pub enum SerializeFlag {
None = 0,
Bit64 = 1,
}Expand description
The different serialization flags from Godot’s binary serialization
Variants§
None = 0
The encoder has no flags
Bit64 = 1
Used for integers and floats, shows whether they are represented as a 64 bit or 32 bit value. 0 = 32 bit, 1 = 64 Bit
Trait Implementations§
Source§impl Debug for SerializeFlag
impl Debug for SerializeFlag
Source§impl PartialEq for SerializeFlag
impl PartialEq for SerializeFlag
Source§impl TryFrom<u16> for SerializeFlag
impl TryFrom<u16> for SerializeFlag
impl Eq for SerializeFlag
impl StructuralPartialEq for SerializeFlag
Auto Trait Implementations§
impl Freeze for SerializeFlag
impl RefUnwindSafe for SerializeFlag
impl Send for SerializeFlag
impl Sync for SerializeFlag
impl Unpin for SerializeFlag
impl UnwindSafe for SerializeFlag
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.