pub struct WindowInitialPosition { /* private fields */ }
Implementations§
Source§impl WindowInitialPosition
impl WindowInitialPosition
Sourcepub const ABSOLUTE: WindowInitialPosition
pub const ABSOLUTE: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_ABSOLUTE
Sourcepub const CENTER_PRIMARY_SCREEN: WindowInitialPosition
pub const CENTER_PRIMARY_SCREEN: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN
Sourcepub const CENTER_MAIN_WINDOW_SCREEN: WindowInitialPosition
pub const CENTER_MAIN_WINDOW_SCREEN: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN
Sourcepub const CENTER_OTHER_SCREEN: WindowInitialPosition
pub const CENTER_OTHER_SCREEN: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN
Sourcepub const CENTER_SCREEN_WITH_MOUSE_FOCUS: WindowInitialPosition
pub const CENTER_SCREEN_WITH_MOUSE_FOCUS: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS
Sourcepub const CENTER_SCREEN_WITH_KEYBOARD_FOCUS: WindowInitialPosition
pub const CENTER_SCREEN_WITH_KEYBOARD_FOCUS: WindowInitialPosition
Godot enumerator name: WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS
Trait Implementations§
Source§impl Clone for WindowInitialPosition
impl Clone for WindowInitialPosition
Source§fn clone(&self) -> WindowInitialPosition
fn clone(&self) -> WindowInitialPosition
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for WindowInitialPosition
impl Debug for WindowInitialPosition
Source§impl EngineEnum for WindowInitialPosition
impl EngineEnum for WindowInitialPosition
Source§impl FromGodot for WindowInitialPosition
impl FromGodot for WindowInitialPosition
Source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.Source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
Source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.Source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moreSource§impl GodotConvert for WindowInitialPosition
impl GodotConvert for WindowInitialPosition
Source§impl Hash for WindowInitialPosition
impl Hash for WindowInitialPosition
Source§impl PartialEq for WindowInitialPosition
impl PartialEq for WindowInitialPosition
Source§impl ToGodot for WindowInitialPosition
impl ToGodot for WindowInitialPosition
impl Copy for WindowInitialPosition
impl Eq for WindowInitialPosition
impl StructuralPartialEq for WindowInitialPosition
Auto Trait Implementations§
impl Freeze for WindowInitialPosition
impl RefUnwindSafe for WindowInitialPosition
impl Send for WindowInitialPosition
impl Sync for WindowInitialPosition
impl Unpin for WindowInitialPosition
impl UnwindSafe for WindowInitialPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more