Struct godot_core::classes::SceneTree
source · #[repr(C)]pub struct SceneTree { /* private fields */ }Expand description
Godot class SceneTree.
Inherits MainLoop.
Related symbols:
scene_tree: sidecar module with related enum/flag typesISceneTree: virtual methods
See also Godot docs for SceneTree.
§Construction
This class is manually managed. You can create a new instance using SceneTree::new_alloc().
Do not forget to call free() or hand over ownership to Godot.
Implementations§
source§impl SceneTree
impl SceneTree
pub fn get_root(&self) -> Option<Gd<Window>>
pub fn has_group(&self, name: StringName) -> bool
pub fn is_auto_accept_quit(&self) -> bool
pub fn set_auto_accept_quit(&mut self, enabled: bool)
pub fn is_quit_on_go_back(&self) -> bool
pub fn set_quit_on_go_back(&mut self, enabled: bool)
pub fn set_debug_collisions_hint(&mut self, enable: bool)
pub fn is_debugging_collisions_hint(&self) -> bool
pub fn set_debug_paths_hint(&mut self, enable: bool)
pub fn is_debugging_paths_hint(&self) -> bool
pub fn set_edited_scene_root(&mut self, scene: Gd<Node>)
pub fn get_edited_scene_root(&self) -> Option<Gd<Node>>
pub fn set_pause(&mut self, enable: bool)
pub fn is_paused(&self) -> bool
pub fn create_timer(&mut self, time_sec: f64) -> Option<Gd<SceneTreeTimer>>
pub fn create_timer_ex(&mut self, time_sec: f64) -> ExCreateTimer<'_>
pub fn get_node_count(&self) -> i32
pub fn get_frame(&self) -> i64
pub fn quit(&mut self)
pub fn quit_ex(&mut self) -> ExQuit<'_>
pub fn queue_delete(&mut self, obj: Gd<Object>)
sourcepub fn call_group_flags(
&mut self,
flags: i64,
group: StringName,
method: StringName,
varargs: &[Variant],
)
pub fn call_group_flags( &mut self, flags: i64, group: StringName, method: StringName, varargs: &[Variant], )
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call_group_flags(
&mut self,
flags: i64,
group: StringName,
method: StringName,
varargs: &[Variant],
) -> Result<(), CallError>
pub fn try_call_group_flags( &mut self, flags: i64, group: StringName, method: StringName, varargs: &[Variant], ) -> Result<(), CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn notify_group_flags( &mut self, call_flags: u32, group: StringName, notification: i32, )
pub fn set_group_flags( &mut self, call_flags: u32, group: StringName, property: GString, value: Variant, )
sourcepub fn call_group(
&mut self,
group: StringName,
method: StringName,
varargs: &[Variant],
)
pub fn call_group( &mut self, group: StringName, method: StringName, varargs: &[Variant], )
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call_group(
&mut self,
group: StringName,
method: StringName,
varargs: &[Variant],
) -> Result<(), CallError>
pub fn try_call_group( &mut self, group: StringName, method: StringName, varargs: &[Variant], ) -> Result<(), CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn notify_group(&mut self, group: StringName, notification: i32)
pub fn set_group( &mut self, group: StringName, property: GString, value: Variant, )
pub fn get_nodes_in_group(&mut self, group: StringName) -> Array<Gd<Node>>
pub fn get_first_node_in_group(&mut self, group: StringName) -> Option<Gd<Node>>
pub fn set_current_scene(&mut self, child_node: Gd<Node>)
pub fn get_current_scene(&self) -> Option<Gd<Node>>
pub fn change_scene_to_file(&mut self, path: GString) -> Error
pub fn change_scene_to_packed(&mut self, packed_scene: Gd<PackedScene>) -> Error
pub fn reload_current_scene(&mut self) -> Error
pub fn unload_current_scene(&mut self)
pub fn set_multiplayer_poll_enabled(&mut self, enabled: bool)
pub fn is_multiplayer_poll_enabled(&self) -> bool
Methods from Deref<Target = MainLoop>§
sourcepub fn notify(&mut self, what: MainLoopNotification)
pub fn notify(&mut self, what: MainLoopNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
sourcepub fn notify_reversed(&mut self, what: MainLoopNotification)
pub fn notify_reversed(&mut self, what: MainLoopNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
sourcepub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: VariantArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.