Struct godot_core::classes::rendering_server::DecalTexture
source · pub struct DecalTexture { /* private fields */ }
Implementations§
source§impl DecalTexture
impl DecalTexture
sourcepub const ALBEDO: DecalTexture = _
pub const ALBEDO: DecalTexture = _
Godot enumerator name: DECAL_TEXTURE_ALBEDO
sourcepub const NORMAL: DecalTexture = _
pub const NORMAL: DecalTexture = _
Godot enumerator name: DECAL_TEXTURE_NORMAL
sourcepub const ORM: DecalTexture = _
pub const ORM: DecalTexture = _
Godot enumerator name: DECAL_TEXTURE_ORM
sourcepub const EMISSION: DecalTexture = _
pub const EMISSION: DecalTexture = _
Godot enumerator name: DECAL_TEXTURE_EMISSION
sourcepub const MAX: DecalTexture = _
pub const MAX: DecalTexture = _
Godot enumerator name: DECAL_TEXTURE_MAX
Trait Implementations§
source§impl Clone for DecalTexture
impl Clone for DecalTexture
source§fn clone(&self) -> DecalTexture
fn clone(&self) -> DecalTexture
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for DecalTexture
impl Debug for DecalTexture
source§impl EngineEnum for DecalTexture
impl EngineEnum for DecalTexture
source§impl FromGodot for DecalTexture
impl FromGodot for DecalTexture
source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Converts the Godot representation to this type, returning
Err
on failure.source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
⚠️ Converts the Godot representation to this type. Read more
source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Performs the conversion from a [
Variant
], returning Err
on failure.source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
⚠️ Performs the conversion from a [
Variant
]. Read moresource§impl GodotConvert for DecalTexture
impl GodotConvert for DecalTexture
source§impl Hash for DecalTexture
impl Hash for DecalTexture
source§impl IndexEnum for DecalTexture
impl IndexEnum for DecalTexture
source§impl PartialEq for DecalTexture
impl PartialEq for DecalTexture
source§fn eq(&self, other: &DecalTexture) -> bool
fn eq(&self, other: &DecalTexture) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl ToGodot for DecalTexture
impl ToGodot for DecalTexture
impl Copy for DecalTexture
impl Eq for DecalTexture
impl StructuralPartialEq for DecalTexture
Auto Trait Implementations§
impl Freeze for DecalTexture
impl RefUnwindSafe for DecalTexture
impl Send for DecalTexture
impl Sync for DecalTexture
impl Unpin for DecalTexture
impl UnwindSafe for DecalTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)