pub struct GodotTransformSyncPlugin {
pub sync_mode: TransformSyncMode,
pub auto_sync: bool,
}Fields§
§sync_mode: TransformSyncModeThe mode for syncing transforms between Godot and Bevy.
Note: This setting is only relevant when auto_sync is true.
When auto_sync is false, this value is ignored since no automatic sync systems run.
auto_sync: boolWhen true (default), enables automatic transform syncing systems. When false, still registers Transform and TransformSyncMetadata components but allows defining custom sync systems using the add_transform_sync_systems_*! macros.
Trait Implementations§
Source§impl Default for GodotTransformSyncPlugin
impl Default for GodotTransformSyncPlugin
Source§impl GodotTransformSyncPluginExt for GodotTransformSyncPlugin
impl GodotTransformSyncPluginExt for GodotTransformSyncPlugin
Source§fn without_auto_sync(self) -> Self
fn without_auto_sync(self) -> Self
Disable automatic transform syncing - you must provide your own sync systems via
add_transform_sync_systems macroSource§fn with_sync_mode(self, mode: TransformSyncMode) -> Self
fn with_sync_mode(self, mode: TransformSyncMode) -> Self
Configure the sync mode while keeping auto sync enabled
Source§impl Plugin for GodotTransformSyncPlugin
impl Plugin for GodotTransformSyncPlugin
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl Freeze for GodotTransformSyncPlugin
impl RefUnwindSafe for GodotTransformSyncPlugin
impl Send for GodotTransformSyncPlugin
impl Sync for GodotTransformSyncPlugin
impl Unpin for GodotTransformSyncPlugin
impl UnsafeUnpin for GodotTransformSyncPlugin
impl UnwindSafe for GodotTransformSyncPlugin
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