Struct godot_core::classes::mesh::ArrayFormat

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pub struct ArrayFormat { /* private fields */ }

Implementations§

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impl ArrayFormat

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pub const VERTEX: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_VERTEX

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pub const NORMAL: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_NORMAL

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pub const TANGENT: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_TANGENT

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pub const COLOR: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_COLOR

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pub const TEX_UV: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_TEX_UV

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pub const TEX_UV2: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_TEX_UV2

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pub const CUSTOM0: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM0

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pub const CUSTOM1: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM1

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pub const CUSTOM2: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM2

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pub const CUSTOM3: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM3

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pub const BONES: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_BONES

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pub const WEIGHTS: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_WEIGHTS

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pub const INDEX: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_INDEX

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pub const BLEND_SHAPE_MASK: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_BLEND_SHAPE_MASK

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pub const CUSTOM_BASE: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM_BASE

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pub const CUSTOM_BITS: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM_BITS

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pub const CUSTOM0_SHIFT: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM0_SHIFT

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pub const CUSTOM1_SHIFT: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM1_SHIFT

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pub const CUSTOM2_SHIFT: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM2_SHIFT

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pub const CUSTOM3_SHIFT: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM3_SHIFT

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pub const CUSTOM_MASK: ArrayFormat = _

Godot enumerator name: ARRAY_FORMAT_CUSTOM_MASK

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pub const COMPRESS_FLAGS_BASE: ArrayFormat = _

Godot enumerator name: ARRAY_COMPRESS_FLAGS_BASE

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pub const FLAG_USE_2D_VERTICES: ArrayFormat = _

Godot enumerator name: ARRAY_FLAG_USE_2D_VERTICES

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pub const FLAG_USE_DYNAMIC_UPDATE: ArrayFormat = _

Godot enumerator name: ARRAY_FLAG_USE_DYNAMIC_UPDATE

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pub const FLAG_USE_8_BONE_WEIGHTS: ArrayFormat = _

Godot enumerator name: ARRAY_FLAG_USE_8_BONE_WEIGHTS

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pub const FLAG_USES_EMPTY_VERTEX_ARRAY: ArrayFormat = _

Godot enumerator name: ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY

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pub const FLAG_COMPRESS_ATTRIBUTES: ArrayFormat = _

Godot enumerator name: ARRAY_FLAG_COMPRESS_ATTRIBUTES

Trait Implementations§

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impl BitOr for ArrayFormat

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type Output = ArrayFormat

The resulting type after applying the | operator.
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fn bitor(self, rhs: Self) -> Self::Output

Performs the | operation. Read more
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impl Clone for ArrayFormat

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fn clone(&self) -> ArrayFormat

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ArrayFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ArrayFormat

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fn default() -> ArrayFormat

Returns the “default value” for a type. Read more
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impl EngineBitfield for ArrayFormat

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fn try_from_ord(ord: u64) -> Option<Self>

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fn ord(self) -> u64

Ordinal value of the bit flag, as specified in Godot.
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fn from_ord(ord: u64) -> Self

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fn is_set(self, flag: Self) -> bool

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impl FromGodot for ArrayFormat

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fn try_from_godot(via: Self::Via) -> Result<Self, ConvertError>

Converts the Godot representation to this type, returning Err on failure.
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fn from_godot(via: Self::Via) -> Self

⚠️ Converts the Godot representation to this type. Read more
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fn try_from_variant(variant: &Variant) -> Result<Self, ConvertError>

Performs the conversion from a [Variant], returning Err on failure.
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fn from_variant(variant: &Variant) -> Self

⚠️ Performs the conversion from a [Variant]. Read more
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impl GodotConvert for ArrayFormat

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type Via = u64

The type through which Self is represented in Godot.
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impl Hash for ArrayFormat

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for ArrayFormat

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fn eq(&self, other: &ArrayFormat) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl ToGodot for ArrayFormat

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fn to_godot(&self) -> Self::Via

Converts this type to the Godot type by reference, usually by cloning.
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fn into_godot(self) -> Self::Via

Converts this type to the Godot type. Read more
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fn to_variant(&self) -> Variant

Converts this type to a [Variant].
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impl Copy for ArrayFormat

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impl Eq for ArrayFormat

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impl StructuralPartialEq for ArrayFormat

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> CloneToUninit for T
where T: Copy,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.