pub struct SceneTreeComponentRegistry { /* private fields */ }Expand description
Registry for components that should be added to entities spawned from the scene tree
Implementations§
Source§impl SceneTreeComponentRegistry
impl SceneTreeComponentRegistry
Sourcepub fn register_with_init<C, F>(&mut self, init_fn: F)
pub fn register_with_init<C, F>(&mut self, init_fn: F)
Register a component type with custom initialization logic
Sourcepub fn add_to_entity(
&self,
entity: &mut EntityCommands<'_>,
node: &mut GodotNode<'_, '_>,
)
pub fn add_to_entity( &self, entity: &mut EntityCommands<'_>, node: &mut GodotNode<'_, '_>, )
Add all registered components to an entity
Trait Implementations§
Source§impl Default for SceneTreeComponentRegistry
impl Default for SceneTreeComponentRegistry
Source§fn default() -> SceneTreeComponentRegistry
fn default() -> SceneTreeComponentRegistry
Returns the “default value” for a type. Read more
impl Resource for SceneTreeComponentRegistry
Auto Trait Implementations§
impl !RefUnwindSafe for SceneTreeComponentRegistry
impl !UnwindSafe for SceneTreeComponentRegistry
impl Freeze for SceneTreeComponentRegistry
impl Send for SceneTreeComponentRegistry
impl Sync for SceneTreeComponentRegistry
impl Unpin for SceneTreeComponentRegistry
impl UnsafeUnpin for SceneTreeComponentRegistry
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