Struct godot_core::classes::ArrayMesh
source · #[repr(C)]pub struct ArrayMesh { /* private fields */ }Expand description
Godot class ArrayMesh.
Inherits Mesh.
Related symbols:
array_mesh: sidecar module with related enum/flag typesIArrayMesh: virtual methods
See also Godot docs for ArrayMesh.
§Construction
This class is reference-counted. You can create a new instance using ArrayMesh::new_gd().
Implementations§
source§impl ArrayMesh
impl ArrayMesh
pub fn add_blend_shape(&mut self, name: StringName)
pub fn get_blend_shape_count(&self) -> i32
pub fn get_blend_shape_name(&self, index: i32) -> StringName
pub fn set_blend_shape_name(&mut self, index: i32, name: StringName)
pub fn clear_blend_shapes(&mut self)
pub fn set_blend_shape_mode(&mut self, mode: BlendShapeMode)
pub fn get_blend_shape_mode(&self) -> BlendShapeMode
pub fn add_surface_from_arrays( &mut self, primitive: PrimitiveType, arrays: VariantArray, )
pub fn add_surface_from_arrays_ex( &mut self, primitive: PrimitiveType, arrays: VariantArray, ) -> ExAddSurfaceFromArrays<'_>
pub fn clear_surfaces(&mut self)
pub fn surface_update_vertex_region( &mut self, surf_idx: i32, offset: i32, data: PackedByteArray, )
pub fn surface_update_attribute_region( &mut self, surf_idx: i32, offset: i32, data: PackedByteArray, )
pub fn surface_update_skin_region( &mut self, surf_idx: i32, offset: i32, data: PackedByteArray, )
pub fn surface_get_array_len(&self, surf_idx: i32) -> i32
pub fn surface_get_array_index_len(&self, surf_idx: i32) -> i32
pub fn surface_get_format(&self, surf_idx: i32) -> ArrayFormat
pub fn surface_get_primitive_type(&self, surf_idx: i32) -> PrimitiveType
pub fn surface_find_by_name(&self, name: GString) -> i32
pub fn surface_set_name(&mut self, surf_idx: i32, name: GString)
pub fn surface_get_name(&self, surf_idx: i32) -> GString
pub fn regen_normal_maps(&mut self)
pub fn lightmap_unwrap( &mut self, transform: Transform3D, texel_size: f32, ) -> Error
pub fn set_custom_aabb(&mut self, aabb: Aabb)
pub fn get_custom_aabb(&self) -> Aabb
pub fn set_shadow_mesh(&mut self, mesh: Gd<ArrayMesh>)
pub fn get_shadow_mesh(&self) -> Option<Gd<ArrayMesh>>
Methods from Deref<Target = Mesh>§
pub fn set_lightmap_size_hint(&mut self, size: Vector2i)
pub fn get_lightmap_size_hint(&self) -> Vector2i
pub fn get_aabb(&self) -> Aabb
pub fn get_faces(&self) -> PackedVector3Array
pub fn get_surface_count(&self) -> i32
pub fn surface_get_arrays(&self, surf_idx: i32) -> VariantArray
pub fn surface_get_blend_shape_arrays( &self, surf_idx: i32, ) -> Array<VariantArray>
pub fn create_placeholder(&self) -> Option<Gd<Resource>>
pub fn create_outline(&self, margin: f32) -> Option<Gd<Mesh>>
Methods from Deref<Target = Resource>§
pub fn set_path(&mut self, path: GString)
pub fn take_over_path(&mut self, path: GString)
pub fn get_path(&self) -> GString
pub fn set_name(&mut self, name: GString)
pub fn get_name(&self) -> GString
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Gd<Node>>
pub fn setup_local_to_scene(&mut self)
pub fn emit_changed(&mut self)
pub fn duplicate(&self) -> Option<Gd<Resource>>
pub fn duplicate_ex(&self) -> ExDuplicate<'_>
Methods from Deref<Target = RefCounted>§
pub fn get_reference_count(&self) -> i32
Methods from Deref<Target = Object>§
pub fn get_class(&self) -> GString
pub fn is_class(&self, class: GString) -> bool
pub fn set(&mut self, property: StringName, value: Variant)
pub fn get(&self, property: StringName) -> Variant
pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)
pub fn get_indexed(&self, property_path: NodePath) -> Variant
pub fn get_property_list(&self) -> Array<Dictionary>
pub fn get_method_list(&self) -> Array<Dictionary>
pub fn property_can_revert(&self, property: StringName) -> bool
pub fn property_get_revert(&self, property: StringName) -> Variant
pub fn set_script(&mut self, script: Variant)
pub fn get_script(&self) -> Variant
pub fn set_meta(&mut self, name: StringName, value: Variant)
pub fn remove_meta(&mut self, name: StringName)
pub fn get_meta(&self, name: StringName) -> Variant
pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>
pub fn has_meta(&self, name: StringName) -> bool
pub fn get_meta_list(&self) -> Array<StringName>
pub fn add_user_signal(&mut self, signal: GString)
pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>
pub fn has_user_signal(&self, signal: StringName) -> bool
sourcepub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_emit_signal(
&mut self,
signal: StringName,
varargs: &[Variant],
) -> Result<Error, CallError>
pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
sourcepub fn call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Variant
pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant
§Panics
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will panic in such a case.
sourcepub fn try_call_deferred(
&mut self,
method: StringName,
varargs: &[Variant],
) -> Result<Variant, CallError>
pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>
§Return type
This is a varcall method, meaning parameters and return values are passed as Variant.
It can detect call failures and will return Err in such a case.
pub fn set_deferred(&mut self, property: StringName, value: Variant)
pub fn callv(&mut self, method: StringName, arg_array: VariantArray) -> Variant
pub fn has_method(&self, method: StringName) -> bool
pub fn has_signal(&self, signal: StringName) -> bool
pub fn get_signal_list(&self) -> Array<Dictionary>
pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>
pub fn get_incoming_connections(&self) -> Array<Dictionary>
pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error
pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>
pub fn disconnect(&mut self, signal: StringName, callable: Callable)
pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool
pub fn set_block_signals(&mut self, enable: bool)
pub fn is_blocking_signals(&self) -> bool
pub fn notify_property_list_changed(&mut self)
pub fn set_message_translation(&mut self, enable: bool)
pub fn can_translate_messages(&self) -> bool
pub fn tr(&self, message: StringName) -> GString
pub fn tr_ex(&self, message: StringName) -> ExTr<'_>
pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString
pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>
pub fn is_queued_for_deletion(&self) -> bool
pub fn cancel_free(&mut self)
sourcepub fn notify(&mut self, what: ObjectNotification)
pub fn notify(&mut self, what: ObjectNotification)
⚠️ Sends a Godot notification to all classes inherited by the object.
Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().
Starts from the highest ancestor (the Object class) and goes down the hierarchy.
See also Godot docs for Object::notification().
§Panics
If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter
a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must
be exclusive.
sourcepub fn notify_reversed(&mut self, what: ObjectNotification)
pub fn notify_reversed(&mut self, what: ObjectNotification)
⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.
See docs of that method, including the panics.