pub struct GodotNull;Expand description
Null Godot value
Trait Implementations§
Source§impl GodotVariant for GodotNull
impl GodotVariant for GodotNull
Source§fn byte_length(&self) -> usize
fn byte_length(&self) -> usize
Describes the byte length of a variant, most primitive variants have a static byte length.
However some variants like a dictionary may have dynamic sizes
Source§fn variant_eq(&self, other: &dyn GodotVariant) -> bool
fn variant_eq(&self, other: &dyn GodotVariant) -> bool
Checks if a variant is equal to another variant
Auto Trait Implementations§
impl Freeze for GodotNull
impl RefUnwindSafe for GodotNull
impl Send for GodotNull
impl Sync for GodotNull
impl Unpin for GodotNull
impl UnwindSafe for GodotNull
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more