Struct godot_core::classes::rendering_server::ShaderMode
source · pub struct ShaderMode { /* private fields */ }
Implementations§
source§impl ShaderMode
impl ShaderMode
sourcepub const SPATIAL: ShaderMode = _
pub const SPATIAL: ShaderMode = _
Godot enumerator name: SHADER_SPATIAL
sourcepub const CANVAS_ITEM: ShaderMode = _
pub const CANVAS_ITEM: ShaderMode = _
Godot enumerator name: SHADER_CANVAS_ITEM
sourcepub const PARTICLES: ShaderMode = _
pub const PARTICLES: ShaderMode = _
Godot enumerator name: SHADER_PARTICLES
sourcepub const SKY: ShaderMode = _
pub const SKY: ShaderMode = _
Godot enumerator name: SHADER_SKY
sourcepub const FOG: ShaderMode = _
pub const FOG: ShaderMode = _
Godot enumerator name: SHADER_FOG
sourcepub const MAX: ShaderMode = _
pub const MAX: ShaderMode = _
Godot enumerator name: SHADER_MAX
Trait Implementations§
source§impl Clone for ShaderMode
impl Clone for ShaderMode
source§fn clone(&self) -> ShaderMode
fn clone(&self) -> ShaderMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ShaderMode
impl Debug for ShaderMode
source§impl EngineEnum for ShaderMode
impl EngineEnum for ShaderMode
source§impl FromGodot for ShaderMode
impl FromGodot for ShaderMode
source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moresource§impl GodotConvert for ShaderMode
impl GodotConvert for ShaderMode
source§impl Hash for ShaderMode
impl Hash for ShaderMode
source§impl IndexEnum for ShaderMode
impl IndexEnum for ShaderMode
source§impl PartialEq for ShaderMode
impl PartialEq for ShaderMode
source§fn eq(&self, other: &ShaderMode) -> bool
fn eq(&self, other: &ShaderMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToGodot for ShaderMode
impl ToGodot for ShaderMode
impl Copy for ShaderMode
impl Eq for ShaderMode
impl StructuralPartialEq for ShaderMode
Auto Trait Implementations§
impl Freeze for ShaderMode
impl RefUnwindSafe for ShaderMode
impl Send for ShaderMode
impl Sync for ShaderMode
impl Unpin for ShaderMode
impl UnwindSafe for ShaderMode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)