: impl AsArg<StringName>) -> Variant
To set the default parameters, use Self::get_meta_ex and its builder methods. See the book for detailed usage instructions.
pub fn get_meta_ex<'a>( &'a self, name: impl AsArg<StringName> + 'a, ) -> ExGetMeta<'a>
pub fn has_meta(&self, name: impl AsArg<StringName>) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
Sourcepub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
pub fn add_user_signal(&mut self, signal: impl AsArg<GString>)
To set the default parameters, use Self::add_user_signal_ex and its builder methods. See the book for detailed usage instructions.
pub fn add_user_signal_ex<'a>( &'a mut self, signal: impl AsArg<GString> + 'a, ) -> ExAddUserSignal<'a>
pub fn has_user_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn remove_user_signal(&mut self, signal: impl AsArg<StringName>)
Sourcepub fn emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Error
pub fn emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_emit_signal(
&mut self,
signal: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
Sourcepub fn call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
Sourcepub fn try_call_deferred(
&mut self,
method: impl AsArg<StringName>,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: impl AsArg<StringName>, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred( &mut self, property: impl AsArg<StringName>, value: &Variant, )
pub fn callv( &mut self, method: impl AsArg<StringName>, arg_array: &VariantArray, ) -> Variant
pub fn has_method(&self, method: impl AsArg<StringName>) -> bool
pub fn get_method_argument_count(&self, method: impl AsArg<StringName>) -> i32
pub fn has_signal(&self, signal: impl AsArg<StringName>) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: impl AsArg<StringName>, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn disconnect( &mut self, signal: impl AsArg<StringName>, callable: &Callable, )
pub fn is_connected( &self, signal: impl AsArg<StringName>, callable: &Callable, ) -> bool
pub fn has_connections(&self, signal: impl AsArg<StringName>) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
Sourcepub fn tr(&self, message: impl AsArg<StringName>) -> GString
pub fn tr(&self, message: impl AsArg<StringName>) -> GString
To set the default parameters, use Self::tr_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_ex<'a>(&'a self, message: impl AsArg<StringName> + 'a) -> ExTr<'a>
Sourcepub fn tr_n(
&self,
message: impl AsArg<StringName>,
plural_message: impl AsArg<StringName>,
n: i32,
) -> GString
pub fn tr_n( &self, message: impl AsArg<StringName>, plural_message: impl AsArg<StringName>, n: i32, ) -> GString
To set the default parameters, use Self::tr_n_ex and its builder methods. See the book for detailed usage instructions.
pub fn tr_n_ex<'a>( &'a self, message: impl AsArg<StringName> + 'a, plural_message: impl AsArg<StringName> + 'a, n: i32, ) -> ExTrN<'a>
pub fn get_translation_domain(&self) -> StringName
pub fn set_translation_domain(&mut self, domain: impl AsArg<StringName>)
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
Sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
Sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Trait Implementations§
Source§impl GodotClass for Input
impl GodotClass for Input
Source§const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene
Source§fn class_id() -> ClassId
fn class_id() -> ClassId
Source§fn class_name() -> ClassId
fn class_name() -> ClassId
class_id()Source§impl Inherits<Object> for Input
impl Inherits<Object> for Input
Source§const IS_SAME_CLASS: bool = false
const IS_SAME_CLASS: bool = false
Self == Base. Read moreSource§impl WithSignals for Input
impl WithSignals for Input
Source§type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>
type SignalCollection<'c, C: WithSignals> = SignalsOfObject<'c, C>
Auto Trait Implementations§
impl Freeze for Input
impl RefUnwindSafe for Input
impl !Send for Input
impl !Sync for Input
impl Unpin for Input
impl UnwindSafe for Input
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Inherits<T> for Twhere
T: GodotClass,
impl<T> Inherits<T> for Twhere
T: GodotClass,
Source§const IS_SAME_CLASS: bool = true
const IS_SAME_CLASS: bool = true
Self == Base. Read more