Struct godot_core::classes::Input
source · #[repr(C)]pub struct Input { /* private fields */ }Expand description
Godot class Input.
Inherits Object.
Related symbols:
See also Godot docs for Input.
§Singleton
This class is a singleton. You can get the one instance using Input::singleton().
Implementations§
source§impl Input
impl Input
pub fn singleton() -> Gd<Self>
pub fn is_anything_pressed(&self) -> bool
pub fn is_key_pressed(&self, keycode: Key) -> bool
pub fn is_physical_key_pressed(&self, keycode: Key) -> bool
pub fn is_key_label_pressed(&self, keycode: Key) -> bool
pub fn is_action_pressed(&self, action: StringName) -> bool
pub fn is_action_pressed_ex(&self, action: StringName) -> ExIsActionPressed<'_>
pub fn is_action_just_pressed(&self, action: StringName) -> bool
pub fn is_action_just_pressed_ex( &self, action: StringName, ) -> ExIsActionJustPressed<'_>
pub fn is_action_just_released(&self, action: StringName) -> bool
pub fn is_action_just_released_ex( &self, action: StringName, ) -> ExIsActionJustReleased<'_>
pub fn get_action_strength(&self, action: StringName) -> f32
pub fn get_action_strength_ex( &self, action: StringName, ) -> ExGetActionStrength<'_>
pub fn get_action_raw_strength(&self, action: StringName) -> f32
pub fn get_action_raw_strength_ex( &self, action: StringName, ) -> ExGetActionRawStrength<'_>
pub fn get_axis( &self, negative_action: StringName, positive_action: StringName, ) -> f32
pub fn get_vector( &self, negative_x: StringName, positive_x: StringName, negative_y: StringName, positive_y: StringName, ) -> Vector2
pub fn get_vector_ex( &self, negative_x: StringName, positive_x: StringName, negative_y: StringName, positive_y: StringName, ) -> ExGetVector<'_>
pub fn add_joy_mapping(&mut self, mapping: GString)
pub fn add_joy_mapping_ex(&mut self, mapping: GString) -> ExAddJoyMapping<'_>
pub fn remove_joy_mapping(&mut self, guid: GString)
pub fn is_joy_known(&mut self, device: i32) -> bool
pub fn get_joy_axis(&self, device: i32, axis: JoyAxis) -> f32
pub fn get_joy_name(&mut self, device: i32) -> GString
pub fn get_joy_guid(&self, device: i32) -> GString
pub fn get_joy_info(&self, device: i32) -> Dictionary
pub fn should_ignore_device(&self, vendor_id: i32, product_id: i32) -> bool
pub fn get_connected_joypads(&mut self) -> Array<i64>
pub fn get_joy_vibration_strength(&mut self, device: i32) -> Vector2
pub fn get_joy_vibration_duration(&mut self, device: i32) -> f32
pub fn start_joy_vibration( &mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, )
pub fn start_joy_vibration_ex( &mut self, device: i32, weak_magnitude: f32, strong_magnitude: f32, ) -> ExStartJoyVibration<'_>
pub fn stop_joy_vibration(&mut self, device: i32)
pub fn vibrate_handheld(&mut self)
pub fn vibrate_handheld_ex(&mut self) -> ExVibrateHandheld<'_>
pub fn get_gravity(&self) -> Vector3
pub fn get_accelerometer(&self) -> Vector3
pub fn get_magnetometer(&self) -> Vector3
pub fn get_gyroscope(&self) -> Vector3
pub fn set_gravity(&mut self, value: Vector3)
pub fn set_accelerometer(&mut self, value: Vector3)
pub fn set_magnetometer(&mut self, value: Vector3)
pub fn set_gyroscope(&mut self, value: Vector3)
pub fn get_last_mouse_velocity(&mut self) -> Vector2
pub fn set_mouse_mode(&mut self, mode: MouseMode)
pub fn get_mouse_mode(&self) -> MouseMode
pub fn warp_mouse(&mut self, position: Vector2)
pub fn action_press(&mut self, action: StringName)
pub fn action_press_ex(&mut self, action: StringName) -> ExActionPress<'_>
pub fn action_release(&mut self, action: StringName)
pub fn set_default_cursor_shape(&mut self)
pub fn set_default_cursor_shape_ex(&mut self) -> ExSetDefaultCursorShape<'_>
pub fn get_current_cursor_shape(&self) -> CursorShape
pub fn set_custom_mouse_cursor(&mut self, image: Gd<Resource>)
pub fn set_custom_mouse_cursor_ex( &mut self, image: Gd<Resource>, ) -> ExSetCustomMouseCursor<'_>
pub fn parse_input_event(&mut self, event: Gd<InputEvent>)
pub fn set_use_accumulated_input(&mut self, enable: bool)
pub fn is_using_accumulated_input(&mut self) -> bool
pub fn flush_buffered_events(&mut self)
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
sourcepub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: VariantArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.