pub struct GameServerUpdater {
pub game: Option<String>,
pub mode: Option<String>,
pub region: Option<String>,
pub server_pub: Option<String>,
pub server_priv: Option<String>,
pub healthy: Option<bool>,
pub min_players: Option<u32>,
pub max_players: Option<u32>,
}Fields§
§game: Option<String>§mode: Option<String>§region: Option<String>§server_pub: Option<String>§server_priv: Option<String>§healthy: Option<bool>§min_players: Option<u32>§max_players: Option<u32>Trait Implementations§
Source§impl Clone for GameServerUpdater
impl Clone for GameServerUpdater
Source§fn clone(&self) -> GameServerUpdater
fn clone(&self) -> GameServerUpdater
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameServerUpdater
impl Debug for GameServerUpdater
Source§impl Default for GameServerUpdater
impl Default for GameServerUpdater
Source§fn default() -> GameServerUpdater
fn default() -> GameServerUpdater
Returns the “default value” for a type. Read more
Source§impl From<GameServer> for GameServerUpdater
impl From<GameServer> for GameServerUpdater
Source§fn from(parent: GameServer) -> Self
fn from(parent: GameServer) -> Self
Converts to this type from the input type.
Source§impl RedisUpdater<GameServer> for GameServerUpdater
impl RedisUpdater<GameServer> for GameServerUpdater
Auto Trait Implementations§
impl Freeze for GameServerUpdater
impl RefUnwindSafe for GameServerUpdater
impl Send for GameServerUpdater
impl Sync for GameServerUpdater
impl Unpin for GameServerUpdater
impl UnwindSafe for GameServerUpdater
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more