pub struct DecalTexture { /* private fields */ }
Implementations§
Source§impl DecalTexture
impl DecalTexture
Sourcepub const ALBEDO: DecalTexture
pub const ALBEDO: DecalTexture
Godot enumerator name: DECAL_TEXTURE_ALBEDO
Sourcepub const NORMAL: DecalTexture
pub const NORMAL: DecalTexture
Godot enumerator name: DECAL_TEXTURE_NORMAL
Sourcepub const ORM: DecalTexture
pub const ORM: DecalTexture
Godot enumerator name: DECAL_TEXTURE_ORM
Sourcepub const EMISSION: DecalTexture
pub const EMISSION: DecalTexture
Godot enumerator name: DECAL_TEXTURE_EMISSION
Sourcepub const MAX: DecalTexture
pub const MAX: DecalTexture
Godot enumerator name: DECAL_TEXTURE_MAX
Trait Implementations§
Source§impl Clone for DecalTexture
impl Clone for DecalTexture
Source§fn clone(&self) -> DecalTexture
fn clone(&self) -> DecalTexture
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DecalTexture
impl Debug for DecalTexture
Source§impl EngineEnum for DecalTexture
impl EngineEnum for DecalTexture
fn try_from_ord(ord: i32) -> Option<Self>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn all_constants() -> &'static [EnumConstant<DecalTexture>]
fn all_constants() -> &'static [EnumConstant<DecalTexture>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for DecalTexture
impl FromGodot for DecalTexture
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl GodotConvert for DecalTexture
impl GodotConvert for DecalTexture
Source§impl Hash for DecalTexture
impl Hash for DecalTexture
Source§impl IndexEnum for DecalTexture
impl IndexEnum for DecalTexture
Source§impl PartialEq for DecalTexture
impl PartialEq for DecalTexture
Source§impl ToGodot for DecalTexture
impl ToGodot for DecalTexture
Source§type Pass = ByValue
type Pass = ByValue
Whether arguments of this type are passed by value or by reference. Read more
Source§fn to_godot(&self) -> Self::Via
fn to_godot(&self) -> Self::Via
Converts this type to Godot representation, optimizing for zero-copy when possible. Read more
Source§fn to_godot_owned(&self) -> Self::Via
fn to_godot_owned(&self) -> Self::Via
Converts this type to owned Godot representation. Read more
Source§fn to_variant(&self) -> Variant
fn to_variant(&self) -> Variant
Converts this type to a [Variant].
impl Copy for DecalTexture
impl Eq for DecalTexture
impl StructuralPartialEq for DecalTexture
Auto Trait Implementations§
impl Freeze for DecalTexture
impl RefUnwindSafe for DecalTexture
impl Send for DecalTexture
impl Sync for DecalTexture
impl Unpin for DecalTexture
impl UnwindSafe for DecalTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more