Struct godot_core::classes::rendering_server::ArrayFormat
source · pub struct ArrayFormat { /* private fields */ }
Implementations§
source§impl ArrayFormat
impl ArrayFormat
sourcepub const VERTEX: ArrayFormat = _
pub const VERTEX: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_VERTEX
sourcepub const NORMAL: ArrayFormat = _
pub const NORMAL: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_NORMAL
sourcepub const TANGENT: ArrayFormat = _
pub const TANGENT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TANGENT
sourcepub const COLOR: ArrayFormat = _
pub const COLOR: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_COLOR
sourcepub const TEX_UV: ArrayFormat = _
pub const TEX_UV: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TEX_UV
sourcepub const TEX_UV2: ArrayFormat = _
pub const TEX_UV2: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_TEX_UV2
sourcepub const CUSTOM0: ArrayFormat = _
pub const CUSTOM0: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM0
sourcepub const CUSTOM1: ArrayFormat = _
pub const CUSTOM1: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM1
sourcepub const CUSTOM2: ArrayFormat = _
pub const CUSTOM2: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM2
sourcepub const CUSTOM3: ArrayFormat = _
pub const CUSTOM3: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM3
sourcepub const BONES: ArrayFormat = _
pub const BONES: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_BONES
sourcepub const WEIGHTS: ArrayFormat = _
pub const WEIGHTS: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_WEIGHTS
sourcepub const INDEX: ArrayFormat = _
pub const INDEX: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_INDEX
sourcepub const BLEND_SHAPE_MASK: ArrayFormat = _
pub const BLEND_SHAPE_MASK: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_BLEND_SHAPE_MASK
sourcepub const CUSTOM_BASE: ArrayFormat = _
pub const CUSTOM_BASE: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_BASE
sourcepub const CUSTOM_BITS: ArrayFormat = _
pub const CUSTOM_BITS: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_BITS
sourcepub const CUSTOM0_SHIFT: ArrayFormat = _
pub const CUSTOM0_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM0_SHIFT
sourcepub const CUSTOM1_SHIFT: ArrayFormat = _
pub const CUSTOM1_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM1_SHIFT
sourcepub const CUSTOM2_SHIFT: ArrayFormat = _
pub const CUSTOM2_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM2_SHIFT
sourcepub const CUSTOM3_SHIFT: ArrayFormat = _
pub const CUSTOM3_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM3_SHIFT
sourcepub const CUSTOM_MASK: ArrayFormat = _
pub const CUSTOM_MASK: ArrayFormat = _
Godot enumerator name: ARRAY_FORMAT_CUSTOM_MASK
sourcepub const COMPRESS_FLAGS_BASE: ArrayFormat = _
pub const COMPRESS_FLAGS_BASE: ArrayFormat = _
Godot enumerator name: ARRAY_COMPRESS_FLAGS_BASE
sourcepub const FLAG_USE_2D_VERTICES: ArrayFormat = _
pub const FLAG_USE_2D_VERTICES: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_2D_VERTICES
sourcepub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat = _
pub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_DYNAMIC_UPDATE
sourcepub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat = _
pub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USE_8_BONE_WEIGHTS
sourcepub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat = _
pub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY
sourcepub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat = _
pub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_COMPRESS_ATTRIBUTES
sourcepub const FLAG_FORMAT_VERSION_BASE: ArrayFormat = _
pub const FLAG_FORMAT_VERSION_BASE: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_VERSION_BASE
sourcepub const FLAG_FORMAT_VERSION_SHIFT: ArrayFormat = _
pub const FLAG_FORMAT_VERSION_SHIFT: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_VERSION_SHIFT
sourcepub const FLAG_FORMAT_VERSION_1: ArrayFormat = _
pub const FLAG_FORMAT_VERSION_1: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_VERSION_1
sourcepub const FLAG_FORMAT_VERSION_2: ArrayFormat = _
pub const FLAG_FORMAT_VERSION_2: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_VERSION_2
sourcepub const FLAG_FORMAT_CURRENT_VERSION: ArrayFormat = _
pub const FLAG_FORMAT_CURRENT_VERSION: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_CURRENT_VERSION
sourcepub const FLAG_FORMAT_VERSION_MASK: ArrayFormat = _
pub const FLAG_FORMAT_VERSION_MASK: ArrayFormat = _
Godot enumerator name: ARRAY_FLAG_FORMAT_VERSION_MASK
Trait Implementations§
source§impl BitOr for ArrayFormat
impl BitOr for ArrayFormat
source§impl Clone for ArrayFormat
impl Clone for ArrayFormat
source§fn clone(&self) -> ArrayFormat
fn clone(&self) -> ArrayFormat
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for ArrayFormat
impl Debug for ArrayFormat
source§impl Default for ArrayFormat
impl Default for ArrayFormat
source§fn default() -> ArrayFormat
fn default() -> ArrayFormat
source§impl EngineBitfield for ArrayFormat
impl EngineBitfield for ArrayFormat
source§impl FromGodot for ArrayFormat
impl FromGodot for ArrayFormat
source§fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>
Err
on failure.source§fn from_godot(via: Self::Via) -> Self
fn from_godot(via: Self::Via) -> Self
source§fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>
Variant
], returning Err
on failure.source§fn from_variant(variant: &Variant) -> Self
fn from_variant(variant: &Variant) -> Self
Variant
]. Read moresource§impl GodotConvert for ArrayFormat
impl GodotConvert for ArrayFormat
source§impl Hash for ArrayFormat
impl Hash for ArrayFormat
source§impl PartialEq for ArrayFormat
impl PartialEq for ArrayFormat
source§fn eq(&self, other: &ArrayFormat) -> bool
fn eq(&self, other: &ArrayFormat) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl ToGodot for ArrayFormat
impl ToGodot for ArrayFormat
impl Copy for ArrayFormat
impl Eq for ArrayFormat
impl StructuralPartialEq for ArrayFormat
Auto Trait Implementations§
impl Freeze for ArrayFormat
impl RefUnwindSafe for ArrayFormat
impl Send for ArrayFormat
impl Sync for ArrayFormat
impl Unpin for ArrayFormat
impl UnwindSafe for ArrayFormat
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
clone_to_uninit
)