Struct godot_core::classes::InputEvent

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#[repr(C)]
pub struct InputEvent { /* private fields */ }
Expand description

Godot class InputEvent.

Inherits Resource.

Related symbols:

See also Godot docs for InputEvent.

§Not instantiable

This class cannot be constructed. Obtain Gd<InputEvent> instances via Godot APIs.

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impl InputEvent

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pub fn set_device(&mut self, device: i32)

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pub fn get_device(&self) -> i32

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pub fn is_action(&self, action: StringName) -> bool

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pub fn is_action_ex(&self, action: StringName) -> ExIsAction<'_>

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pub fn is_action_pressed(&self, action: StringName) -> bool

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pub fn is_action_pressed_ex(&self, action: StringName) -> ExIsActionPressed<'_>

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pub fn is_action_released(&self, action: StringName) -> bool

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pub fn is_action_released_ex( &self, action: StringName, ) -> ExIsActionReleased<'_>

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pub fn get_action_strength(&self, action: StringName) -> f32

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pub fn get_action_strength_ex( &self, action: StringName, ) -> ExGetActionStrength<'_>

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pub fn is_canceled(&self) -> bool

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pub fn is_pressed(&self) -> bool

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pub fn is_released(&self) -> bool

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pub fn is_echo(&self) -> bool

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pub fn as_text(&self) -> GString

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pub fn is_match(&self, event: Gd<InputEvent>) -> bool

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pub fn is_match_ex(&self, event: Gd<InputEvent>) -> ExIsMatch<'_>

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pub fn is_action_type(&self) -> bool

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pub fn accumulate(&mut self, with_event: Gd<InputEvent>) -> bool

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pub fn xformed_by(&self, xform: Transform2D) -> Option<Gd<InputEvent>>

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pub fn xformed_by_ex(&self, xform: Transform2D) -> ExXformedBy<'_>

Methods from Deref<Target = Resource>§

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pub fn set_path(&mut self, path: GString)

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pub fn take_over_path(&mut self, path: GString)

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pub fn get_path(&self) -> GString

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pub fn set_name(&mut self, name: GString)

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pub fn get_name(&self) -> GString

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pub fn get_rid(&self) -> Rid

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pub fn set_local_to_scene(&mut self, enable: bool)

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pub fn is_local_to_scene(&self) -> bool

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pub fn get_local_scene(&self) -> Option<Gd<Node>>

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pub fn setup_local_to_scene(&mut self)

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pub fn emit_changed(&mut self)

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pub fn duplicate(&self) -> Option<Gd<Resource>>

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pub fn duplicate_ex(&self) -> ExDuplicate<'_>

Methods from Deref<Target = RefCounted>§

Methods from Deref<Target = Object>§

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pub fn get_class(&self) -> GString

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pub fn is_class(&self, class: GString) -> bool

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pub fn set(&mut self, property: StringName, value: Variant)

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pub fn get(&self, property: StringName) -> Variant

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pub fn set_indexed(&mut self, property_path: NodePath, value: Variant)

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pub fn get_indexed(&self, property_path: NodePath) -> Variant

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pub fn get_property_list(&self) -> Array<Dictionary>

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pub fn get_method_list(&self) -> Array<Dictionary>

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pub fn property_can_revert(&self, property: StringName) -> bool

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pub fn property_get_revert(&self, property: StringName) -> Variant

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pub fn set_script(&mut self, script: Variant)

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pub fn get_script(&self) -> Variant

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pub fn set_meta(&mut self, name: StringName, value: Variant)

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pub fn remove_meta(&mut self, name: StringName)

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pub fn get_meta(&self, name: StringName) -> Variant

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pub fn get_meta_ex(&self, name: StringName) -> ExGetMeta<'_>

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pub fn has_meta(&self, name: StringName) -> bool

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pub fn get_meta_list(&self) -> Array<StringName>

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pub fn add_user_signal(&mut self, signal: GString)

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pub fn add_user_signal_ex(&mut self, signal: GString) -> ExAddUserSignal<'_>

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pub fn has_user_signal(&self, signal: StringName) -> bool

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pub fn emit_signal(&mut self, signal: StringName, varargs: &[Variant]) -> Error

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_emit_signal( &mut self, signal: StringName, varargs: &[Variant], ) -> Result<Error, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call(&mut self, method: StringName, varargs: &[Variant]) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Variant

§Panics

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will panic in such a case.

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pub fn try_call_deferred( &mut self, method: StringName, varargs: &[Variant], ) -> Result<Variant, CallError>

§Return type

This is a varcall method, meaning parameters and return values are passed as Variant. It can detect call failures and will return Err in such a case.

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pub fn set_deferred(&mut self, property: StringName, value: Variant)

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pub fn callv(&mut self, method: StringName, arg_array: VariantArray) -> Variant

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pub fn has_method(&self, method: StringName) -> bool

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pub fn has_signal(&self, signal: StringName) -> bool

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pub fn get_signal_list(&self) -> Array<Dictionary>

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pub fn get_signal_connection_list( &self, signal: StringName, ) -> Array<Dictionary>

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pub fn get_incoming_connections(&self) -> Array<Dictionary>

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pub fn connect(&mut self, signal: StringName, callable: Callable) -> Error

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pub fn connect_ex( &mut self, signal: StringName, callable: Callable, ) -> ExConnect<'_>

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pub fn disconnect(&mut self, signal: StringName, callable: Callable)

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pub fn is_connected(&self, signal: StringName, callable: Callable) -> bool

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pub fn set_block_signals(&mut self, enable: bool)

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pub fn is_blocking_signals(&self) -> bool

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pub fn notify_property_list_changed(&mut self)

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pub fn set_message_translation(&mut self, enable: bool)

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pub fn can_translate_messages(&self) -> bool

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pub fn tr(&self, message: StringName) -> GString

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pub fn tr_ex(&self, message: StringName) -> ExTr<'_>

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pub fn tr_n( &self, message: StringName, plural_message: StringName, n: i32, ) -> GString

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pub fn tr_n_ex( &self, message: StringName, plural_message: StringName, n: i32, ) -> ExTrN<'_>

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pub fn is_queued_for_deletion(&self) -> bool

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pub fn cancel_free(&mut self)

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pub fn notify(&mut self, what: ObjectNotification)

⚠️ Sends a Godot notification to all classes inherited by the object.

Triggers calls to on_notification(), and depending on the notification, also to Godot’s lifecycle callbacks such as ready().

Starts from the highest ancestor (the Object class) and goes down the hierarchy. See also Godot docs for Object::notification().

§Panics

If you call this method on a user-defined object while holding a GdRef or GdMut guard on the instance, you will encounter a panic. The reason is that the receiving virtual method on_notification() acquires a GdMut lock dynamically, which must be exclusive.

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pub fn notify_reversed(&mut self, what: ObjectNotification)

⚠️ Like Self::notify(), but starts at the most-derived class and goes up the hierarchy.

See docs of that method, including the panics.

Trait Implementations§

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impl Bounds for InputEvent

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type Memory = MemRefCounted

Defines the memory strategy of the static type.
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type Declarer = DeclEngine

Whether this class is a core Godot class provided by the engine, or declared by the user as a Rust struct.
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impl Debug for InputEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Deref for InputEvent

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type Target = Resource

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl DerefMut for InputEvent

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fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
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impl GodotClass for InputEvent

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type Base = Resource

The immediate superclass of T. This is always a Godot engine class.
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fn class_name() -> ClassName

The name of the class, under which it is registered in Godot. Read more
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const INIT_LEVEL: InitLevel = crate::init::InitLevel::Scene

Initialization level, during which this class should be initialized with Godot. Read more
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fn inherits<U: GodotClass>() -> bool

Returns whether Self inherits from U. Read more
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impl Inherits<InputEvent> for InputEventAction

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impl Inherits<Object> for InputEvent

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impl Inherits<RefCounted> for InputEvent

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impl Inherits<Resource> for InputEvent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Inherits<T> for T
where T: GodotClass,