Struct godot_core::global::PropertyHint
source · pub struct PropertyHint { /* private fields */ }
Implementations§
source§impl PropertyHint
impl PropertyHint
sourcepub const NONE: PropertyHint = _
pub const NONE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NONE
sourcepub const RANGE: PropertyHint = _
pub const RANGE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_RANGE
sourcepub const ENUM: PropertyHint = _
pub const ENUM: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ENUM
sourcepub const ENUM_SUGGESTION: PropertyHint = _
pub const ENUM_SUGGESTION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ENUM_SUGGESTION
sourcepub const EXP_EASING: PropertyHint = _
pub const EXP_EASING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_EXP_EASING
sourcepub const LINK: PropertyHint = _
pub const LINK: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LINK
sourcepub const FLAGS: PropertyHint = _
pub const FLAGS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_FLAGS
sourcepub const LAYERS_2D_RENDER: PropertyHint = _
pub const LAYERS_2D_RENDER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_RENDER
sourcepub const LAYERS_2D_PHYSICS: PropertyHint = _
pub const LAYERS_2D_PHYSICS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_PHYSICS
sourcepub const LAYERS_2D_NAVIGATION: PropertyHint = _
pub const LAYERS_2D_NAVIGATION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_2D_NAVIGATION
sourcepub const LAYERS_3D_RENDER: PropertyHint = _
pub const LAYERS_3D_RENDER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_RENDER
sourcepub const LAYERS_3D_PHYSICS: PropertyHint = _
pub const LAYERS_3D_PHYSICS: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_PHYSICS
sourcepub const LAYERS_3D_NAVIGATION: PropertyHint = _
pub const LAYERS_3D_NAVIGATION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_3D_NAVIGATION
sourcepub const LAYERS_AVOIDANCE: PropertyHint = _
pub const LAYERS_AVOIDANCE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LAYERS_AVOIDANCE
sourcepub const FILE: PropertyHint = _
pub const FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_FILE
sourcepub const DIR: PropertyHint = _
pub const DIR: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_DIR
sourcepub const GLOBAL_FILE: PropertyHint = _
pub const GLOBAL_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_FILE
sourcepub const GLOBAL_DIR: PropertyHint = _
pub const GLOBAL_DIR: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_DIR
sourcepub const RESOURCE_TYPE: PropertyHint = _
pub const RESOURCE_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_RESOURCE_TYPE
sourcepub const MULTILINE_TEXT: PropertyHint = _
pub const MULTILINE_TEXT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_MULTILINE_TEXT
sourcepub const EXPRESSION: PropertyHint = _
pub const EXPRESSION: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_EXPRESSION
sourcepub const PLACEHOLDER_TEXT: PropertyHint = _
pub const PLACEHOLDER_TEXT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_PLACEHOLDER_TEXT
sourcepub const COLOR_NO_ALPHA: PropertyHint = _
pub const COLOR_NO_ALPHA: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_COLOR_NO_ALPHA
sourcepub const OBJECT_ID: PropertyHint = _
pub const OBJECT_ID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_OBJECT_ID
sourcepub const TYPE_STRING: PropertyHint = _
pub const TYPE_STRING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_TYPE_STRING
sourcepub const NODE_PATH_TO_EDITED_NODE: PropertyHint = _
pub const NODE_PATH_TO_EDITED_NODE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE
sourcepub const OBJECT_TOO_BIG: PropertyHint = _
pub const OBJECT_TOO_BIG: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_OBJECT_TOO_BIG
sourcepub const NODE_PATH_VALID_TYPES: PropertyHint = _
pub const NODE_PATH_VALID_TYPES: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_PATH_VALID_TYPES
sourcepub const SAVE_FILE: PropertyHint = _
pub const SAVE_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_SAVE_FILE
sourcepub const GLOBAL_SAVE_FILE: PropertyHint = _
pub const GLOBAL_SAVE_FILE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_GLOBAL_SAVE_FILE
sourcepub const INT_IS_OBJECTID: PropertyHint = _
pub const INT_IS_OBJECTID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_INT_IS_OBJECTID
sourcepub const INT_IS_POINTER: PropertyHint = _
pub const INT_IS_POINTER: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_INT_IS_POINTER
sourcepub const ARRAY_TYPE: PropertyHint = _
pub const ARRAY_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_ARRAY_TYPE
sourcepub const LOCALE_ID: PropertyHint = _
pub const LOCALE_ID: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LOCALE_ID
sourcepub const LOCALIZABLE_STRING: PropertyHint = _
pub const LOCALIZABLE_STRING: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_LOCALIZABLE_STRING
sourcepub const NODE_TYPE: PropertyHint = _
pub const NODE_TYPE: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_NODE_TYPE
sourcepub const HIDE_QUATERNION_EDIT: PropertyHint = _
pub const HIDE_QUATERNION_EDIT: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_HIDE_QUATERNION_EDIT
sourcepub const PASSWORD: PropertyHint = _
pub const PASSWORD: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_PASSWORD
sourcepub const MAX: PropertyHint = _
pub const MAX: PropertyHint = _
Godot enumerator name: PROPERTY_HINT_MAX
Trait Implementations§
source§impl Clone for PropertyHint
impl Clone for PropertyHint
source§fn clone(&self) -> PropertyHint
fn clone(&self) -> PropertyHint
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for PropertyHint
impl Debug for PropertyHint
source§impl EngineEnum for PropertyHint
impl EngineEnum for PropertyHint
source§impl FromGodot for PropertyHint
impl FromGodot for PropertyHint
source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Err
on failure.source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
], returning Err
on failure.source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
Variant
]. Read moresource§impl GodotConvert for PropertyHint
impl GodotConvert for PropertyHint
source§impl Hash for PropertyHint
impl Hash for PropertyHint
source§impl IndexEnum for PropertyHint
impl IndexEnum for PropertyHint
source§impl PartialEq for PropertyHint
impl PartialEq for PropertyHint
source§fn eq(&self, other: &PropertyHint) -> bool
fn eq(&self, other: &PropertyHint) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl ToGodot for PropertyHint
impl ToGodot for PropertyHint
impl Copy for PropertyHint
impl Eq for PropertyHint
impl StructuralPartialEq for PropertyHint
Auto Trait Implementations§
impl Freeze for PropertyHint
impl RefUnwindSafe for PropertyHint
impl Send for PropertyHint
impl Sync for PropertyHint
impl Unpin for PropertyHint
impl UnwindSafe for PropertyHint
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)