pub struct GamepadButtonInput {
pub device: i32,
pub button_index: i32,
pub pressed: bool,
pub pressure: f32,
}Expand description
Gamepad button input event (from Godot InputEventJoypadButton)
Fields§
§device: i32§pressed: bool§pressure: f32Trait Implementations§
Source§impl Clone for GamepadButtonInput
impl Clone for GamepadButtonInput
Source§fn clone(&self) -> GamepadButtonInput
fn clone(&self) -> GamepadButtonInput
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GamepadButtonInput
impl Debug for GamepadButtonInput
impl Message for GamepadButtonInput
Auto Trait Implementations§
impl Freeze for GamepadButtonInput
impl RefUnwindSafe for GamepadButtonInput
impl Send for GamepadButtonInput
impl Sync for GamepadButtonInput
impl Unpin for GamepadButtonInput
impl UnsafeUnpin for GamepadButtonInput
impl UnwindSafe for GamepadButtonInput
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