pub struct MultimeshTransformFormat { /* private fields */ }
Implementations§
Source§impl MultimeshTransformFormat
impl MultimeshTransformFormat
Sourcepub const TRANSFORM_2D: MultimeshTransformFormat
pub const TRANSFORM_2D: MultimeshTransformFormat
Godot enumerator name: MULTIMESH_TRANSFORM_2D
Sourcepub const TRANSFORM_3D: MultimeshTransformFormat
pub const TRANSFORM_3D: MultimeshTransformFormat
Godot enumerator name: MULTIMESH_TRANSFORM_3D
Trait Implementations§
Source§impl Clone for MultimeshTransformFormat
impl Clone for MultimeshTransformFormat
Source§fn clone(&self) -> MultimeshTransformFormat
fn clone(&self) -> MultimeshTransformFormat
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MultimeshTransformFormat
impl Debug for MultimeshTransformFormat
Source§impl EngineEnum for MultimeshTransformFormat
impl EngineEnum for MultimeshTransformFormat
fn try_from_ord(ord: i32) -> Option<Self>
Source§fn ord(self) -> i32
fn ord(self) -> i32
Ordinal value of the enumerator, as specified in Godot.
This is not necessarily unique.
Source§fn godot_name(&self) -> &'static str
fn godot_name(&self) -> &'static str
👎Deprecated: Moved to introspection API, see
EngineEnum::all_constants()
and EnumConstant::godot_name()
The equivalent name of the enumerator, as specified in Godot. Read more
Source§fn all_constants() -> &'static [EnumConstant<MultimeshTransformFormat>]
fn all_constants() -> &'static [EnumConstant<MultimeshTransformFormat>]
Returns metadata for all enum constants. Read more
fn from_ord(ord: i32) -> Self
Source§impl FromGodot for MultimeshTransformFormat
impl FromGodot for MultimeshTransformFormat
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl Hash for MultimeshTransformFormat
impl Hash for MultimeshTransformFormat
Source§impl PartialEq for MultimeshTransformFormat
impl PartialEq for MultimeshTransformFormat
Source§impl ToGodot for MultimeshTransformFormat
impl ToGodot for MultimeshTransformFormat
impl Copy for MultimeshTransformFormat
impl Eq for MultimeshTransformFormat
impl StructuralPartialEq for MultimeshTransformFormat
Auto Trait Implementations§
impl Freeze for MultimeshTransformFormat
impl RefUnwindSafe for MultimeshTransformFormat
impl Send for MultimeshTransformFormat
impl Sync for MultimeshTransformFormat
impl Unpin for MultimeshTransformFormat
impl UnwindSafe for MultimeshTransformFormat
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more